//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: dll-agnostic routines (no dll dependencies here) // // $NoKeywords: $ //=============================================================================// // Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003 #ifndef SHARED_UTIL_H #define SHARED_UTIL_H // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //-------------------------------------------------------------------------------------------------------- /** * Returns the token parsed by SharedParse() */ char *SharedGetToken( void ); //-------------------------------------------------------------------------------------------------------- /** * Sets the character used to delimit quoted strings. Default is '\"'. Be sure to set it back when done. */ void SharedSetQuoteChar( char c ); //-------------------------------------------------------------------------------------------------------- /** * Parse a token out of a string */ const char *SharedParse( const char *data ); //-------------------------------------------------------------------------------------------------------- /** * Returns true if additional data is waiting to be processed on this line */ bool SharedTokenWaiting( const char *buffer ); //-------------------------------------------------------------------------------------------------------- /** * Simple utility function to allocate memory and duplicate a string */ /* inline char *CloneString( const char *str ) { char *cloneStr = new char [ strlen(str)+1 ]; strcpy( cloneStr, str ); return cloneStr; }*/ //-------------------------------------------------------------------------------------------------------- /** * Simple utility function to allocate memory and duplicate a wide string */ #ifdef _WIN32 extern inline wchar_t *CloneWString( const wchar_t *str ); // { // wchar_t *cloneStr = new wchar_t [ wcslen(str)+1 ]; // wcscpy( cloneStr, str ); // return cloneStr; // } #endif //-------------------------------------------------------------------------------------------------------------- /** * snprintf-alike that allows multiple prints into a buffer */ char * BufPrintf(char *buf, int& len, PRINTF_FORMAT_STRING const char *fmt, ...); //-------------------------------------------------------------------------------------------------------------- /** * wide char version of BufPrintf */ #ifdef _WIN32 wchar_t * BufWPrintf(wchar_t *buf, int& len, PRINTF_FORMAT_STRING const wchar_t *fmt, ...); #endif //-------------------------------------------------------------------------------------------------------------- /** * convenience function that prints an int into a static wchar_t* */ #ifdef _WIN32 const wchar_t * NumAsWString( int val ); #endif // dgoodenough - PS3 needs this guy as well. // PS3_BUILDFIX #ifdef _PS3 const wchar_t * NumAsWString( int val ); #endif //-------------------------------------------------------------------------------------------------------------- /** * convenience function that prints an int into a static char* */ const char * NumAsString( int val ); //-------------------------------------------------------------------------------------------------------------- /** * convenience function that composes a string into a static char* */ char * SharedVarArgs(PRINTF_FORMAT_STRING const char *format, ...); #include "tier0/memdbgoff.h" #endif // SHARED_UTIL_H