//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #ifndef C_MOVIE_DISPLAY_H #define C_MOVIE_DISPLAY_H #include "cbase.h" class C_MovieDisplay : public C_BaseEntity { public: DECLARE_CLASS( C_MovieDisplay, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_MovieDisplay(); ~C_MovieDisplay(); bool IsEnabled( void ) const { return m_bEnabled; } bool IsLooping( void ) const { return m_bLooping; } bool IsStretchingToFill( void ) const { return m_bStretchToFill; } bool IsForcedSlave( void ) const { return m_bForcedSlave; } bool IsUsingCustomUVs( void ) const { return m_bUseCustomUVs; } bool GetWantsToBeMaster( void ) const { return m_bWantsToBeMaster; } void SetMasterAttempted( void ) { m_bWantsToBeMaster = false; m_bForcedSlave = false; } float GetUMin( void ) const { return m_flUMin; } float GetUMax( void ) const { return m_flUMax; } float GetVMin( void ) const { return m_flVMin; } float GetVMax( void ) const { return m_flVMax; } virtual void ReceiveMessage( int classID, bf_read &msg ); const char *GetMovieFilename( void ) const { return m_szMovieFilename; } const char *GetGroupName( void ) const { return m_szGroupName; } private: bool m_bEnabled; bool m_bLooping; char m_szMovieFilename[128]; char m_szGroupName[128]; bool m_bStretchToFill; bool m_bForcedSlave; bool m_bUseCustomUVs; bool m_bWantsToBeMaster; float m_flUMin; float m_flUMax; float m_flVMin; float m_flVMax; }; #endif //C_MOVIE_DISPLAY_H