//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Defines scripting system. // //===========================================================================// #ifndef GAMEUISCRIPTSYSTEM_H #define GAMEUISCRIPTSYSTEM_H #ifdef _WIN32 #pragma once #endif #include "vscript/ivscript.h" IScriptVM *GameUIScriptSystemCreate(); HSCRIPT GameUIScriptSystemCompile( IScriptVM *pScriptVM, const char *pszScriptName, bool bWarnMissing ); bool GameUIScriptSystemRun( IScriptVM *pScriptVM, const char *pszScriptName, HSCRIPT hScope, bool bWarnMissing ); #endif // GAMEUISCRIPTSYSTEM_H