//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTeam class // // $NoKeywords: $ //=============================================================================// #ifndef C_TEAM_H #define C_TEAM_H #ifdef _WIN32 #pragma once #endif #include "shareddefs.h" #include "utlvector.h" #include "client_thinklist.h" class C_BasePlayer; class C_Team : public C_BaseEntity { DECLARE_CLASS( C_Team, C_BaseEntity ); public: DECLARE_CLIENTCLASS(); DECLARE_PREDICTABLE(); C_Team(); virtual ~C_Team(); virtual void PreDataUpdate( DataUpdateType_t updateType ); // Data Handling virtual char *Get_Name( void ); virtual char *Get_ClanName( void ); virtual char *Get_FlagImageString( void ); virtual char *Get_LogoImageString( void ); int Get_Score( void ) { return m_scoreTotal; } int Get_Score_First_Half( void ) { return m_scoreFirstHalf; } int Get_Score_Second_Half( void ) { return m_scoreSecondHalf; } int Get_Score_Overtime( void ) { return m_scoreOvertime; } uint32 GetClanID( void ) { return m_iClanID; } virtual int Get_Deaths( void ); virtual int Get_Ping( void ); // Player Handling virtual int Get_Number_Players( void ); virtual bool ContainsPlayer( int iPlayerIndex ); C_BasePlayer* GetPlayer( int idx ); // for shared code, use the same function name virtual int GetNumPlayers( void ) { return Get_Number_Players(); } virtual int GetGGLeader( int nTeam ); int GetTeamNumber() const; void RemoveAllPlayers(); // IClientThinkable overrides. public: virtual void ClientThink(); public: // Data received from the server CUtlVector< int > m_aPlayers; char m_szTeamname[ MAX_TEAM_NAME_LENGTH ]; char m_szClanTeamname[ MAX_TEAM_NAME_LENGTH ]; char m_szTeamFlagImage[ MAX_TEAM_FLAG_ICON_LENGTH ]; char m_szTeamLogoImage[ MAX_TEAM_LOGO_ICON_LENGTH ]; char m_szTeamMatchStat[ MAX_PATH ]; int m_scoreTotal; int m_scoreFirstHalf; int m_scoreSecondHalf; int m_scoreOvertime; int m_nGGLeaderEntIndex_CT; int m_nGGLeaderEntIndex_T; uint32 m_iClanID; // Data for the scoreboard int m_iDeaths; int m_iPing; int m_iPacketloss; int m_iTeamNum; int m_bSurrendered; int m_numMapVictories; }; // Global list of client side team entities extern CUtlVector< C_Team * > g_Teams; // Global team handling functions C_Team *GetLocalTeam( void ); C_Team *GetGlobalTeam( int iTeamNumber ); C_Team *GetPlayersTeam( int iPlayerIndex ); C_Team *GetPlayersTeam( C_BasePlayer *pPlayer ); bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 ); extern int GetNumberOfTeams( void ); #endif // C_TEAM_H