//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "BuyMenu.h" #include "BuySubMenu.h" using namespace vgui; #include "mouseoverpanelbutton.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CBuyMenu::CBuyMenu(IViewPort *pViewPort) : WizardPanel( NULL, PANEL_BUY ) { SetScheme("ClientScheme"); SetTitle( "#Cstrike_Buy_Menu", true); SetMoveable(false); SetSizeable(false); SetProportional(true); // hide the system buttons SetTitleBarVisible( false ); SetAutoDelete( false ); // we reuse this panel, don't let WizardPanel delete us LoadControlSettings( "Resource/UI/BuyMenu.res" ); ShowButtons( false ); m_pViewPort = pViewPort; m_pMainMenu = new CBuySubMenu( this, "mainmenu" ); m_pMainMenu->LoadControlSettings( "Resource/UI/MainBuyMenu.res" ); m_pMainMenu->SetVisible( false ); int w, h; // Demo kludge to ensure widescreen buy menu does not get clipped engine->GetScreenSize( w, h ); float aspectRatio = (float)w/(float)h; bool bIsWidescreen = ( aspectRatio >= 1.7f ) || ( aspectRatio <= 1.6f ); if ( bIsWidescreen ) { SetMinimumSize( w, 480 ); SetWide(w); } } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CBuyMenu::~CBuyMenu() { if ( m_pMainMenu ) m_pMainMenu->DeleteSubPanels(); //? } //----------------------------------------------------------------------------- // Purpose: shows/hides the buy menu //----------------------------------------------------------------------------- void CBuyMenu::ShowPanel(bool bShow) { if ( BaseClass::IsVisible() == bShow ) return; if ( bShow ) { Update(); Run( m_pMainMenu ); SetMouseInputEnabled( true ); // Prevent the system menu from appearing - we close the buy menu // when Esc is pressed engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" ); } else { // Re-enable default system menu behavior engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" ); SetVisible( false ); SetMouseInputEnabled( false ); } m_pViewPort->ShowBackGround( bShow ); } void CBuyMenu::Update() { //Don't need to do anything, but do need to implement this function as base is pure virtual NULL; } void CBuyMenu::OnClose() { // This can get called bypassing ShowPanel(false), so make sure the // system menu works properly engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" ); BaseClass::OnClose(); ResetHistory(); } void CBuyMenu::OnKeyCodeTyped( KeyCode code ) { // Close the buy menu when the Esc key is pressed. if ( code == KEY_ESCAPE ) { OnClose(); } else { BaseClass::OnKeyCodeTyped( code ); } }