//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Displays HUD elements about health and armor // //=====================================================================================// #ifndef SFHUDWEAPONPANEL_H_ #define SFHUDWEAPONPANEL_H_ #include "hud.h" #include "hud_element_helper.h" #include "scaleformui/scaleformui.h" #include "sfhudflashinterface.h" #include "cs_gamerules.h" #include "c_cs_player.h" class SFHudWeaponPanel : public SFHudFlashInterface { public: explicit SFHudWeaponPanel( const char *value ); virtual ~SFHudWeaponPanel(); // These overload the CHudElement class virtual void ProcessInput( void ); virtual void LevelInit( void ); virtual void LevelShutdown( void ); virtual void SetActive( bool bActive ); virtual bool ShouldDraw( void ); virtual void Init( void ) { SetVisible( true ); } virtual void Reset( void ) { SetVisible( true ); } // these overload the ScaleformFlashInterfaceMixin class virtual void FlashReady( void ); virtual bool PreUnloadFlash( void ); virtual void FireGameEvent( IGameEvent *event ); protected: void ShowPanel( bool value ); void SetVisible( bool bVisible ); void LockSlot( bool wantItLocked, bool& currentlyLocked ); protected: SFVALUE m_PanelHandle; SFVALUE m_CurrentWeaponImageHandle; SFVALUE m_CurrentWeaponTextHandle; SFVALUE m_AmmoTextClipHandle; SFVALUE m_AmmoTextTotalHandle; SFVALUE m_AmmoAnimationHandle; SFVALUE m_BurstIcons_Burst; SFVALUE m_BurstIcons_Single; SFVALUE m_WeaponPenetration1; SFVALUE m_WeaponPenetration2; SFVALUE m_WeaponPenetration3; SFVALUE m_UpgradeKill1; SFVALUE m_UpgradeKill2; SFVALUE m_UpgradeKillText; SFVALUE m_BombHandle; SFVALUE m_DefuseHandle; SFVALUE m_BombZoneHandle; SFVALUE m_WeaponItemName; int m_PrevAmmoClipCount; int m_PrevAmmoTotalCount; int m_PrevAmmoType; int m_PrevWeaponID; int m_PrevTRGunGameUpgradePoints; bool m_bHiddenNoAmmo; // we hid the panel because our current weapon has no ammo at all bool m_bCarryingC4; // player is carrying the bomb bool m_bCarryingDefuse; // player is carrying a defuse kit bool m_bInBombZone ; // player is in the bomb zone int m_lastEntityIndex; int m_LastNumRoundKills; int m_lastKillEaterCount; }; #endif /* SFHUDWEAPONPANEL_H_ */