//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef BASEVIEWPORT_H #define BASEVIEWPORT_H // viewport interface for the rest of the dll #include "game/client/iviewport.h" #include // a vector based queue template to manage our VGUI menu queue #include "vgui_controls/Frame.h" #include "vguitextwindow.h" #include "vgui/ISurface.h" #include "commandmenu.h" #include "igameevents.h" using namespace vgui; class IBaseFileSystem; class IGameUIFuncs; class IGameEventManager; //============================================================================== class CBaseViewport : public vgui::EditablePanel, public IViewPort, public CGameEventListener { DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel ); public: CBaseViewport(); virtual ~CBaseViewport(); virtual IViewPortPanel* CreatePanelByName(const char *szPanelName); virtual IViewPortPanel* FindPanelByName(const char *szPanelName); virtual IViewPortPanel* GetActivePanel( void ); virtual void LevelInit( void ); virtual void RemoveAllPanels( void); virtual void RecreatePanel( const char *szPanelName ); virtual void ShowPanel( const char *pName, bool state, KeyValues *data, bool autoDeleteData ); virtual void ShowPanel( const char *pName, bool state ); virtual void ShowPanel( IViewPortPanel* pPanel, bool state ); virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName ); virtual void CreateDefaultPanels( void ); virtual void UpdateAllPanels( void ); virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues ); virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager ); virtual void SetParent(vgui::VPANEL parent); virtual void ReloadScheme(const char *fromFile); virtual void ActivateClientUI(); virtual void HideClientUI(); virtual bool AllowedToPrintText( void ); void LoadHudLayout( void ); virtual vgui::VPANEL GetSchemeSizingVPanel( void ); virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); } virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); } virtual AnimationController *GetAnimationController() { return m_pAnimController; } virtual void ShowBackGround(bool bShow) { m_pBackGround->SetVisible( bShow ); } virtual int GetDeathMessageStartHeight( void ); // virtual void ChatInputPosition( int *x, int *y ); public: // IGameEventListener: virtual void FireGameEvent( IGameEvent * event); protected: bool LoadHudAnimations( void ); class CBackGroundPanel : public vgui::Frame { private: typedef vgui::Frame BaseClass; public: CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" ) { SetScheme("ClientScheme"); SetTitleBarVisible( false ); SetMoveable(false); SetSizeable(false); SetProportional(true); } private: virtual void ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) )); } virtual void PerformLayout() { int w,h; GetHudSize(w, h); // fill the screen SetBounds(0,0,w,h); BaseClass::PerformLayout(); } virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups ) { return NULL; } }; protected: virtual void Paint(); virtual void OnThink(); virtual void OnScreenSizeChanged(int iOldWide, int iOldTall); void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues ); void SetAsFullscreenViewportInterface( void ); bool IsFullscreenViewport() const; protected: IGameUIFuncs* m_GameuiFuncs; // for key binding details IGameEventManager2* m_GameEventManager; CBackGroundPanel *m_pBackGround; CUtlDict m_Panels; CUtlVector< IViewPortPanel* > m_UnorderedPanels; bool m_bHasParent; // Used to track if child windows have parents or not. bool m_bInitialized; bool m_bFullscreenViewport; IViewPortPanel *m_pActivePanel; #if !defined( CSTRIKE15 ) IViewPortPanel *m_pLastActivePanel; #endif vgui::HCursor m_hCursorNone; vgui::AnimationController *m_pAnimController; int m_OldSize[2]; private: virtual void InitViewportSingletons( void ); }; #endif // BASEVIEWPORT_H