//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hudelement.h" #include "sfhudradar.h" #include "hudelement.h" #include "hud_macros.h" #include #include "cs_gamerules.h" #include "c_team.h" #include "c_cs_playerresource.h" #include "c_plantedc4.h" #include "c_cs_hostage.h" #include "vtf/vtf.h" #include "clientmode.h" #include "voice_status.h" #include "vgui/ILocalize.h" #include #include "view.h" #include "gameui_util.h" #include "sfhudfreezepanel.h" #include "sfhudwinpanel.h" #include "c_plantedc4.h" #include "HUD/sfhud_teamcounter.h" #include "gametypes.h" #include "eventlist.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static const float RADARRADIUS = 58.0f; static const float DEAD_FADE_TIME = 4.0f; static const float GHOST_FADE_TIME = 6.0f; static const float BOMB_FADE_TIME = 8.0f; static const float DEFUSER_FADE_TIME = 8.0f; static const float TIMER_INIT = -1000.0f; static const int ABOVE_BELOW_HEIGHT = 94; static const int INVALID_INDEX = -1; extern ConVar cl_draw_only_deathnotices; extern ConVar cl_radar_square_with_scoreboard; /******************************************************************************* * data definitions */ static const char* playerIconNames[] = { "PlayerNumber", "PlayerLetter", "PlayerIndicator", "SpeakingOnMap", "SpeakingOffMap", "AbovePlayer", "BelowPlayer", "HostageTransitOnMap", "HostageTransitOffMap", "CTOnMap", "CTOffMap", "CTDeath", "CTGhost", "TOnMap", "TOffMap", "TDeath", "TGhost", "EnemyOnMap", "EnemyOffMap", "EnemyDeath", "EnemyGhost", "HostageOnMap", "HostageOffMap", "HostageDeath", "HostageGhost", "DirectionalIndicator", "Defuser", "Selected", "ViewFrustrum", "EnemyOnMapSeeOther", NULL }; static const char* hostageIconNames[] = { "HostageDead", "HostageRescued", "HostageAlive", "HostageTransit", NULL }; static const char* radarIconNames[] = { "BombPlantedIcon", "BombPlantedIconMedium", "BombPlantedIconFast", "HostageZoneIcon", NULL }; static const char *desiredMessageNames[] = { "game_newmap", "round_start", "player_connect", "player_info", "player_team", "player_spawn", "player_death", "player_disconnect", "hostage_killed", "hostage_rescued", "bomb_defused", "bomb_exploded", "bomb_planted", "bomb_pickup", "bomb_dropped", "defuser_pickup", "defuser_dropped", "decoy_started", "decoy_detonate", "bot_takeover", NULL }; enum DESIRED_MESSAGE_INDICES { GAME_NEWMAP, ROUND_POST_START, PLAYER_CONNECT, PLAYER_INFO, PLAYER_TEAM, PLAYER_SPAWN, PLAYER_DEATH, PLAYER_DISCONNECT, HOSTAGE_KILLED, HOSTAGE_RESCUED, BOMB_DEFUSED, BOMB_EXPLODED, BOMB_PLANTED, BOMB_PICKUP, BOMB_DROPPED, DEFUSER_PICKUP, DEFUSER_DROPPED, DECOY_STARTED, DECOY_DETONATE, BOT_TAKEOVER, }; /*************************************************** * callback and function declarations */ static bool maplessfunc( const char* const & s1, const char* const & s2 ) { return V_strcmp( s1, s2 ) < 0; } CUtlMap SFHudRadar::m_messageMap( maplessfunc ); DECLARE_HUDELEMENT( SFHudRadar ); DECLARE_HUD_MESSAGE( SFHudRadar, ProcessSpottedEntityUpdate ); SFUI_BEGIN_GAME_API_DEF SFUI_DECL_METHOD( MapLoaded ), SFUI_END_GAME_API_DEF( SFHudRadar, Radar ); CON_COMMAND( drawradar, "Draws HUD radar" ) { ( GET_HUDELEMENT( SFHudRadar ) )->ShowRadar( true ); } CON_COMMAND( hideradar, "Hides HUD radar" ) { ( GET_HUDELEMENT( SFHudRadar ) )->ShowRadar( false ); } CON_COMMAND( cl_reload_hud, "Reloads the hud scale and resets scale and borders" ) { ( GET_HUDELEMENT( SFHudRadar ) )->ResizeHud(); } ConVar cl_radar_rotate( "cl_radar_rotate", "1", FCVAR_RELEASE | FCVAR_ARCHIVE, "1" ); ConVar cl_radar_scale( "cl_radar_scale", "0.7", FCVAR_RELEASE | FCVAR_ARCHIVE, "Sets the radar scale. Valid values are 0.25 to 1.0.", true, 0.25f, true, 1.0f ); ConVar cl_radar_always_centered( "cl_radar_always_centered", "1", FCVAR_RELEASE | FCVAR_ARCHIVE, "If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents." ); ConVar cl_radar_icon_scale_min( "cl_radar_icon_scale_min", "0.6", FCVAR_RELEASE | FCVAR_ARCHIVE, "Sets the minimum icon scale. Valid values are 0.4 to 1.0.", true, 0.4f, true, 1.0f ); ConVar cl_radar_fast_transforms( "cl_radar_fast_transforms", "1", FCVAR_DEVELOPMENTONLY, "Faster way of placing icons on the mini map." ); /********************************************************************** * SFHudRadarIconPackage code */ SFHudRadar::SFHudRadarIconPackage::SFHudRadarIconPackage() { ClearAll(); } SFHudRadar::SFHudRadarIconPackage::~SFHudRadarIconPackage() { } void SFHudRadar::SFHudRadarIconPackage::ClearAll( void ) { m_IconPackage = NULL; m_IconPackageRotate = NULL; V_memset( m_Icons, 0, sizeof( m_Icons ) ); m_pScaleformUI = NULL; m_iCurrentVisibilityFlags = 0; m_fCurrentAlpha = 1.0f; m_Health = 0; m_iPlayerType = 0; m_iIndex = INVALID_INDEX; m_iEntityID = 0; m_bIsActive = false; m_bOffMap = true; m_bIsSpotted = false; m_bIsSpottedByFriendsOnly = false; m_fGhostTime = TIMER_INIT; m_fLastColorUpdate = TIMER_INIT; m_bIsDead = false; m_fDeadTime = TIMER_INIT; m_fGrenExpireTime = TIMER_INIT; m_IconPackType = ICON_PACK_PLAYER; m_bIsRescued = false; m_bIsOnLocalTeam = false; m_fRoundStartTime = TIMER_INIT; m_wcName[0] = 0; m_Position = vec3_origin; m_Angle.Init(); m_HudPosition = vec3_origin; m_HudRotation = 0.0f; m_HudScale = 1.0f; m_bIsDefuser = false; m_bHostageIsUsed = false; } void SFHudRadar::SFHudRadarIconPackage::Init( IScaleformUI* pui, SFVALUE iconPackage ) { m_pScaleformUI = pui; m_IconPackage = pui->CreateValue( iconPackage ); m_IconPackageRotate = m_pScaleformUI->Value_GetMember( iconPackage, "RotatedLayer" ); for ( int i = 0; i < PI_NUM_ICONS && playerIconNames[i] != NULL; i++ ) { if ( i < PI_FIRST_ROTATED ) { m_Icons[i] = pui->Value_GetMember( iconPackage, playerIconNames[i] ); } else { if ( m_IconPackageRotate ) { m_Icons[i] = pui->Value_GetMember( m_IconPackageRotate, playerIconNames[i] ); } } if ( m_Icons[i] ) { pui->Value_SetVisible( m_Icons[i], ( m_iCurrentVisibilityFlags & ( 1 << i ) ) != 0 ); } } ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f ); displayInfo.SetVisibility( m_iCurrentVisibilityFlags != 0 ); m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo ); } void SFHudRadar::SFHudRadarIconPackage::NukeFromOrbit( SFHudRadar* pSFUI ) { if ( pSFUI->FlashAPIIsValid() ) { pSFUI->SafeReleaseSFVALUE( m_IconPackage ); pSFUI->SafeReleaseSFVALUE( m_IconPackageRotate ); for ( int i = 0; i < PI_NUM_ICONS; i++ ) { pSFUI->SafeReleaseSFVALUE( m_Icons[i] ); } } ClearAll(); } void SFHudRadar::SFHudRadarIconPackage::StartRound( void ) { m_Health = 100; m_bOffMap = false; m_bIsSpotted = false; m_bIsSpottedByFriendsOnly = false; m_fGhostTime = TIMER_INIT; m_fLastColorUpdate = TIMER_INIT; m_bIsDead = false; m_fDeadTime = TIMER_INIT; m_fGrenExpireTime = TIMER_INIT; m_bIsRescued = false; m_nAboveOrBelow = R_SAMELEVEL; m_fRoundStartTime = gpGlobals->curtime; m_Position = vec3_origin; m_Angle.Init(); SetAlpha( 0 ); SetVisibilityFlags( 0 ); } bool SFHudRadar::SFHudRadarIconPackage::IsVisible( void ) { return ( m_fCurrentAlpha != 0 && m_iCurrentVisibilityFlags != 0 ); } void SFHudRadar::SFHudRadarIconPackage::SetIsPlayer( bool value ) { m_bIsPlayer = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsSelected( bool value ) { m_bIsSelected = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsSpeaking ( bool value ) { m_bIsSpeaking = value && m_bIsOnLocalTeam; } void SFHudRadar::SFHudRadarIconPackage::SetIsOffMap( bool value ) { m_bOffMap = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsAboveOrBelow( int value ) { m_nAboveOrBelow = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsMovingHostage( bool value ) { m_bIsMovingHostage = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsRescued( bool value ) { m_bIsRescued = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsOnLocalTeam( bool value ) { m_bIsOnLocalTeam = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsBot( bool value ) { m_bIsBot = value; } void SFHudRadar::SFHudRadarIconPackage::SetIsControlledBot( void ) { m_bIsDead = true; //m_bIsSpotted = false; m_bIsSpotted = true; m_fDeadTime = TIMER_INIT; m_fGhostTime = TIMER_INIT; m_fLastColorUpdate = TIMER_INIT; } void SFHudRadar::SFHudRadarIconPackage::SetIsDead( bool value ) { if ( value != m_bIsDead ) { if ( value ) { // SetIsSpotted( true ); m_fDeadTime = gpGlobals->curtime; } else { m_fDeadTime = TIMER_INIT; } m_bIsDead = value; } } void SFHudRadar::SFHudRadarIconPackage::SetGrenadeExpireTime( float value ) { if ( value ) { m_fGrenExpireTime = value; } } void SFHudRadar::SFHudRadarIconPackage::SetIsSpotted( bool value ) { if ( gpGlobals->curtime - m_fRoundStartTime > 0.25f ) { if ( value != m_bIsSpotted ) { if ( !value ) { m_fGhostTime = gpGlobals->curtime; } else { m_fGhostTime = TIMER_INIT; } m_bIsSpotted = value; } } } void SFHudRadar::SFHudRadarIconPackage::SetIsSpottedByFriendsOnly( bool value ) { if ( gpGlobals->curtime - m_fRoundStartTime > 0.25f ) { m_bIsSpottedByFriendsOnly = value; } } void SFHudRadar::SFHudRadarIconPackage::SetPlayerTeam( int team ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; } int newType; bool bSpec = ((pLocalPlayer && pLocalPlayer->IsSpectator() ) || engine->IsHLTV()); switch( team ) { case TEAM_UNASSIGNED: newType = PI_HOSTAGE; break; case TEAM_TERRORIST: newType = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || bSpec ? PI_T : PI_ENEMY; break; case TEAM_CT: newType = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || bSpec ? PI_CT : PI_ENEMY; break; case TEAM_SPECTATOR: default: newType = 0; break; } if ( m_iPlayerType != newType ) { m_iPlayerType = newType; SetVisibilityFlags( 0 ); } } bool Helper_ShouldShowAssassinationTargetIcon( int iEntIndex ) { C_CSPlayer *pTarget= (C_CSPlayer*)UTIL_PlayerByIndex( iEntIndex ); C_CS_PlayerResource *pCSPR = GetCSResources(); if ( !pTarget || !pCSPR ) return false; return ( !pCSPR->IsControllingBot( iEntIndex ) && pTarget->IsAssassinationTarget() ); } void SFHudRadar::SFHudRadarIconPackage::SetupIconsFromStates( void ) { int flags = 0; float alpha = 1; if ( m_iPlayerType != 0 ) { flags = 1 << m_iPlayerType; if ( m_bIsPlayer ) { flags |= 1 << PI_VIEWFRUSTRUM; } if ( m_bIsDead ) { if ( m_Position.x == 0 && m_Position.y == 0 || !m_bIsSpotted ) { flags = 0; } else { float deadElapsedTime = gpGlobals->curtime - m_fDeadTime; if ( deadElapsedTime > DEAD_FADE_TIME ) { m_fDeadTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - deadElapsedTime / DEAD_FADE_TIME, 0.0f, 1.0f ); // the shift below changes the icon to be the dead icon ( the X ) // rescued hostages are marked as dead, but we don't want to show // the X in that case. So if this guy is a hostage and has been