//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HEGRENADE_PROJECTILE_H #define HEGRENADE_PROJECTILE_H #ifdef _WIN32 #pragma once #endif #include "basecsgrenade_projectile.h" class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile { public: DECLARE_CLASS( CHEGrenadeProjectile, CBaseCSGrenadeProjectile ); #if !defined( CLIENT_DLL ) DECLARE_DATADESC(); #endif // Overrides. public: CHEGrenadeProjectile() {} virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); virtual void Detonate(); virtual const char *GetParticleSystemName( int pointContents, surfacedata_t *pdata ); virtual GrenadeType_t GetGrenadeType( void ) { return GRENADE_TYPE_EXPLOSIVE; } // Grenade stuff. public: static CHEGrenadeProjectile* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CCSWeaponInfo& weaponInfo, float timer ); void SetTimer( float timer ); void InitializeSpawnFromWorld( inputdata_t &inputdata ); private: float m_flDetonateTime; }; #endif // HEGRENADE_PROJECTILE_H