//*********** (C) Copyright 2003 Valve Corporation All rights reserved. *********** // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // //***************************************************************************** // // Contents: // // // // Authors: Taylor Sherman // // Target restrictions: // // Tool restrictions: // // Things to do: // // // //***************************************************************************** #ifndef INCLUDED_STEAM_FINDSTEAMSERVERS_H #define INCLUDED_STEAM_FINDSTEAMSERVERS_H #if defined(_MSC_VER) && (_MSC_VER > 1000) #pragma once #endif #ifdef STEAM_FINDSERVERS_STATIC_LIB #define STEAM_FSS_CALL #define STEAM_FSS_API #else #ifndef STEAM_API #ifdef STEAM_EXPORTS #define STEAM_API __declspec(dllexport) #else #define STEAM_API __declspec(dllimport) #endif #endif #ifndef STEAM_CALL #define STEAM_CALL __cdecl #endif #define STEAM_FSS_CALL STEAM_CALL #define STEAM_FSS_API STEAM_API #endif #include #include "SteamCommon.h" /****************************************************************************** ** ** Types ** ******************************************************************************/ #ifdef __cplusplus extern "C" { #endif enum { eSteamFindSteamServersLibraryError = -1, eSteamFindSteamServersLibraryBusy = -2 }; // returns number of IP addresses returned by the GDS for this server type // negative return means error STEAM_FSS_API int STEAM_FSS_CALL SteamFindServersNumServers(ESteamServerType eServerType); // Get nth ipaddr:port for this server type // buffer needs to be 22 chars long: aaa.bbb.ccc.ddd:12345 plus null // // returns 0 if succsessful, negative is error STEAM_FSS_API int STEAM_FSS_CALL SteamFindServersIterateServer(ESteamServerType eServerType, unsigned int nServer, char *szIpAddrPort, int szIpAddrPortLen); STEAM_FSS_API const char * STEAM_FSS_CALL SteamFindServersGetErrorString(); #ifdef __cplusplus } #endif #endif /* #ifndef INCLUDED_STEAM2_USERID_STRUCTS */