resuced // we want to skip the code that changes the icon to the dead icon. bool isRescuedNotDead = IsHostageType() && m_bIsRescued; if ( !isRescuedNotDead ) { flags <<= 2; } } } } else if ( !m_bIsSpotted ) { float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime; if ( ghostElapsedTime > GHOST_FADE_TIME ) { m_fGhostTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f ); if ( m_bOffMap ) { flags <<= 1; } else { flags <<= 3; } } } else { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); bool bSpec = ( ( pLocalPlayer && pLocalPlayer->IsSpectator() ) || engine->IsHLTV()); bool bShowLetters = ( !bSpec && m_iPlayerType != PI_ENEMY && !m_bOffMap && !IsHostageType( ) ); if ( bSpec ) { flags |= 1 << PI_PLAYER_NUMBER; } // this decides if the letter should be shown if ( bShowLetters || Helper_ShouldShowAssassinationTargetIcon( m_iEntityID ) ) { flags |= 1 << PI_PLAYER_LETTER; } if ( m_bIsMovingHostage ) { flags |= 1 << PI_HOSTAGE_MOVING; } if ( m_bIsSpeaking ) { flags |= 1 << PI_SPEAKING; } if ( m_bIsSelected ) { flags |= 1 << PI_SELECTED; } if ( bSpec == false && m_iPlayerType == PI_ENEMY && (m_bIsSpottedByFriendsOnly == false || pLocalPlayer->IsAlive() == false) ) { flags |= 1 << PI_ENEMY_SEELOCAL; } // this will shift the MOVING and SPEAKING icons to their // offscreen versions as well ( look at the enum decaration ) if ( m_bOffMap ) { flags <<= 1; } else { if ( m_nAboveOrBelow == R_ABOVE ) { flags |= 1 << PI_ABOVE; } else if ( m_nAboveOrBelow == R_BELOW ) { flags |= 1 << PI_BELOW; } else { if ( !bSpec && /*!bShowNumbers &&*/ m_iPlayerType != PI_ENEMY && !IsHostageType( ) ) flags |= 1 << PI_DIRECTION_INDICATOR; } } // if ( m_bIsPlayer ) // { // flags |= 1 << PI_PLAYER_INDICATOR; // } } if ( m_fGrenExpireTime != TIMER_INIT ) { if ( m_fGrenExpireTime < gpGlobals->curtime ) { m_fGrenExpireTime = TIMER_INIT; m_bIsSpotted = false; } } } else if ( m_bIsDefuser ) { // only render after we have received a position update if ( m_Position != vec3_origin ) { flags |= 1 << PI_DEFUSER; if ( m_bIsSpotted ) { m_fGhostTime = TIMER_INIT; alpha = 1.0f; } else { float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime; if ( ghostElapsedTime > GHOST_FADE_TIME ) { m_fGhostTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f ); } } } } SetAlpha( alpha ); SetVisibilityFlags( flags ); UpdateIconsPostion(); } void SFHudRadar::SFHudRadarIconPackage::SetVisibilityFlags( int newFlags ) { newFlags &= ( ( 1 << PI_NUM_ICONS )-1 ); int diffFlags = m_iCurrentVisibilityFlags ^ newFlags; if ( diffFlags ) { if ( m_IconPackage ) { bool wantVisible = ( newFlags != 0 ); if ( ( m_iCurrentVisibilityFlags != 0 ) != wantVisible ) { m_pScaleformUI->Value_SetVisible( m_IconPackage, wantVisible ); } for ( int i = 0; i < PI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 ) { if ( (diffFlags & 1) && ( m_Icons[i] ) ) { Assert( m_Icons[i] ); if ( m_Icons[i] ) { m_pScaleformUI->Value_SetVisible( m_Icons[i], ( newFlags & ( 1 << i ) ) != 0 ); } } } } m_iCurrentVisibilityFlags = newFlags; } } void SFHudRadar::SFHudRadarIconPackage::UpdateIconsPostion( void ) { int visibilityFlags = m_iCurrentVisibilityFlags; if ( m_IconPackage ) { for ( int i = 0; i < PI_NUM_ICONS && ( visibilityFlags != 0 ); i++, visibilityFlags >>= 1 ) { if ( (visibilityFlags & 1) && ( m_Icons[i] ) ) { Assert( m_Icons[i] ); ScaleformDisplayInfo displayInfo; if ( cl_radar_fast_transforms.GetBool() ) { displayInfo.SetX( m_HudPosition.x ); displayInfo.SetY( m_HudPosition.y ); displayInfo.SetXScale( m_HudScale ); displayInfo.SetYScale( m_HudScale ); if ( i >= PI_FIRST_ROTATED ) { displayInfo.SetRotation( m_HudRotation ); } } else { displayInfo.SetX( 0.0f ); displayInfo.SetY( 0.0f ); displayInfo.SetXScale( 100.0f ); displayInfo.SetYScale( 100.0f ); displayInfo.SetRotation( 0.0f ); } m_pScaleformUI->Value_SetDisplayInfo( m_Icons[i], &displayInfo ); } } } } void SFHudRadar::SFHudRadarIconPackage::SetAlpha( float newAlpha ) { if ( newAlpha != m_fCurrentAlpha ) { m_fCurrentAlpha = newAlpha; if ( m_IconPackage ) { ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f ); m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo ); } } } void SFHudRadar::SFHudRadarIconPackage::SetIsDefuse( bool bValue ) { m_bIsDefuser = bValue; } /********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** * SFHudHostageIcon */ SFHudRadar::SFHudRadarHostageIcons::SFHudRadarHostageIcons() { m_IconPackage = NULL; V_memset( m_Icons, 0,sizeof( m_Icons ) ); m_iCurrentIcon = HI_UNUSED; } SFHudRadar::SFHudRadarHostageIcons::~SFHudRadarHostageIcons() { } void SFHudRadar::SFHudRadarHostageIcons::Init( IScaleformUI* scaleformui, SFVALUE iconPackage ) { m_pScaleformUI = scaleformui; m_IconPackage = scaleformui->CreateValue( iconPackage ); for ( int i = 0; i < HI_NUM_ICONS && hostageIconNames[i] != NULL; i++ ) { m_Icons[i] = m_pScaleformUI->Value_GetMember( m_IconPackage, hostageIconNames[i] ); if ( m_Icons[i] ) { m_pScaleformUI->Value_SetVisible( m_Icons[i], m_iCurrentIcon == i ); } } m_pScaleformUI->Value_SetVisible( m_IconPackage, m_iCurrentIcon != HI_UNUSED ); } void SFHudRadar::SFHudRadarHostageIcons::SetStatus( int status ) { if ( status != m_iCurrentIcon ) { if ( m_IconPackage ) { if ( m_iCurrentIcon != HI_UNUSED ) { assert(m_Icons[m_iCurrentIcon]); m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], false ); } else { m_pScaleformUI->Value_SetVisible( m_IconPackage, true ); } m_iCurrentIcon = status; if ( m_iCurrentIcon != HI_UNUSED ) { assert(m_Icons[m_iCurrentIcon]); m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], true ); } else { m_pScaleformUI->Value_SetVisible( m_IconPackage, false ); } } } } void SFHudRadar::SFHudRadarHostageIcons::ReleaseHandles( SFHudRadar* pradar ) { if ( m_IconPackage && pradar->FlashAPIIsValid() ) { pradar->SafeReleaseSFVALUE( m_IconPackage ); for ( int i = 0; i < HI_NUM_ICONS; i++ ) { pradar->SafeReleaseSFVALUE( m_Icons[i] ); } } } /********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** * SFHudRadar Code * */ SFHudRadar::SFHudRadar( const char *value ) : SFHudFlashInterface( value ), m_bVisible( false ), m_fMapSize( 1.0f ), m_fRadarSize( 1.0f ), m_fPixelToRadarScale( 1.0f ), m_fWorldToPixelScale( 1.0f ), m_fWorldToRadarScale( 1.0f ), m_RadarModule( NULL ), m_Radar( NULL ), m_IconTranslation( NULL ), m_IconRotation( NULL ), m_MapRotation( NULL ), m_MapTranslation( NULL ), m_iNumGoalIcons( 0 ), m_iLastPlayerIndex( INVALID_INDEX ), m_iLastHostageIndex( INVALID_INDEX ), m_iLastDecoyIndex( INVALID_INDEX ), m_iLastDefuserIndex( INVALID_INDEX ), m_RadarViewpointWorld( vec3_origin ), m_RadarViewpointMap( vec3_origin ), m_RadarRotation( 0 ), m_BombPosition( vec3_origin ), m_DefuserPosition( vec3_origin ), m_iCurrentVisibilityFlags( 0 ), m_fBombSeenTime( TIMER_INIT ), m_fBombAlpha( 0 ), m_fDefuserSeenTime( TIMER_INIT ), m_fDefuserAlpha( 0.0f ), m_LocationText( NULL ), m_bFlashLoading( false ), m_bFlashReady( false ), m_bGotPlayerIcons( false ), m_bShowingHostageZone( false ), m_bBombPlanted( false ), m_bBombDropped( false ), m_nBombEntIndex( -1 ), m_nBombHolderUserId( -1 ), m_bShowBombHighlight( false ), m_bShowRadar( true ), m_bShowAll( false ), m_bShowingDashboard( false ), m_iObserverMode( OBS_MODE_NONE ), m_bTrackDefusers( false ), m_bRound( true ) { SetHiddenBits( HIDEHUD_RADAR ); m_bWantLateUpdate = true; m_cDesiredMapName[0] = 0; m_cLoadedMapName[0] = 0; m_wcLocationString[0] = 0; V_memset( m_BombZoneIcons, 0, sizeof( m_BombZoneIcons ) ); V_memset( m_HostageZoneIcons, 0, sizeof( m_HostageZoneIcons ) ); V_memset( m_GoalIcons, 0, sizeof( m_GoalIcons ) ); V_memset( m_HostageStatusIcons, 0, sizeof( m_HostageStatusIcons ) ); V_memset( m_Icons, 0, sizeof( m_Icons ) ); m_EntitySpotted.ClearAll(); m_nCurrentRadarVerticalSection = -1; m_vecRadarVerticalSections.RemoveAll(); } SFHudRadar::~SFHudRadar() { } /************************************** * hud element functions */ void SFHudRadar::Init( void ) { // register for events as client listener const char** pwalk = &desiredMessageNames[0]; while( *pwalk != NULL ) { ListenForGameEvent( *pwalk ); pwalk++; } if ( ! m_messageMap.Count() ) { const char** pwalk = &desiredMessageNames[0]; int i = 0; while( *pwalk != NULL ) { m_messageMap.Insert( *pwalk++, i++ ); } } HOOK_HUD_MESSAGE( SFHudRadar, ProcessSpottedEntityUpdate ); } void SFHudRadar::LevelInit( void ) { if ( !m_bFlashReady && !m_bFlashLoading ) { SFUI_REQUEST_ELEMENT( SF_SS_SLOT( GET_ACTIVE_SPLITSCREEN_SLOT() ), g_pScaleformUI, SFHudRadar, this, Radar ); } } void SFHudRadar::LevelShutdown( void ) { if ( m_bFlashReady || m_bFlashLoading ) { RemoveFlashElement(); } } ConVar cl_drawhud_force_radar( "cl_drawhud_force_radar", "0", FCVAR_RELEASE, "0: default; 1: draw radar even if hud disabled; -1: force no radar" ); bool SFHudRadar::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() ) return false; C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer( ); if ( !pPlayer ) return false; bool bSpec = pPlayer->IsSpectator( ) || engine->IsHLTV( ); if ( bSpec == false ) { // //Don't show the radar while the win panel is up (only look at slot 0 because that is the only "true" Win Panel) // SFHudWinPanel * pWinPanel = ( SFHudWinPanel* ) ( GetHud( 0 ).FindElement( "SFHudWinPanel" ) ); // if ( pWinPanel && pWinPanel->IsVisible( ) ) // { // return false; // } if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED || ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED && pPlayer->GetPendingTeamNumber() != TEAM_SPECTATOR ) ) return false; } return m_bShowRadar && ( cl_drawhud_force_radar.GetInt() >= 0 ) && ( ( cl_drawhud_force_radar.GetInt() > 0 ) || ( cl_drawhud.GetBool() && cl_draw_only_deathnotices.GetBool() == false ) ) && CHudElement::ShouldDraw(); } void SFHudRadar::SetActive( bool bActive ) { if ( bActive != m_bVisible ) Show( bActive ); CHudElement::SetActive( bActive ); } void SFHudRadar::Show( bool show ) { if ( !m_pScaleformUI ) return; WITH_SLOT_LOCKED { if ( show ) { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 ); for ( int i = 0; i <= MAX_PLAYERS; ++i ) { SFHudRadarIconPackage* pPackage = GetRadarPlayer( i ); if ( pPackage ) pPackage->m_fLastColorUpdate = TIMER_INIT; } UpdateAllPlayerNumbers(); m_bVisible = true; } else { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 ); m_bVisible = false; } } } /********************************** * initialization code goes here */ // these overload the ScaleformFlashInterfaceMixin class void SFHudRadar::FlashLoaded( void ) { m_RadarModule = m_pScaleformUI->Value_GetMember( m_FlashAPI, "RadarModule" ); if ( !m_RadarModule ) { return; } m_Radar = m_pScaleformUI->Value_GetMember( m_RadarModule, "Radar" ); if ( m_Radar ) { m_MapRotation = m_pScaleformUI->Value_GetMember( m_Radar, "MapRotation" ); if ( m_MapRotation ) { m_MapTranslation =m_pScaleformUI->Value_GetMember( m_MapRotation, "MapTranslation" ); } m_IconRotation = m_pScaleformUI->Value_GetMember( m_Radar, "IconRotation" ); if ( !m_IconRotation ) return; m_IconTranslation = m_pScaleformUI->Value_GetMember( m_IconRotation, "IconTranslation" ); if ( !m_IconTranslation ) return; char cHostageZoneIconName[20] = {"HZone0"}; for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { cHostageZoneIconName[5] = '0'+i; m_HostageZoneIcons[i] = m_pScaleformUI->Value_GetMember( m_IconTranslation, cHostageZoneIconName ); } m_BombZoneIcons[0] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneA" ); m_BombZoneIcons[1] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneB" ); } SFVALUE dashboard = m_pScaleformUI->Value_GetMember( m_RadarModule, "Dashboard" ); m_Icons[RI_DASHBOARD] = dashboard; if ( !dashboard ) return; //SFVALUE C4andHostages = m_pScaleformUI->Value_GetMember( m_RadarModule, "C4" ); //if ( !C4andHostages ) // return; SFVALUE hostageIcons = m_pScaleformUI->Value_GetMember( m_RadarModule, "Hostages" ); char hostageIconName[20] = {"HostageStatusX"}; int index = 0; SFVALUE hostageIcon; do { hostageIconName[13] = index + '1'; hostageIcon = m_pScaleformUI->Value_GetMember( hostageIcons, hostageIconName ); if ( hostageIcon == NULL ) { break; } else { m_HostageStatusIcons[index].Init( m_pScaleformUI, hostageIcon ); SafeReleaseSFVALUE( hostageIcon ); } } while( ++index < MAX_HOSTAGES ); for ( int i = 0; radarIconNames[i] != NULL; i++ ) { m_Icons[i] = m_pScaleformUI->Value_GetMember( hostageIcons, radarIconNames[i] ); } m_LocationText = m_pScaleformUI->TextObject_MakeTextObjectFromMember( dashboard, "Location" ); if ( m_LocationText ) { m_LocationText->SetText( m_wcLocationString ); } SafeReleaseSFVALUE( hostageIcons ); } void SFHudRadar::FlashReady( void ) { // these aren't ready until after the first frame, so they have to get connected here instead of in // FlashLoaded() m_Icons[RI_BOMB_ICON_PACKAGE] = m_pScaleformUI->Value_Invoke( m_IconTranslation, "createBombPack", NULL, 0 ); if ( m_Icons[RI_BOMB_ICON_PACKAGE] ) { m_Icons[RI_BOMB_ICON_DROPPED] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "DroppedBomb" ); m_Icons[RI_BOMB_ICON_PLANTED] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "PlantedBomb" ); m_Icons[RI_BOMB_ICON_BOMB_CT] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "BombCT" ); m_Icons[RI_BOMB_ICON_BOMB_T] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "BombT" ); m_Icons[RI_BOMB_ICON_BOMB_ABOVE] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "BombAbove" ); m_Icons[RI_BOMB_ICON_BOMB_BELOW] = m_pScaleformUI->Value_GetMember( m_Icons[RI_BOMB_ICON_PACKAGE], "BombBelow" ); } for ( int i = 0; i < RI_NUM_ICONS; i++ ) { if ( m_Icons[i] ) { m_pScaleformUI->Value_SetVisible( m_Icons[i], false ); } } m_bFlashLoading = false; m_bFlashReady = true; ResetForNewMap(); // there will be a map waiting for us to load FlashLoadMap( NULL ); // // if ( m_bActive ) // { // m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 ); // m_bVisible = true; // } // else // { // m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 ); // m_bVisible = false; // } } void SFHudRadar::LazyCreateGoalIcons( void ) { if ( m_bGotGoalIcons || !m_bFlashReady ) { return; } // The goal entities don't exist on the client, so we have to get them from the CS Resource. C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } m_iNumGoalIcons = 0; if ( CSGameRules()->IsBombDefuseMap() ) { Vector bombA = pCSPR->GetBombsiteAPosition(); if( bombA != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = bombA; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[0]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; } Vector bombB = pCSPR->GetBombsiteBPosition(); if( bombB != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = bombB; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[1]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; } } else if ( CSGameRules()->IsHostageRescueMap() ) { for( int rescueIndex = 0; rescueIndex < MAX_HOSTAGE_RESCUES; rescueIndex++ ) { int hIndex = 0; Vector hostageI = pCSPR->GetHostageRescuePosition( rescueIndex ); if( hostageI != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = hostageI; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_HostageZoneIcons[hIndex++]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; } } } m_bGotGoalIcons = true; } bool SFHudRadar::PreUnloadFlash( void ) { if ( m_IconTranslation ) { m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeBombPack", NULL, 0 ); } for ( int i = 0; i < MAX_BOMB_ZONES; i++ ) { SafeReleaseSFVALUE( m_BombZoneIcons[i] ); } for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { SafeReleaseSFVALUE( m_HostageZoneIcons[i] ); } while( m_iLastPlayerIndex >= 0 ) { RemovePlayer( m_iLastPlayerIndex ); } while( m_iLastHostageIndex >= 0 ) { RemoveHostage( m_iLastHostageIndex ); } RemoveAllDefusers(); RemoveAllDecoys(); SafeReleaseSFVALUE( m_MapRotation ); SafeReleaseSFVALUE( m_MapTranslation ); SafeReleaseSFVALUE( m_RadarModule ); SafeReleaseSFVALUE( m_Radar ); SafeReleaseSFVALUE( m_IconTranslation ); SafeReleaseSFVALUE( m_IconRotation ); SafeReleaseSFTextObject( m_LocationText ); int index = 0; while( m_HostageStatusIcons[index].m_IconPackage ) { m_HostageStatusIcons[index++].ReleaseHandles( this ); } for ( int i =0 ; i < RI_NUM_ICONS; i++ ) { SafeReleaseSFVALUE( m_Icons[i] ); } m_bFlashReady = false; m_cDesiredMapName[0] = 0; m_cLoadedMapName[0] = 0; m_bActive = false; m_bVisible = false; return true; } /********************************************************* * set up the background map */ void SFHudRadar::SetMap( const char* pMapName ) { FlashLoadMap( pMapName ); KeyValues* MapKeyValues = new KeyValues( pMapName ); char tempfile[MAX_PATH]; Q_snprintf( tempfile, sizeof( tempfile ), "resource/overviews/%s.txt", pMapName ); if ( !MapKeyValues->LoadFromFile( g_pFullFileSystem, tempfile, "GAME" ) ) { DevMsg( 1, "Error! CMapOverview::SetMap: couldn't load file %s.\n", tempfile ); m_MapOrigin.x = 0; m_MapOrigin.y = 0; return; } KeyValues* pSections = MapKeyValues->FindKey( "verticalsections" ); if ( pSections ) { int nIndex = 0; for ( KeyValues *kSection = pSections->GetFirstSubKey(); kSection != NULL; kSection = kSection->GetNextKey() ) { float flAltMin = kSection->GetFloat( "AltitudeMin", 0.0f ); float flAltMax = kSection->GetFloat( "AltitudeMax", 0.0f ); if ( flAltMin < flAltMax ) { HudRadarLevelVerticalSection_t *pNewSection = &m_vecRadarVerticalSections[ m_vecRadarVerticalSections.AddToTail() ]; if ( !V_strcmp( kSection->GetName(), "default" ) ) { V_strcpy_safe( pNewSection->m_szSectionName, pMapName ); } else { V_sprintf_safe( pNewSection->m_szSectionName, "%s_%s", pMapName, kSection->GetName() ); } pNewSection->m_nSectionIndex = nIndex; pNewSection->m_flSectionAltitudeFloor = flAltMin; pNewSection->m_flSectionAltitudeCeiling = flAltMax; nIndex++; } else { DevWarning( "Radar vertical section is invalid!\n" ); } } if ( m_vecRadarVerticalSections.Count() ) { DevMsg( "Loaded radar vertical section keyvalues.\n" ); } } else { // map doesn't have sections, clear any sections from previous map // TODO: Perhaps initialize a single giant vertical section that covers the whole map, // to reduce variation in handling radar in downstream code? m_vecRadarVerticalSections.Purge(); } // TODO release old texture ? m_MapOrigin.x = MapKeyValues->GetInt( "pos_x" ); m_MapOrigin.y = MapKeyValues->GetInt( "pos_y" ); m_MapOrigin.z = 0; m_fWorldToPixelScale = 1.0f / MapKeyValues->GetFloat( "scale", 1.0f ); m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale; MapKeyValues->deleteThis(); } void SFHudRadar::FlashLoadMap( const char* pMapName ) { const char* pMapToLoad = pMapName ? pMapName : m_cDesiredMapName; if ( V_strcmp( pMapToLoad, m_cLoadedMapName ) ) { V_strcpy_safe( m_cDesiredMapName, pMapToLoad ); if ( m_bFlashReady ) { if (!m_vecRadarVerticalSections.Count()) { // Single map WITH_SFVALUEARRAY_SLOT_LOCKED(args, 1) { m_pScaleformUI->ValueArray_SetElement(args, 0, pMapToLoad); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "loadMap", args, 1); } } else { // Multiple map levels int numArgs = m_vecRadarVerticalSections.Count() + 1; WITH_SFVALUEARRAY_SLOT_LOCKED(args, numArgs) { m_pScaleformUI->ValueArray_SetElement(args, 0, pMapToLoad); FOR_EACH_VEC(m_vecRadarVerticalSections, i) { m_pScaleformUI->ValueArray_SetElement(args, i + 1, m_vecRadarVerticalSections[i].m_szSectionName); } m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "loadMap2", args, numArgs); } } } // Force current map layer to update m_nCurrentRadarVerticalSection = -1; } } void SFHudRadar::FlashUpdateMapLayer( int layerIdx ) { if (m_bFlashReady) { WITH_SFVALUEARRAY_SLOT_LOCKED(args, 1) { m_pScaleformUI->ValueArray_SetElement(args, 0, layerIdx); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "setVisibleLayer", args, 1); } } } void SFHudRadar::MapLoaded( SCALEFORM_CALLBACK_ARGS_DECL ) { // flash passes in the scaledsize / image size m_fMapSize = 320; //radar_mapsize.GetInt();//( float )pui->Params_GetArgAsNumber( obj, 0 ); m_fPixelToRadarScale = ( float )pui->Params_GetArgAsNumber( obj, 0 ); m_fRadarSize = ( float )pui->Params_GetArgAsNumber( obj, 1 ); m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale; V_strcpy_safe( m_cLoadedMapName, m_cDesiredMapName ); } /********************************************** * reset functions */ void SFHudRadar::ResetForNewMap( void ) { if ( m_bFlashReady ) { for ( int i = 0; i < 2; i++ ) { m_pScaleformUI->Value_SetVisible( m_BombZoneIcons[i], false ); } for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { m_pScaleformUI->Value_SetVisible( m_HostageZoneIcons[i], false ); } while( m_iLastHostageIndex >= 0 ) { RemoveHostage( m_iLastHostageIndex ); } int index = 0; while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) ) { m_HostageStatusIcons[index++].SetStatus( SFHudRadarHostageIcons::HI_UNUSED ); } RemoveAllDecoys(); RemoveAllDefusers(); } m_iNumGoalIcons = 0; m_bGotGoalIcons = false; for ( int i = 0; i <= m_iLastPlayerIndex; i++ ) { ResetPlayer( i ); } ResetRoundVariables(); } void SFHudRadar::ResetRoundVariables( bool bResetGlobalStates ) { SetVisibilityFlags( 0 ); SetLocationText( NULL ); m_RadarViewpointWorld = vec3_origin; m_RadarViewpointMap = vec3_origin; m_RadarRotation = 0; m_fBombSeenTime = TIMER_INIT; m_fBombAlpha = 