//----------------------------------------------------------------------------- // Base Settings for Source(TM) Projects //----------------------------------------------------------------------------- $Include "$SRCDIR\vpc_scripts\version.vpc" $MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $MacroRequired "DEVKITBINDIR" "." $Macro PLATSUBDIR "\." $Macro LIBPUBLIC "$SRCDIR\lib\public" $Macro LIBCOMMON "$SRCDIR\lib\common" $Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib" $Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_release.vpc" $IgnoreRedundancyWarning "ON" // Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST] $PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV] $PreprocessorDefinitions "$BASE;_CERT" [$CERT] $PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM] $PreprocessorDefinitions "$BASE;VJOB=$OUTBINNAME" } $PreBuildEvent { $CommandLine "$CRCCHECK" "\n" } } // Skeleton Project $Project { $Folder "Source Files" { $File "$SRCDIR\common\ps3\spu_job_main.cpp" [!$RAWSPU] } $Folder "Link Libraries" { $File "$SRCDIR\common\ps3\spu_job_shared.h" [!$RAWSPU] } }