0.0f; m_fDefuserSeenTime = TIMER_INIT; m_fDefuserAlpha = 0.0f; m_bShowingHostageZone = false; m_bShowBombHighlight = false; m_bShowingDashboard = false; m_bShowAll = false; m_iObserverMode = OBS_MODE_NONE; ConVarRef mp_defuser_allocation( "mp_defuser_allocation" ); m_bTrackDefusers = ( mp_defuser_allocation.GetInt() == DefuserAllocation::Random ); if ( bResetGlobalStates ) { m_nBombEntIndex = -1; m_nBombHolderUserId = -1; m_BombPosition = vec3_origin; m_DefuserPosition = vec3_origin; m_bBombIsSpotted = false; m_bBombPlanted = false; m_bBombDropped = false; m_bBombExploded = false; m_bBombDefused = false; } m_EntitySpotted.ClearAll(); } void SFHudRadar::ResetRadar( bool bResetGlobalStates ) { for ( int i = 0; i <= m_iLastPlayerIndex; i++ ) { ResetPlayer( i ); } if ( CSGameRules()->IsHostageRescueMap() ) { RemoveStaleHostages(); for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { ResetHostage( i ); } int index = 0; while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) ) { m_HostageStatusIcons[index++].SetStatus( SFHudRadarHostageIcons::HI_UNUSED ); } } if ( bResetGlobalStates ) { RemoveAllDecoys(); RemoveAllDefusers(); RemoveAllHostages(); } ResetRoundVariables( bResetGlobalStates ); Show( true ); } void SFHudRadar::ResetRound( void ) { ResetRadar( true ); } /***************************************************** * player icon loading / creating */ bool SFHudRadar::LazyUpdateIconArray( SFHudRadarIconPackage* pArray, int lastIndex ) { bool result = true; int i; SFHudRadarIconPackage* pwalk; for ( pwalk = pArray, i = 0; i <= lastIndex; i++, pwalk++ ) { if ( pwalk->m_bIsActive && !pwalk->m_IconPackage ) { if ( !LazyCreateIconPackage( pwalk ) ) { // keep going, but remember that at least one wasn't loaded correctly result = false; } } } return result; } void SFHudRadar::LazyCreatePlayerIcons( void ) { if ( !m_bFlashReady || m_bGotPlayerIcons ) return; // the following code looks odd, but it insures that all three of the LazyUpdate calls are made // even if m_bGotPlayerIcons becomes false early. m_bGotPlayerIcons = LazyUpdateIconArray( m_Players, m_iLastPlayerIndex ); m_bGotPlayerIcons = LazyUpdateIconArray( m_Hostages, m_iLastHostageIndex ) && m_bGotPlayerIcons; m_bGotPlayerIcons = LazyUpdateIconArray( m_Decoys, m_iLastDecoyIndex ) && m_bGotPlayerIcons; m_bGotPlayerIcons = LazyUpdateIconArray( m_Defusers, m_iLastDefuserIndex ) && m_bGotPlayerIcons; } bool SFHudRadar::LazyCreateIconPackage( SFHudRadarIconPackage* pIconPack ) { if ( m_bFlashReady && pIconPack->m_bIsActive && !pIconPack->m_IconPackage ) { SFVALUE result = NULL; WITH_SFVALUEARRAY_SLOT_LOCKED( args, 2 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pIconPack->m_iIndex ); m_pScaleformUI->ValueArray_SetElement( args, 1, pIconPack->m_IconPackType ); result = m_pScaleformUI->Value_Invoke( m_IconTranslation, "createIconPack", args, 2 ); pIconPack->Init( m_pScaleformUI, result ); if ( result ) { m_pScaleformUI->ReleaseValue( result ); } } return true; } else { return false; } } void SFHudRadar::InitIconPackage( SFHudRadarIconPackage* pPlayer, int iAbsoluteIndex, ICON_PACK_TYPE iconType ) { if ( pPlayer->m_bIsActive && m_pScaleformUI ) { RemoveIconPackage( pPlayer ); } pPlayer->m_IconPackType = iconType; pPlayer->m_iIndex = iAbsoluteIndex; pPlayer->m_bIsActive = true; pPlayer->StartRound(); if ( !pPlayer->m_IconPackage && !LazyCreateIconPackage( pPlayer ) ) { m_bGotPlayerIcons = false; } } void SFHudRadar::RemoveIconPackage( SFHudRadarIconPackage* pPackage ) { if ( pPackage->m_bIsActive && m_pScaleformUI ) { if ( m_bFlashReady && pPackage->m_IconPackage ) { WITH_SFVALUEARRAY_SLOT_LOCKED( args, 1 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pPackage->m_IconPackage ); m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeIconPack", args, 1 ); } } WITH_SLOT_LOCKED { pPackage->NukeFromOrbit( this ); } } } /********************************************** * player and hostage initialization and creation */ void SFHudRadar::UpdateAllPlayerNumbers( void ) { for ( int i = 0; i <= MAX_PLAYERS; ++i ) { SFHudRadarIconPackage* pPackage = GetRadarPlayer( i ); if ( pPackage ) UpdatePlayerNumber( pPackage ); } } void SFHudRadar::UpdatePlayerNumber( SFHudRadarIconPackage* pPackage ) { int nMaxPlayers = CCSGameRules::GetMaxPlayers(); C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( !pLocalPlayer ) return; bool bSpec = pLocalPlayer->IsSpectator() || engine->IsHLTV(); // update the player number SFHudTeamCounter* pTeamCounter = GET_HUDELEMENT( SFHudTeamCounter ); if ( pPackage && pPackage->m_Icons[PI_PLAYER_NUMBER] ) { if ( pTeamCounter ) { int pidx = pTeamCounter->GetPlayerSlotIndex(pPackage->m_iEntityID); if ( pidx != -1 ) { if (bSpec) { pidx += 1; if (pidx == 10) pidx = 0; ISFTextObject* textPanel = g_pScaleformUI->TextObject_MakeTextObjectFromMember(pPackage->m_Icons[PI_PLAYER_NUMBER], "Text"); if (textPanel) { WITH_SLOT_LOCKED { if (nMaxPlayers <= 10) { textPanel->SetText(pidx); } else { textPanel->SetText(""); } } SafeReleaseSFTextObject(textPanel); } } else { bool bShowLetter = false; if ((pPackage->m_fLastColorUpdate + 0.5f) < gpGlobals->curtime) { int nOtherTeamNum = 0; if (pPackage->m_iPlayerType == PI_CT) nOtherTeamNum = TEAM_CT; else if (pPackage->m_iPlayerType == PI_T) nOtherTeamNum = TEAM_TERRORIST; int nColorID = -1; if (pLocalPlayer->ShouldShowTeamPlayerColors(nOtherTeamNum)) { C_CS_PlayerResource* pCSPR = ( C_CS_PlayerResource* )g_PR; if ( pCSPR ) nColorID = pCSPR->GetCompTeammateColor( pPackage->m_iEntityID ); bShowLetter = pLocalPlayer->ShouldShowTeamPlayerColorLetters( ); } WITH_SLOT_LOCKED { if (pPackage->m_iPlayerType == PI_CT && pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT) { // ScaleformDisplayInfo displayInfo; // displayInfo.SetAlpha(100.0f); // displayInfo.SetVisibility(1); // m_pScaleformUI->Value_SetDisplayInfo(pPackage->m_IconPackage, &displayInfo); SFVALUE doton = m_pScaleformUI->Value_GetMember(pPackage->m_Icons[PI_CT], "Dot"); SFVALUE dotoff = m_pScaleformUI->Value_GetMember(pPackage->m_Icons[PI_CT_OFFMAP], "Arrow"); WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, doton); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, dotoff); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, pPackage->m_Icons[PI_CT_DEAD]); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } SafeReleaseSFVALUE(doton); SafeReleaseSFVALUE(dotoff); } else if (pPackage->m_iPlayerType == PI_T && pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST) { if (pPackage->m_bIsDead == false && pPackage->m_Health > 0) { ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha(100.0f); displayInfo.SetVisibility(1); m_pScaleformUI->Value_SetDisplayInfo(pPackage->m_IconPackageRotate, &displayInfo); //m_pScaleformUI->Value_SetDisplayInfo(pPackage->m_IconPackage, &displayInfo); SFVALUE doton = m_pScaleformUI->Value_GetMember(pPackage->m_Icons[PI_T], "Dot"); SFVALUE dotoff = m_pScaleformUI->Value_GetMember(pPackage->m_Icons[PI_T_OFFMAP], "Arrow"); WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { //m_pScaleformUI->Value_SetDisplayInfo(pPackage->m_Icons[PI_T], &displayInfo); m_pScaleformUI->ValueArray_SetElement(args, 0, doton); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, dotoff); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, pPackage->m_Icons[PI_T_DEAD]); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } SafeReleaseSFVALUE(doton); SafeReleaseSFVALUE(dotoff); } } WITH_SFVALUEARRAY_SLOT_LOCKED( args, 2 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pPackage->m_Icons[PI_PLAYER_LETTER] ); m_pScaleformUI->ValueArray_SetElement( args, 1, bShowLetter ? nColorID : -1 ); m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "SetPlayerColorLetter", args, 2 ); } // decide if the target shows the symbol // make sure they're no the other team if ( pPackage->m_iPlayerType == PI_ENEMY && Helper_ShouldShowAssassinationTargetIcon( pPackage->m_iEntityID ) ) { WITH_SFVALUEARRAY_SLOT_LOCKED( args, 2 ) { // unique number for targets for missions int nSpecialTargetID = 10; m_pScaleformUI->ValueArray_SetElement( args, 0, pPackage->m_Icons[PI_PLAYER_LETTER] ); m_pScaleformUI->ValueArray_SetElement( args, 1, nSpecialTargetID ); m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "SetPlayerColorLetter", args, 2 ); } } } pPackage->m_fLastColorUpdate = gpGlobals->curtime; } } } } } } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::CreatePlayer( int index ) { SFHudRadarIconPackage* pPackage = GetRadarPlayer( index ); InitIconPackage( pPackage, index, ICON_PACK_PLAYER ); m_iLastPlayerIndex = MAX( index, m_iLastPlayerIndex ); return pPackage; } void SFHudRadar::ResetPlayer( int index ) { SFHudRadarIconPackage* pPackage = GetRadarPlayer( index ); if ( pPackage->m_bIsActive ) { pPackage->StartRound(); UpdatePlayerNumber( pPackage ); } } void SFHudRadar::RemovePlayer( int index ) { RemoveIconPackage( GetRadarPlayer( index ) ); if ( index == m_iLastPlayerIndex ) { while( m_iLastPlayerIndex >= 0 && !m_Players[m_iLastPlayerIndex].m_bIsActive ) { m_iLastPlayerIndex--; } } UpdateAllPlayerNumbers(); } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::CreateHostage( int index ) { SFHudRadarIconPackage* pPackage = GetRadarHostage( index ); InitIconPackage( pPackage, index, ICON_PACK_HOSTAGE ); m_iLastHostageIndex = MAX( index, m_iLastHostageIndex ); return pPackage; } void SFHudRadar::ResetHostage( int index ) { SFHudRadarIconPackage* pPackage = GetRadarHostage( index ); if ( pPackage->m_bIsActive ) { pPackage->StartRound(); } } void SFHudRadar::RemoveAllHostages( void ) { for ( int index = 0; index < MAX_HOSTAGES; index++ ) { RemoveHostage( index ); } } void SFHudRadar::RemoveStaleHostages( void ) { // Remove hostages that are no longer tracked by the player resource (hostages that have died) C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } for ( int index = 0; index < MAX_HOSTAGES; index++ ) { SFHudRadarIconPackage* pPackage = GetRadarHostage( index ); if ( pPackage->m_bIsActive ) { bool bRemove = true; for( int i = 0; i < MAX_HOSTAGES; i++ ) { if ( pCSPR->GetHostageEntityID( i ) == pPackage->m_iEntityID ) { bRemove = false; break; } } if ( bRemove ) { RemoveHostage( index ); } } } } void SFHudRadar::RemoveHostage( int index ) { RemoveIconPackage( GetRadarHostage( index ) ); if ( index == m_iLastHostageIndex ) { while( m_iLastHostageIndex >= 0 && !m_Hostages[m_iLastHostageIndex].m_bIsActive ) { m_iLastHostageIndex--; } } } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::CreateDecoy( int entityID ) { SFHudRadarIconPackage* pPackage = NULL; int index = m_iLastDecoyIndex+1; for ( int i = 0; i <= m_iLastDecoyIndex; i++ ) { if ( !m_Decoys[i].m_bIsActive ) { index = i; break; } } if ( index < MAX_DECOYS ) { pPackage = GetRadarDecoy( index ); InitIconPackage( pPackage, index, ICON_PACK_DECOY ); pPackage->m_iEntityID = entityID; pPackage->m_fRoundStartTime = TIMER_INIT; m_iLastDecoyIndex = MAX( index, m_iLastDecoyIndex ); } return pPackage; } void SFHudRadar::RemoveAllDecoys( void ) { for ( int i = 0; i <= m_iLastDecoyIndex; i++ ) { if ( m_Decoys[i].m_bIsActive ) { RemoveDecoy( i ); } } } void SFHudRadar::RemoveDecoy( int index ) { RemoveIconPackage( GetRadarDecoy( index ) ); if ( index == m_iLastDecoyIndex ) { while( m_iLastDecoyIndex >= 0 && !m_Decoys[m_iLastDecoyIndex].m_bIsActive ) { m_iLastDecoyIndex--; } } } SFHudRadar::SFHudRadarIconPackage * SFHudRadar::GetDefuser( int nEntityID, bool bCreateIfNotFound ) { SFHudRadarIconPackage * pResult = NULL; int nIndex = GetDefuseIndexFromEntityID( nEntityID ); if ( nIndex != INVALID_INDEX ) { pResult = GetRadarDefuser( nIndex ); } if ( pResult == NULL && bCreateIfNotFound ) { pResult = CreateDefuser( nEntityID ); } return pResult; } void SFHudRadar::SetDefuserPos( int nEntityID, int x, int y, int z, int a ) { if ( !m_bTrackDefusers ) { return; } SFHudRadarIconPackage * pDefuser = GetDefuser( nEntityID, true ); AssertMsg( pDefuser != NULL, "Defuser not found. Update failed." ); if ( pDefuser ) { pDefuser->m_Position.Init( x, y, z ) ; pDefuser->SetAlpha( 1.0f ); SetIconPackagePosition( pDefuser ); } } // defusers attached to players will update during the PlacePlayer phase SFHudRadar::SFHudRadarIconPackage* SFHudRadar::CreateDefuser( int nEntityID ) { if ( !m_bTrackDefusers ) { return NULL; } SFHudRadarIconPackage* pPackage = NULL; int index = m_iLastDefuserIndex+1; AssertMsg( GetDefuseIndexFromEntityID( nEntityID ) == INVALID_INDEX, "Defuser entity ID already exists." ); for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( !m_Defusers[i].m_bIsActive ) { index = i; break; } } if ( index < MAX_PLAYERS ) { pPackage = GetRadarDefuser( index ); InitIconPackage( pPackage, index, ICON_PACK_DEFUSER ); pPackage->m_iEntityID = nEntityID; pPackage->m_fRoundStartTime = TIMER_INIT; pPackage->SetIsSpotted( false ); pPackage->SetIsDefuse( true ); pPackage->m_Position = vec3_origin; m_iLastDefuserIndex = MAX( index, m_iLastDefuserIndex ); } else { AssertMsg( false, "m_Defusers array is full" ); } return pPackage; } void SFHudRadar::RemoveAllDefusers( void ) { for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( m_Defusers[i].m_bIsActive ) { RemoveDefuser( i ); } } } void SFHudRadar::RemoveDefuser( int index ) { RemoveIconPackage( GetRadarDefuser( index ) ); if ( index == m_iLastDefuserIndex ) { while( m_iLastDefuserIndex >= 0 && !m_Defusers[m_iLastDefuserIndex].m_bIsActive ) { m_iLastDefuserIndex--; } } } void SFHudRadar::SetPlayerTeam( int index, int team ) { SFHudRadarIconPackage* pPlayer = GetRadarPlayer( index ); pPlayer->SetPlayerTeam( team ); } int SFHudRadar::GetPlayerIndexFromUserID( int userID ) { int nEntityID = engine->GetPlayerForUserID( userID ); for ( int i = 0; i <= m_iLastPlayerIndex; i++ ) { if ( m_Players[i].m_bIsActive && m_Players[i].m_iEntityID == nEntityID ) { return i; } } return INVALID_INDEX; } int SFHudRadar::GetHostageIndexFromHostageEntityID( int entityID ) { for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { if ( m_Hostages[i].m_bIsActive && m_Hostages[i].m_iEntityID == entityID ) { return i; } } return INVALID_INDEX; } int SFHudRadar::GetDecoyIndexFromEntityID( int entityID ) { for ( int i = 0; i <= m_iLastDecoyIndex; i++ ) { if ( m_Decoys[i].m_bIsActive && m_Decoys[i].m_iEntityID == entityID ) { return i; } } return INVALID_INDEX; } int SFHudRadar::GetDefuseIndexFromEntityID( int nEntityID ) { for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( m_Defusers[i].m_bIsActive && m_Defusers[i].m_iEntityID == nEntityID ) { return i; } } return INVALID_INDEX; } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::GetRadarPlayer( int index ) { return &m_Players[index]; } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::GetRadarHostage( int index ) { return &m_Hostages[index]; } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::GetRadarDecoy( int index ) { return &m_Decoys[index]; } SFHudRadar::SFHudRadarIconPackage* SFHudRadar::GetRadarDefuser( int index ) { return &m_Defusers[index]; } /************************************************* * We don't get updates from the server from players * that are not in our PVS, so there are separate * messages specifically to update the radar */ bool SFHudRadar::MsgFunc_ProcessSpottedEntityUpdate( const CCSUsrMsg_ProcessSpottedEntityUpdate &msg ) { if ( msg.new_update() ) { // new spotting frame. clean up. m_bBombIsSpotted = false; m_EntitySpotted.ClearAll(); } for ( int i = 0; i < msg.entity_updates_size(); i ++ ) { const CCSUsrMsg_ProcessSpottedEntityUpdate::SpottedEntityUpdate &update = msg.entity_updates(i); int nEntityID = update.entity_idx(); if ( nEntityID < 0 || nEntityID >= MAX_EDICTS ) continue; // GeekPwn2016 range check // non-class specific data // read position and angle int x = update.origin_x() * 4; int y = update.origin_y() * 4; int z = update.origin_z() * 4; int a = update.angle_y(); m_EntitySpotted.Set( nEntityID, true ); const char * szEntityClass = NULL; int nClassID = update.class_id(); for ( ClientClass *pCur = g_pClientClassHead; pCur; pCur=pCur->m_pNext ) { if ( pCur->m_ClassID == nClassID ) { szEntityClass = pCur->GetName(); break; } } if ( szEntityClass == NULL ) { Warning( "Unknown entity class received in ProcessSpottedEntityUpdate.\n" ); } // Clients are unaware of the defuser class type, so we need to flag defuse entities manually if ( update.defuser() ) { SetDefuserPos( nEntityID, x, y, z, a ); } else if ( V_strcmp( "CCSPlayer", szEntityClass ) == 0 ) { SFHudRadarIconPackage* pPlayerIcon = NULL; pPlayerIcon = GetRadarPlayer( nEntityID - 1 ); if ( pPlayerIcon->m_bIsDead ) continue; pPlayerIcon->m_Position.Init( x, y, z ); pPlayerIcon->m_Angle.Init( 0, a, 0 ); // has defuser? if ( update.player_has_defuser() ) { SetDefuserPos( nEntityID, x, y, z, a ); } // has C4? if ( update.player_has_c4() ) { m_bBombIsSpotted = true; m_BombPosition.Init( x, y, 0 ); } // The following code should no longer be necessary with the new spotting system //C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( nEntityID ) ); //// Only update players that are outside of PVS //if ( pPlayer && pPlayer->IsDormant() ) //{ // // update origin and angle for players out of my PVS // Vector origin = pPlayer->GetAbsOrigin(); // QAngle angles = pPlayer->GetAbsAngles(); // origin.x = x; // origin.y = y; // angles.y = a; // pPlayer->SetAbsOrigin( origin ); // pPlayer->SetAbsAngles( angles ); //} } else if ( V_strcmp( "CC4", szEntityClass ) == 0 || V_strcmp( "CPlantedC4", szEntityClass ) == 0 ) { m_bBombIsSpotted = true; m_BombPosition.Init( x, y, 0 ); } else if ( V_strcmp( "CHostage", szEntityClass ) == 0 ) { int hostageIndex = GetHostageIndexFromHostageEntityID( nEntityID ); if ( hostageIndex == INVALID_INDEX ) { for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { RemoveHostage( i ); } } else { SFHudRadarIconPackage* pPackage = GetRadarHostage( hostageIndex ); if ( pPackage ) { pPackage->m_Position.Init( x, y, z ); } } } else { Warning( "Unknown entity update received by ProcessSpottedEntityUpdate: %s.\n", szEntityClass ); } } return true; } // handles all game event messages ( first looks them up in map so there's no long list of strcmps ) void SFHudRadar::FireGameEvent( IGameEvent *event ) { const char* eventName = event->GetName(); int elementIndex = m_messageMap.Find( eventName ); if ( elementIndex == m_messageMap.InvalidIndex() ) { return; } SF_SPLITSCREEN_PLAYER_GUARD(); DESIRED_MESSAGE_INDICES messageTypeIndex = ( DESIRED_MESSAGE_INDICES )m_messageMap.Element( elementIndex ); switch( messageTypeIndex ) { case GAME_NEWMAP: ResetForNewMap(); SetMap( event->GetString( "mapname" ) ); break; case ROUND_POST_START: { ResetRound(); UpdateAllPlayerNumbers(); } break; case PLAYER_CONNECT: case PLAYER_INFO: { int index = event->GetInt( "index" ); // = entity index - 1 int userID = index + 1; if ( index < 0 || index >= MAX_PLAYERS ) { return; } SFHudRadarIconPackage* pPackage = CreatePlayer( index ); if ( messageTypeIndex == PLAYER_CONNECT ) { pPackage->SetPlayerTeam( TEAM_SPECTATOR ); } pPackage->m_iEntityID = userID; const char* name = event->GetString( "name","unknown" ); V_UTF8ToUnicode( name, pPackage->m_wcName, sizeof( pPackage->m_wcName ) ); } break; case PLAYER_TEAM: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) ); if ( playerIndex == INVALID_INDEX ) { return; } SFHudRadarIconPackage* pPackage = GetRadarPlayer( playerIndex ); pPackage->SetPlayerTeam( event->GetInt( "team" ) ); UpdatePlayerNumber( pPackage ); C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pLocalPlayer ) { int localID = pLocalPlayer->GetUserID(); if ( localID == playerIndex ) { ResizeHud(); } } } break; case PLAYER_DEATH: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) ); if ( playerIndex == INVALID_INDEX ) { return; } SFHudRadarIconPackage* pPackage = GetRadarPlayer( playerIndex ); if ( pPackage->m_bIsActive ) { pPackage->SetIsDead( true ); pPackage->m_Health = 0; } int nDefuseIndex = GetDefuseIndexFromEntityID( engine->GetPlayerForUserID( event->GetInt( "userid" ) ) ); if ( nDefuseIndex != INVALID_INDEX ) { RemoveDefuser( nDefuseIndex ); } C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pLocalPlayer ) { int localID = pLocalPlayer->GetUserID(); if ( localID == playerIndex ) { ResizeHud(); } } } break; case PLAYER_SPAWN: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) ); if ( playerIndex != INVALID_INDEX ) { SFHudRadarIconPackage* pPackage = GetRadarPlayer( playerIndex ); pPackage->m_Health = 100; UpdatePlayerNumber( pPackage ); } } break; case PLAYER_DISCONNECT: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) ); if ( playerIndex != INVALID_INDEX ) { RemovePlayer( playerIndex ); } } break; case HOSTAGE_KILLED: { int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) ); if ( hostageIndex == INVALID_INDEX ) { return; } SFHudRadarIconPackage* pPackage = GetRadarHostage( hostageIndex ); if ( pPackage->m_bIsActive ) { pPackage->SetIsDead( true ); } } break; case HOSTAGE_RESCUED: { int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) ); if ( hostageIndex == INVALID_INDEX ) { return; } SFHudRadarIconPackage* pPackage = GetRadarHostage( hostageIndex ); if ( pPackage->m_bIsActive ) { pPackage->SetIsRescued( true ); } } break; case BOMB_DEFUSED: { m_bBombDefused = true; } break; case BOMB_EXPLODED: { m_bBombExploded = true; } break; case BOMB_PLANTED: { m_nBombEntIndex = -1; m_bBombPlanted = true; m_BombPosition.z = 0; m_nBombHolderUserId = -1; } break; case BOMB_PICKUP: { m_bBombDropped = false; m_nBombEntIndex = -1; m_nBombHolderUserId = event->GetInt( "userid", -1 ); } break; case BOMB_DROPPED: { m_nBombEntIndex = event->GetInt( "entindex", -1 ); m_bBombDropped = true; m_nBombHolderUserId = -1; } break; case DEFUSER_PICKUP: { int nDefuseIndex = GetDefuseIndexFromEntityID( event->GetInt( "entityid" ) ); if ( nDefuseIndex != INVALID_INDEX ) { RemoveDefuser( nDefuseIndex ); } } break; case DEFUSER_DROPPED: { int nEntityID = event->GetInt( "entityid" ); CreateDefuser( nEntityID ); } break; case DECOY_STARTED: { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pLocalPlayer ) { int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID ); if ( player ) { // the radar only shows the enemy decoys if ( pLocalPlayer->IsOtherEnemy( player->entindex() ) ) { int entityID = event->GetInt( "entityid" ); int teamNumber = player->GetAssociatedTeamNumber(); SFHudRadarIconPackage* pPackage = CreateDecoy( entityID ); if ( pPackage ) { pPackage->SetPlayerTeam( teamNumber ); pPackage->SetIsSpotted( true ); // this sets the exact moment when the grenade should no longer be visible incase we miss the event pPackage->SetGrenadeExpireTime( gpGlobals->curtime + 24 ); pPackage->m_Position.Init( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } } } } break; case DECOY_DETONATE: { int entityID = event->GetInt( "entityid" ); int i = GetDecoyIndexFromEntityID( entityID ); if ( i != INVALID_INDEX ) { SFHudRadarIconPackage* pPackage = GetRadarDecoy( i ); pPackage->SetIsSpotted( false ); SetIconPackagePosition( pPackage ); } STEAMWORKS_TESTSECRET_AMORTIZE( 31 ); } break; case BOT_TAKEOVER: { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pLocalPlayer ) { int userID = event->GetInt( "userid" ); //int playerIndex = GetPlayerIndexFromUserID(event->GetInt("userid")); int localID = pLocalPlayer->GetUserID(); if (localID == userID ) { ResizeHud(); ResetRadar( false ); int playerIndex = GetPlayerIndexFromUserID(userID); if (playerIndex != INVALID_INDEX) { SFHudRadarIconPackage* pPackage = GetRadarPlayer(playerIndex); UpdatePlayerNumber(pPackage); } } } } break; default: break; } } /***************************************************** * these set lazy update the icons and text based * on the values in the state variables */ void SFHudRadar::SetupIconsFromStates( void ) { int newFlags = 0; if ( CSGameRules()->IsBombDefuseMap() ) { if ( m_fBombAlpha > 0.0f ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); newFlags |= 1 << RI_BOMB_ICON_PACKAGE; if ( m_bShowBombHighlight ) { if ( m_bBombPlanted ) { newFlags |= 1 << RI_BOMB_ICON_PLANTED; } else { newFlags |= 1 << RI_BOMB_ICON_DROPPED; } C_CSPlayer *pLocalOrObserver = NULL; if ( pLocalPlayer ) { C_BaseEntity *target = pLocalPlayer->GetObserverTarget(); if( target && target->IsPlayer() ) pLocalOrObserver = ToCSPlayer( target ); else pLocalOrObserver = pLocalPlayer; } if ( pLocalOrObserver ) { if ( m_BombPosition.z > pLocalOrObserver->GetAbsOrigin().z + ABOVE_BELOW_HEIGHT ) newFlags |= 1 << RI_BOMB_ICON_BOMB_ABOVE; else if ( m_BombPosition.z < pLocalOrObserver->GetAbsOrigin().z - ABOVE_BELOW_HEIGHT ) newFlags |= 1 << RI_BOMB_ICON_BOMB_BELOW; } } if( pLocalPlayer != NULL ) { if ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST ) { newFlags |= 1 << RI_BOMB_ICON_BOMB_T; } else { newFlags |= 1 << RI_BOMB_ICON_BOMB_CT; } } Vector mapPosition; WorldToRadar( m_BombPosition, mapPosition ); Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap; float dist = newMapPosition.LengthSqr(); if ( dist >= RADARRADIUS*RADARRADIUS && m_bRound ) { newMapPosition *= sqrt( RADARRADIUS*RADARRADIUS/dist ); mapPosition = m_RadarViewpointMap; mapPosition += newMapPosition; } ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fBombAlpha * 100.0f ); if ( cl_radar_fast_transforms.GetBool() ) { Vector hudPos; RadarToHud( mapPosition, hudPos ); displayInfo.SetX( hudPos.x ); displayInfo.SetY( hudPos.y ); displayInfo.SetRotation( 0 ); } else { displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y ); bool bRotate = m_bRound ? cl_radar_rotate.GetBool() : false; displayInfo.SetRotation( bRotate ? -m_RadarRotation : 0 ); } assert( m_Icons[RI_BOMB_ICON_PACKAGE] ); m_pScaleformUI->Value_SetDisplayInfo( m_Icons[RI_BOMB_ICON_PACKAGE], &displayInfo ); SFHudTeamCounter* pTeamCounter = GET_HUDELEMENT( SFHudTeamCounter ); if (pLocalPlayer && pTeamCounter && m_Icons[RI_BOMB_ICON_PACKAGE]) { int playerIndex = GetPlayerIndexFromUserID( m_nBombHolderUserId ) + 1; int pidx = pTeamCounter->GetPlayerSlotIndex( playerIndex ); int nColorID = 4; if (pLocalPlayer->ShouldShowTeamPlayerColors(pLocalPlayer->GetAssociatedTeamNumber())) { C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( m_bBombDropped == false && ( pidx > -1 ) && pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST ) { if ( pCSPR ) nColorID = pCSPR->GetCompTeammateColor( playerIndex ); } else nColorID = -1; } SFVALUE bomb = m_pScaleformUI->Value_GetMember(m_Icons[RI_BOMB_ICON_PACKAGE], "BombT"); if (bomb) { SFVALUE bombinner = m_pScaleformUI->Value_GetMember(bomb, "bomb_inner"); WITH_SFVALUEARRAY_SLOT_LOCKED(args, 2) { m_pScaleformUI->ValueArray_SetElement(args, 0, bombinner); m_pScaleformUI->ValueArray_SetElement(args, 1, nColorID); m_pScaleformUI->Value_InvokeWithoutReturn(m_FlashAPI, "SetPlayerObjectColor", args, 2); } SafeReleaseSFVALUE(bombinner); } SafeReleaseSFVALUE(bomb); } } } else if ( CSGameRules()->IsHostageRescueMap() ) { if ( m_bShowingHostageZone ) { newFlags |= 1 << RI_IN_HOSTAGE_ZONE; } } if ( m_bShowingDashboard ) newFlags |= 1 << RI_DASHBOARD; SetVisibilityFlags( newFlags ); } void SFHudRadar::SetVisibilityFlags( int newFlags ) { newFlags &= ( ( 1 << RI_NUM_ICONS )-1 ); int diffFlags = m_iCurrentVisibilityFlags ^ newFlags; if ( diffFlags ) { for ( int i = 0; i < RI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 ) { if ( diffFlags & 1 ) { if ( m_Icons[i] ) m_pScaleformUI->Value_SetVisible( m_Icons[i], ( newFlags & ( 1 << i ) ) != 0 ); } } m_iCurrentVisibilityFlags = newFlags; } } void SFHudRadar::SetLocationText( wchar_t *newText ) { if ( newText == NULL ) { newText = L""; } if ( V_wcscmp( newText, m_wcLocationString ) ) { V_wcsncpy( m_wcLocationString, newText, sizeof( wchar_t )*MAX_LOCATION_TEXT_LENGTH ); if ( m_LocationText ) { WITH_SLOT_LOCKED { m_LocationText->SetText( m_wcLocationString ); } } } } /******************************************** * "drawing" code. Actually just sets position / alpha * of the flash objects */ void SFHudRadar::WorldToRadar( const Vector& ptin, Vector& ptout ) { float fWorldScale = m_fWorldToRadarScale; float flMapScaler = 0; if ( m_bRound && CSGameRules()->IsPlayingCoopMission() && cl_radar_always_centered.GetBool() ) flMapScaler = MAX( 0 , (0.75f - fWorldScale) ) * 2.5; float fScale = m_bRound ? (cl_radar_scale.GetFloat() + flMapScaler) : ( m_fRadarSize / m_fMapSize ) ; fWorldScale *= fScale; ptout.x = ( ptin.x - m_MapOrigin.x ) * fWorldScale; ptout.y = ( m_MapOrigin.y - ptin.y ) * fWorldScale; ptout.z = 0; } void SFHudRadar::RadarToHud( const Vector& ptin, Vector& ptout ) { VMatrix rot; MatrixBuildRotateZ( rot, m_RadarRotation ); Vector3DMultiply( rot, ptin - m_RadarViewpointMap, ptout ); } //ConVar radar_test( "radar_test", "0" ); void SFHudRadar::PositionRadarViewpoint( void ) { if ( !m_bFlashReady ) { return; } int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); CBasePlayer * pPlayer = CBasePlayer::GetLocalPlayer(); if( pPlayer == NULL ) { pPlayer = GetSplitScreenViewPlayer( nSlot ); } bool bRotate; float fScale; Vector vRadarOffset; float fFrustrumRotation; Vector vMapCenter = Vector( m_fMapSize / 2, m_fMapSize / 2, 0 ); if ( m_bRound ) { // [jbright] Using GetLocalOrigin addresses an issue which // causes the center player indicator to not stay centered // on the radar. This solution causes the radar to go jump // around while in observer mode, so in those cases rely on // MainViewOrigin. if ( pPlayer && m_iObserverMode == OBS_MODE_NONE ) { m_RadarViewpointWorld = pPlayer->GetLocalOrigin(); } else { m_RadarViewpointWorld = MainViewOrigin( nSlot ); } m_RadarViewpointWorld.z = 0; WorldToRadar( m_RadarViewpointWorld, m_RadarViewpointMap ); float flMapScaler = 0; if ( m_bRound && CSGameRules()->IsPlayingCoopMission() && cl_radar_always_centered.GetBool() ) flMapScaler = MAX( 0, ( 0.75f - m_fWorldToRadarScale ) ) * 2.5; fScale = cl_radar_scale.GetFloat() + flMapScaler; if ( !cl_radar_always_centered.GetBool() ) { vRadarOffset = ( 1 - fScale ) * ( m_RadarViewpointMap - fScale * ( vMapCenter ) ); m_RadarViewpointMap -= vRadarOffset; } bRotate = cl_radar_rotate.GetBool(); } else { bRotate = false; fScale = m_fRadarSize / m_fMapSize; m_RadarViewpointMap = fScale * vMapCenter; vRadarOffset = Vector( 0, 0, 0 ); } if ( bRotate ) { m_RadarRotation = MainViewAngles( nSlot )[YAW] - 90; fFrustrumRotation = 0; } else { m_RadarRotation = 0; fFrustrumRotation = MainViewAngles( nSlot )[YAW] - 90; } ScaleformDisplayInfo displayInfo; if ( m_MapRotation ) { displayInfo.SetRotation( m_RadarRotation ); m_pScaleformUI->Value_SetDisplayInfo( m_MapRotation, &displayInfo ); if ( m_MapTranslation ) { displayInfo.Clear(); displayInfo.SetX( -m_RadarViewpointMap.x ); displayInfo.SetY( -m_RadarViewpointMap.y ); double scale = 100.0f; scale *= fScale; displayInfo.SetXScale( scale ); displayInfo.SetYScale( scale ); m_pScaleformUI->Value_SetDisplayInfo( m_MapTranslation, &displayInfo ); } } static bool s_bResetTransform = false; if ( m_IconRotation ) { displayInfo.Clear(); if ( !cl_radar_fast_transforms.GetBool() ) { displayInfo.SetRotation( m_RadarRotation ); s_bResetTransform = true; } else if ( s_bResetTransform ) { // Icons are updated individually (do not update parent) displayInfo.SetRotation( 0.0f ); } m_pScaleformUI->Value_SetDisplayInfo( m_IconRotation, &displayInfo ); if ( m_IconTranslation ) { displayInfo.Clear(); if ( !cl_radar_fast_transforms.GetBool() ) { displayInfo.SetX( -m_RadarViewpointMap.x ); displayInfo.SetY( -m_RadarViewpointMap.y ); s_bResetTransform = true; } else if ( s_bResetTransform ) { // Icons are updated individually (do not update parent) displayInfo.SetX( -0.4f ); displayInfo.SetY( -0.4f ); } m_pScaleformUI->Value_SetDisplayInfo( m_IconTranslation, &displayInfo ); } if ( cl_radar_fast_transforms.GetBool() ) { s_bResetTransform = false; } } if ( m_vecRadarVerticalSections.Count() ) { float flPlayerZ = 0; if ( pPlayer && m_iObserverMode == OBS_MODE_NONE ) { flPlayerZ = pPlayer->GetLocalOrigin().z; } else { flPlayerZ = MainViewOrigin( nSlot ).z; } FOR_EACH_VEC( m_vecRadarVerticalSections, i ) { HudRadarLevelVerticalSection_t *pRadarSection = &m_vecRadarVerticalSections[i]; if ( flPlayerZ >= pRadarSection->m_flSectionAltitudeFloor && flPlayerZ < pRadarSection->m_flSectionAltitudeCeiling && m_nCurrentRadarVerticalSection != pRadarSection->m_nSectionIndex ) { m_nCurrentRadarVerticalSection = pRadarSection->m_nSectionIndex; FlashUpdateMapLayer(i); break; } } } } void SFHudRadar::PlaceGoalIcons( void ) { C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } SFHudRadarGoalIcon* pwalk = m_GoalIcons; Vector mapPosition; ScaleformDisplayInfo displayInfo; bool bRotate = m_bRound ? cl_radar_rotate.GetBool() : false; for ( int i = 0; i < m_iNumGoalIcons; i++ ) { WorldToRadar( pwalk->m_Position, mapPosition ); if ( pwalk->m_Icon ) { Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap; float dist = newMapPosition.LengthSqr(); if ( dist > RADARRADIUS*RADARRADIUS && m_bRound ) { newMapPosition *= sqrt( RADARRADIUS*RADARRADIUS/dist ); mapPosition = m_RadarViewpointMap; mapPosition += newMapPosition; } if ( cl_radar_fast_transforms.GetBool() ) { Vector hudPos; RadarToHud(mapPosition, hudPos); displayInfo.SetX( hudPos.x ); displayInfo.SetY( hudPos.y ); displayInfo.SetRotation( 0.0f ); } else { displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y ); displayInfo.SetRotation( bRotate ? -m_RadarRotation : 0 ); } m_pScaleformUI->Value_SetDisplayInfo( pwalk->m_Icon, &displayInfo ); } pwalk++; } } void SFHudRadar::SetIconPackagePosition( SFHudRadarIconPackage* pPackage ) { if ( !m_bFlashReady ) return; Vector mapPosition; float mapAngle; WorldToRadar( pPackage->m_Position, mapPosition ); Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap; float dist = newMapPosition.LengthSqr(); if ( dist >= RADARRADIUS*RADARRADIUS && m_bRound ) { pPackage->SetIsOffMap( true ); newMapPosition *= sqrt( RADARRADIUS*RADARRADIUS/dist ); mapPosition = m_RadarViewpointMap; mapPosition += newMapPosition; mapAngle = 180.0f*atan2( newMapPosition.y, newMapPosition.x )/3.141592f + 90; } else { pPackage->SetIsOffMap( false ); if ( pPackage->m_bIsDead || !pPackage->m_bIsSpotted || (pPackage->m_nAboveOrBelow != R_SAMELEVEL) || (pPackage->m_iPlayerType == PI_ENEMY && !pPackage->m_bIsSelected) ) { mapAngle = -m_RadarRotation; } else { mapAngle = -pPackage->m_Angle[YAW]+90; } } double scale = 100; float fIconScale = cl_radar_scale.GetFloat(); fIconScale = RemapValClamped( fIconScale, 0, 1, cl_radar_icon_scale_min.GetFloat() , 1 ); scale *= fIconScale; static bool s_bResetTransform = false; if ( cl_radar_fast_transforms.GetBool() ) { RadarToHud( mapPosition, pPackage->m_HudPosition ); if ( pPackage->m_IconPackageRotate ) { bool bRotate = m_bRound ? cl_radar_rotate.GetBool() : false; pPackage->m_HudRotation = bRotate ? ( m_RadarRotation + mapAngle ) : mapAngle; } else { pPackage->m_HudRotation = 0.0f; } pPackage->m_HudScale = scale; if ( s_bResetTransform ) { ScaleformDisplayInfo displayInfo; displayInfo.SetXScale( 100.0f ); displayInfo.SetYScale( 100.0f ); displayInfo.SetX( 0.0f ); displayInfo.SetY( 0.0f ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackage, &displayInfo ); if ( pPackage->m_IconPackageRotate ) { ScaleformDisplayInfo rotatedDisplayInfo; rotatedDisplayInfo.SetRotation( 0.0f ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackageRotate, &rotatedDisplayInfo ); } s_bResetTransform = false; } } else { ScaleformDisplayInfo displayInfo; displayInfo.SetXScale( scale ); displayInfo.SetYScale( scale ); displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackage, &displayInfo ); if ( pPackage->m_IconPackageRotate ) { ScaleformDisplayInfo rotatedDisplayInfo; rotatedDisplayInfo.SetRotation( mapAngle ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackageRotate, &rotatedDisplayInfo ); } s_bResetTransform = true; } pPackage->SetupIconsFromStates(); } void SFHudRadar::PlaceHostages( void ) { if ( !m_bFlashReady ) { return; } if ( !CSGameRules()->IsHostageRescueMap() ) { return; } C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; } int iNumLiveHostages = 0; int iNumDeadHostages = 0; int iNumMovingHostages = 0; int iNumRescuedHostages = 0; /* // Commented out because we want to show hostages on radar to Ts bool bIsTerrorist = ( pLocalPlayer->GetTeamNumber() == TEAM_TERRORIST ); if ( bIsTerrorist ) { // Taking over a bot after switching to the terrorist team results in // the hostage indicators remaining visible, so we need to remove them. for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { if ( GetRadarHostage( i )->m_bIsActive ) RemoveHostage( i ); } // we also want to show the number of hostages that are still alive // and unrescued for( int i=0; i < MAX_HOSTAGES; i++ ) { if( pCSPR->IsHostageAlive( i ) ) iNumLiveHostages++; } } */ // T's can now always see basic hostage info (alive, dead) but not moving or rescued status /* bool bCanShowHostages = m_bShowAll || ( pLocalPlayer->GetTeamNumber() == TEAM_CT ); if ( !bCanShowHostages ) { return; } */ // Update hostage status for( int i=0; i < MAX_HOSTAGES; i++ ) { int nEntityID = pCSPR->GetHostageEntityID( i ); if ( nEntityID > 0 ) { SFHudRadarIconPackage* pHostage = NULL; int nHostageIndex = GetHostageIndexFromHostageEntityID( nEntityID ); if ( nHostageIndex == INVALID_INDEX ) { // Create the hostage in next available slot for ( nHostageIndex = 0; nHostageIndex < MAX_HOSTAGES; nHostageIndex++ ) { if ( !m_Hostages[nHostageIndex].m_bIsActive ) { pHostage = CreateHostage( nHostageIndex ); pHostage->SetPlayerTeam( TEAM_UNASSIGNED ); pHostage->m_iEntityID = nEntityID; break; } } } else { pHostage = GetRadarHostage( nHostageIndex ); } if ( pHostage ) { if( pCSPR->IsHostageAlive( i ) ) { if ( !pHostage->m_bIsActive ) { } pHostage->SetIsDead( false ); if ( pCSPR->IsHostageFollowingSomeone( i ) ) { iNumMovingHostages++; pHostage->SetIsMovingHostage( true ); if ( !pHostage->m_bHostageIsUsed ) pHostage->m_bHostageIsUsed = true; } else { iNumLiveHostages++; pHostage->SetIsMovingHostage( false ); } } else if ( i <= m_iLastHostageIndex && pHostage->m_bIsActive ) { if ( pHostage->m_bIsRescued ) { iNumRescuedHostages++; } else { iNumDeadHostages++; } pHostage->SetIsDead( true ); pHostage->SetIsMovingHostage( false ); } } } } // Update hostage positions for( int i = 0; i < MAX_HOSTAGES; i++ ) { SFHudRadarIconPackage* pHostage = GetRadarHostage( i ); if ( pHostage->m_bIsActive ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pHostage->m_iEntityID ); C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); // note: !pHostage->m_bHostageIsUsed : T's can always see Hostages until they get +used by CTs bool bSpotted = ( !pHostage->m_bHostageIsUsed || pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || ( pEntity && pEntity->IsSpotted() ) || m_EntitySpotted.Get( pHostage->m_iEntityID ) || m_bShowAll ); pHostage->SetIsSpotted( bSpotted ); int nIsAboveOrBelow = R_SAMELEVEL; C_CSPlayer *pLocalOrObserver = NULL; if ( pLocalPlayer ) { C_BaseEntity *target = pLocalPlayer->GetObserverTarget(); if( target && target->IsPlayer() ) pLocalOrObserver = ToCSPlayer( target ); else pLocalOrObserver = pLocalPlayer; } if ( pLocalOrObserver ) { if ( pHostage->m_Position.z > pLocalOrObserver->GetAbsOrigin().z + ABOVE_BELOW_HEIGHT ) nIsAboveOrBelow = R_ABOVE; else if ( pHostage->m_Position.z < pLocalOrObserver->GetAbsOrigin().z - ABOVE_BELOW_HEIGHT ) nIsAboveOrBelow = R_BELOW; } pHostage->SetIsAboveOrBelow( nIsAboveOrBelow ); SetIconPackagePosition( pHostage ); bool bRotate = m_bRound ? cl_radar_rotate.GetBool() : false; // hostage always faces the same way if ( !bRotate ) pHostage->m_Angle = QAngle( 0, 90, 0 ); else { int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); pHostage->m_Angle = MainViewAngles( nSlot ); } if ( pEntity && !pEntity->IsDormant() && bSpotted ) { Assert( dynamic_cast( pEntity ) ); pHostage->m_Position = pEntity->GetNetworkOrigin(); } } } int hostageIndex = 0; for ( int i = 0; i < iNumDeadHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFHudRadarHostageIcons::HI_DEAD ); } for ( int i = 0; i < iNumRescuedHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFHudRadarHostageIcons::HI_RESCUED ); } for ( int i = 0; i < iNumMovingHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFHudRadarHostageIcons::HI_TRANSIT ); } for ( int i = 0; i < iNumLiveHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFHudRadarHostageIcons::HI_ALIVE ); } for ( ; hostageIndex < MAX_HOSTAGES && m_HostageStatusIcons[hostageIndex].m_IconPackage != NULL; hostageIndex++ ) { m_HostageStatusIcons[hostageIndex].SetStatus( SFHudRadarHostageIcons::HI_UNUSED ); } } void SFHudRadar::UpdateAllDefusers( void ) { if ( !m_bTrackDefusers ) { return; } C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; } for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { SFHudRadarIconPackage * pPackage = GetRadarDefuser( i ); if ( pPackage && pPackage->m_bIsActive ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pPackage->m_iEntityID ); bool bSpotted = ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || ( pEntity && pEntity->IsSpotted() ) || m_EntitySpotted.Get( pPackage->m_iEntityID ) ); pPackage->SetIsSpotted( bSpotted ); if ( bSpotted && pEntity && !pEntity->IsDormant() ) { SetDefuserPos( pPackage->m_iEntityID, pEntity->GetNetworkOrigin().x, pEntity->GetNetworkOrigin().y, pEntity->GetNetworkOrigin().z, pEntity->GetNetworkAngles().y ); } } // update radar position and visibility if ( pPackage && pPackage->m_bIsActive ) { SetIconPackagePosition( pPackage ); } } } void SFHudRadar::PlacePlayers( void ) { if ( !m_bFlashReady ) { return; } C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; } int localPlayerIndex = pLocalPlayer->entindex()-1; if ( localPlayerIndex == INVALID_INDEX ) return; int localTeamNumber = pLocalPlayer->GetAssociatedTeamNumber(); SFHudRadarIconPackage* pwalk = m_Players; int playerIndex; for ( int i = 0; i <= m_iLastPlayerIndex; i++, pwalk++ ) { if ( pwalk->m_IconPackage && pwalk->m_bIsActive ) { playerIndex = i+1; C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( playerIndex ) ); bool playerIsActive = pPlayer != NULL && !pPlayer->IsDormant(); int nIsAboveOrBelow = R_SAMELEVEL; // we do all the pCSPR stuff because the player may not have been given // to us by the server yet. If that's the case, we can't use the player // pointer to find anything out, we have to use the PCSPR which keeps some // of this data ( like team numbers, spotted, hasC4 etc. The dormant means // that it's not in our view if ( pPlayer && pCSPR->IsConnected( playerIndex ) ) { pwalk->SetIsBot( pCSPR->IsFakePlayer( playerIndex ) ); pwalk->m_Health = pCSPR->GetHealth( playerIndex ); if ( !pCSPR->IsAlive( playerIndex ) ) { pwalk->m_Health = 0; if( pCSPR->GetControlledByPlayer( playerIndex ) ) { pwalk->SetIsControlledBot(); } else { pwalk->SetIsDead( true ); } } else { pwalk->SetIsDead( false ); //it's hard to figure out if this player has been spotted, and if spotted has enough info to be //shown. bool bSameTeam = ( localTeamNumber == pCSPR->GetTeam( playerIndex ) ); bool bIsEnemy = pPlayer->IsOtherEnemy( pLocalPlayer ) && localPlayerIndex != playerIndex; bool bHasValidPosition = playerIsActive || ( pwalk->m_Position.x != 0 || pwalk->m_Position.y != 0 ); bool bPlayerSpotted = ( m_EntitySpotted.Get( playerIndex ) || ( playerIsActive && pPlayer->IsSpotted() ) ); bool bSpottedByFriends = !bIsEnemy; // verify here on the client that we do in fact see the entity how the player would expect to see the entity // if the local player is in smoke or if they are looking through smoke, we double check if they can see them on radar // use the networked position and not the stored position because the stored one is stale Vector vecOtherPos( pPlayer->GetNetworkOrigin( ).x, pPlayer->GetNetworkOrigin( ).y, ( pPlayer->GetNetworkOrigin( ).z + 56 ) ); if ( bIsEnemy && bPlayerSpotted ) { bSpottedByFriends = pPlayer->IsSpottedByFriends( localPlayerIndex ); float flDist = ( pLocalPlayer->EyePosition( ) - vecOtherPos ).Length2D( ); if ( flDist < 1600 && bSpottedByFriends == false && LineGoesThroughSmoke( pLocalPlayer->EyePosition(), vecOtherPos, 1.0f ) ) { bPlayerSpotted = false; } } if ( bHasValidPosition && ( (bSameTeam && !bIsEnemy) || m_bShowAll || bPlayerSpotted ) ) { bool bSpottedByLocalPlayer = bSameTeam ? true : pPlayer->IsSpottedBy( localPlayerIndex ); pwalk->SetIsSpotted( true ); pwalk->SetIsSpottedByFriendsOnly( (bSpottedByFriends && !bSpottedByLocalPlayer) ); if ( playerIsActive && pPlayer->HasDefuser() ) { // attach a defuser icon to this player if one does not already exist if ( GetDefuseIndexFromEntityID( playerIndex ) == INVALID_INDEX ) { CreateDefuser( playerIndex ); } } if ( playerIsActive && pPlayer->HasC4() ) { m_bBombIsSpotted = true; m_BombPosition = pwalk->m_Position; m_nBombHolderUserId = pPlayer->GetUserID(); } // set is selected C_CSPlayer *pLocalOrObserver = ToCSPlayer( pLocalPlayer->GetObserverTarget() ); pwalk->SetIsSelected( pLocalOrObserver && pPlayer == pLocalOrObserver ); } else { pwalk->SetIsSpotted( false ); } } pwalk->SetPlayerTeam( pCSPR->GetTeam( playerIndex ) ); pwalk->SetIsOnLocalTeam( localTeamNumber == pCSPR->GetTeam( playerIndex ) ); pwalk->SetIsPlayer( i == localPlayerIndex ); pwalk->SetIsSpeaking( GetClientVoiceMgr()->IsPlayerSpeaking( playerIndex ) && GetClientVoiceMgr()->IsPlayerAudible( playerIndex ) ); UpdatePlayerNumber( pwalk ); C_CSPlayer *pLocalOrObserver = NULL; if ( pLocalPlayer ) { C_BaseEntity *target = pLocalPlayer->GetObserverTarget(); if( target && target->IsPlayer() ) pLocalOrObserver = ToCSPlayer( target ); else pLocalOrObserver = pLocalPlayer; } if ( pLocalOrObserver ) { if ( pwalk->m_Position.z > pLocalOrObserver->GetAbsOrigin().z + ABOVE_BELOW_HEIGHT ) nIsAboveOrBelow = R_ABOVE; else if ( pwalk->m_Position.z < pLocalOrObserver->GetAbsOrigin().z - ABOVE_BELOW_HEIGHT ) nIsAboveOrBelow = R_BELOW; } pwalk->SetIsAboveOrBelow( nIsAboveOrBelow ); } else { pwalk->SetIsSpotted( false ); pwalk->SetIsSpeaking( false ); } if ( playerIsActive && pwalk->m_bIsSpotted ) { // when the local player dies the system reports the local players position // as the position of the spectator camera. If we let that happen, the player's // X migrates from the point they died to follow the camera. Can't have that, // so avoid setting the position if we're dead and in observer mode if ( m_iObserverMode == OBS_MODE_NONE || i != localPlayerIndex ) { // dkorus and pfreese: Changed from local origin and local angles to last networked version to address jitter issues for pax demo 2011 if ( !pwalk->m_bIsDead ) pwalk->m_Position = pPlayer->GetNetworkOrigin(); // only set the angle of the icon if the player isn't above or below us if ( nIsAboveOrBelow != R_SAMELEVEL || pwalk->IsHostageType( ) || ( pwalk->m_iPlayerType == PI_ENEMY && !pwalk->m_bIsSelected ) ) { int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); pwalk->m_Angle = MainViewAngles( nSlot ); } else pwalk->m_Angle = pPlayer->EyeAngles( ); if ( pPlayer->HasC4() ) { m_BombPosition = pwalk->m_Position; m_nBombHolderUserId = pPlayer->GetUserID(); } } } SetIconPackagePosition( pwalk ); } } } void SFHudRadar::UpdateMiscIcons( void ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( !pLocalPlayer ) { return; } // We show the entire dashboard in spectator mode now, so you can see bomb/hostage status, etc. m_bShowingDashboard = true; // Uncomment this line to disable the radar dashboard in spectator mode: // m_bShowingDashboard = ( pLocalPlayer->GetObserverMode() == OBS_MODE_NONE ); const char *pszLocation = pLocalPlayer->GetLastKnownPlaceName(); if ( pszLocation ) { SetLocationText( g_pVGuiLocalize->Find( pszLocation ) ); } else { SetLocationText( NULL ); } C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; } // show the bomb under the radar if the player has this set static ConVarRef cl_hud_bomb_under_radar( "cl_hud_bomb_under_radar" ); bool bShowBombUnderRadar = ( cl_hud_bomb_under_radar.GetInt( ) == 1 && pLocalPlayer->HasC4() ); WITH_SFVALUEARRAY( args, 1 ) { g_pScaleformUI->ValueArray_SetElement( args, 0, bShowBombUnderRadar ); g_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "ShowC4", args, 1 ); } m_fBombAlpha = 0.0f; m_fDefuserAlpha = 0.0f; if ( CSGameRules()->IsBombDefuseMap() ) { if ( m_bBombPlanted ) { FOR_EACH_VEC( g_PlantedC4s, iBomb ) { C_PlantedC4 * pC4 = g_PlantedC4s[iBomb]; if ( pC4 && pC4->IsBombActive() ) { bool bLocalPlayerCanSeeBomb =( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pC4 && !pC4->IsDormant() && pC4->IsSpotted() ) ); if ( bLocalPlayerCanSeeBomb && pC4 && !pC4->IsDormant() ) { m_bBombIsSpotted = true; m_BombPosition = pC4->GetNetworkOrigin(); m_nBombHolderUserId = -1; } } } } if ( m_nBombEntIndex != -1 && ( !m_bBombIsSpotted || m_bBombDropped ) ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( m_nBombEntIndex ); bool bLocalPlayerCanSeeBomb =( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pEntity && !pEntity->IsDormant() && pEntity->IsSpotted() ) ); if ( bLocalPlayerCanSeeBomb && pEntity && !pEntity->IsDormant() ) { Assert( pEntity && FClassnameIs( pEntity, "weapon_c4" ) ); m_bBombIsSpotted = true; m_BombPosition = pEntity->GetNetworkOrigin(); m_nBombHolderUserId = -1; } } float now = gpGlobals->curtime; bool drawBomb = false; bool bBombPositionIsValid = ( m_BombPosition.x != 0 || m_BombPosition.y != 0 ); if ( CSGameRules() && CSGameRules()->IsPlayingCoopMission() ) { drawBomb = false; } else if ( bBombPositionIsValid && !m_bBombExploded && m_bBombIsSpotted ) { drawBomb = true; m_fBombSeenTime = now; m_fBombAlpha = 1.0f; } else if ( m_bBombExploded ) { m_fBombAlpha = 0; m_fBombSeenTime = TIMER_INIT; } else { m_fBombAlpha = clamp( 1.0f - ( now - m_fBombSeenTime )/BOMB_FADE_TIME, 0.0f, 1.0f ); if ( m_fBombAlpha > 0 ) { drawBomb = true; } else { m_fBombSeenTime = TIMER_INIT; } } if ( drawBomb ) { m_bShowBombHighlight = !m_bBombDefused && ( m_bBombPlanted || m_bBombDropped ); } } else if ( CSGameRules()->IsHostageRescueMap() ) { m_bShowingHostageZone = pLocalPlayer->IsInHostageRescueZone(); WITH_SLOT_LOCKED { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "ShowHostages", NULL, 0 ); } } } void SFHudRadar::ApplySpectatorModes( void ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( !pLocalPlayer ) return; m_bShowAll = false; m_iObserverMode = pLocalPlayer->GetObserverMode(); if ( engine->IsHLTV() || pLocalPlayer->IsSpectator() ) { m_bShowAll = true; } else if ( m_iObserverMode != OBS_MODE_NONE ) // is not a live player { // respect mp_forcecamera static ConVarRef mp_forcecamera( "mp_forcecamera" ); m_bShowAll = ( mp_forcecamera.GetInt() == OBS_ALLOW_ALL ); } // mp_radar_showall trumps all static ConVarRef mp_radar_showall( "mp_radar_showall" ); if ( mp_radar_showall.GetInt() && ( ( pLocalPlayer->GetAssociatedTeamNumber() == mp_radar_showall.GetInt() ) || ( mp_radar_showall.GetInt() == 1 ) ) ) { m_bShowAll = true; } // Radar type bool bRoundRadar = true; IViewPortPanel* panel = GetViewPortInterface()->FindPanelByName( PANEL_SCOREBOARD ); if ( engine->IsHLTV() || pLocalPlayer->IsSpectator() || (panel->IsVisible() && cl_radar_square_with_scoreboard.GetBool()) ) bRoundRadar = false; else if ( pLocalPlayer->IsAlive() == false && (m_iObserverMode == OBS_MODE_FIXED || m_iObserverMode == OBS_MODE_CHASE || m_iObserverMode == OBS_MODE_ROAMING || m_iObserverMode == OBS_MODE_IN_EYE) ) { bRoundRadar = false; } SwitchRadarToRound( bRoundRadar ); } void SFHudRadar::UpdateDecoys( void ) { for ( int i = 0; i <= m_iLastDecoyIndex; i++ ) { SFHudRadarIconPackage* pPackage = GetRadarDecoy( i ); if ( pPackage && pPackage->m_bIsActive ) { SetIconPackagePosition( pPackage ); if ( !pPackage->IsVisible() ) { RemoveDecoy( i ); } } } } void SFHudRadar::ResizeHud( void ) { if ( !m_pScaleformUI ) return; WITH_SLOT_LOCKED { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "ForceResizeHud", NULL, 0 ); } } void SFHudRadar::ProcessInput( void ) { LazyCreateGoalIcons(); LazyCreatePlayerIcons(); ApplySpectatorModes(); PositionRadarViewpoint(); PlaceGoalIcons(); PlacePlayers(); PlaceHostages(); UpdateDecoys(); UpdateAllDefusers(); UpdateMiscIcons(); SetupIconsFromStates(); } void SFHudRadar::SwitchRadarToRound( bool toRound ) { if ( !m_bActive || !m_bFlashReady ) return; WITH_SLOT_LOCKED { if ( m_MapRotation ) { SafeReleaseSFVALUE( m_MapRotation ); } if ( m_MapTranslation ) { SafeReleaseSFVALUE( m_MapTranslation ); } if ( toRound ) { m_bRound = true; m_MapRotation = m_pScaleformUI->Value_GetMember( m_Radar, "MapRotation" ); m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "SwitchRadarToRound", NULL, 0 ); } else { m_bRound = false; m_MapRotation = m_pScaleformUI->Value_GetMember( m_Radar, "MapRotationSq" ); m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "SwitchRadarToSquare", NULL, 0 ); } if ( m_MapRotation ) { m_MapTranslation = m_pScaleformUI->Value_GetMember( m_MapRotation, "MapTranslation" ); } } }