//========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef ECON_ENTITY_H #define ECON_ENTITY_H #ifdef _WIN32 #pragma once #endif #include #include #include "ihasattributes.h" #include "ihasowner.h" #include "attribute_manager.h" #ifdef DOTA_DLL #include "dota_econ_item_string_table.h" #endif #if defined( CLIENT_DLL ) #define CEconEntity C_EconEntity #define CBaseAttributableItem C_BaseAttributableItem #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CEconEntity : public CBaseFlex, public IHasAttributes { DECLARE_CLASS( CEconEntity, CBaseFlex ); public: DECLARE_NETWORKCLASS(); DECLARE_DATADESC(); CEconEntity(); ~CEconEntity(); void InitializeAttributes( void ); void DebugDescribe( void ); Activity TranslateViewmodelHandActivity( Activity actBase ); virtual void UpdateOnRemove( void ); virtual CStudioHdr * OnNewModel(); bool HasCustomParticleSystems( void ); #if !defined( CLIENT_DLL ) virtual void GiveTo( CBaseEntity *pOther ) {} void OnOwnerClassChange( void ); void UpdateModelToClass( void ); void PlayAnimForPlaybackEvent( wearableanimplayback_t iPlayback ); virtual int CalculateVisibleClassFor( CBaseCombatCharacter *pPlayer ); virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); #else virtual void SetDormant( bool bDormant ); virtual void OnPreDataChanged( DataUpdateType_t type ); virtual void OnDataChanged( DataUpdateType_t updateType ); virtual bool ShouldShowToolTip( void ) { return true; } virtual bool InitializeAsClientEntity( const char *pszModelName, bool bRenderWithViewModels ); virtual int InternalDrawModel( int flags, const RenderableInstance_t &instance ); virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ); virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); virtual bool OnFireEvent( C_BaseViewModel *pViewModel, const Vector& origin, const QAngle& angles, int event, const char *options ); bool InternalFireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); // Custom flex controllers virtual bool UsesFlexDelayedWeights( void ); virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); float m_flFlexDelayTime; float * m_flFlexDelayedWeight; // Custom particle attachments void UpdateParticleSystems( void ); virtual bool ShouldDrawParticleSystems( void ); void SetParticleSystemsVisible( bool bVisible ); void UpdateSingleParticleSystem( bool bVisible, attachedparticlesystem_t *pSystem, const char *pszAttachmentName = NULL ); virtual void UpdateAttachmentModels( void ); virtual bool AttachmentModelsShouldBeVisible( void ) { return true; } // Viewmodel overriding virtual bool ViewModel_IsTransparent( void ); virtual bool ViewModel_IsUsingFBTexture( void ); virtual bool IsOverridingViewmodel( void ); virtual int DrawOverriddenViewmodel( C_BaseViewModel *pViewmodel, int flags ); // Attachments bool WantsToOverrideViewmodelAttachments( void ) { return (m_hViewmodelAttachment != nullptr); } virtual int LookupAttachment( const char *pAttachmentName ); virtual bool GetAttachment( const char *szName, Vector &absOrigin ) { return BaseClass::GetAttachment(szName,absOrigin); } virtual bool GetAttachment( const char *szName, Vector &absOrigin, QAngle &absAngles ) { return BaseClass::GetAttachment(szName,absOrigin,absAngles); } virtual bool GetAttachment( int number, matrix3x4_t &matrix ); virtual bool GetAttachment( int number, Vector &origin ); virtual bool GetAttachment( int number, Vector &origin, QAngle &angles ); virtual bool GetAttachmentVelocity( int number, Vector &originVel, Quaternion &angleVel ); C_BaseAnimating *GetViewmodelAttachment( void ) { return m_hViewmodelAttachment.Get(); } virtual void ViewModelAttachmentBlending( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ) {} void SetWaitingToLoad( bool bWaiting ); virtual bool ValidateEntityAttachedToPlayer( bool &bShouldRetry ); virtual void SetMaterialOverride( const char *pszMaterial ); virtual void SetMaterialOverride( CMaterialReference &ref ); bool m_bAttributesInitialized; #endif public: // IHasAttributes CAttributeManager *GetAttributeManager( void ) { return m_AttributeManager.Get(); } CAttributeContainer *GetAttributeContainer( void ) { return m_AttributeManager.Get(); } const CAttributeContainer *GetAttributeContainer( void ) const { return m_AttributeManager.Get(); } CBaseEntity *GetAttributeOwner( void ) { return GetOwnerEntity(); } CAttributeList *GetAttributeList( void ) { return m_AttributeManager.GetItem()->GetAttributeList(); } loadout_positions_t GetLoadoutPosition( int iTeam = 0 ) const; const CEconItemView* GetEconItemView( void ) const; virtual void SetOriginalOwnerXuid( uint32 nLow, uint32 nHigh ) { m_OriginalOwnerXuidLow = nLow; m_OriginalOwnerXuidHigh = nHigh; } virtual uint64 GetOriginalOwnerXuid( void ) const; // Obsolete, but used for demo backward compat virtual int GetFallbackPaintKit( void ) const { return m_nFallbackPaintKit; } virtual int GetFallbackSeed( void ) const { return m_nFallbackSeed; } virtual int GetFallbackWear( void ) const { return m_flFallbackWear; } virtual int GetFallbackStatTrak( void ) const { return m_nFallbackStatTrak; } virtual void ReapplyProvision( void ); virtual bool UpdateBodygroups( CBaseCombatCharacter* pOwner, int iState ); protected: virtual Activity TranslateViewmodelHandActivityInternal( Activity actBase ) { return actBase; } protected: CNetworkVarEmbedded( CAttributeContainer, m_AttributeManager ); CNetworkVar( uint32, m_OriginalOwnerXuidLow ); CNetworkVar( uint32, m_OriginalOwnerXuidHigh ); // Obsolete, but used for demo backward compat CNetworkVar( int, m_nFallbackPaintKit ); CNetworkVar( int, m_nFallbackSeed ); CNetworkVar( float, m_flFallbackWear ); CNetworkVar( int, m_nFallbackStatTrak ); #ifdef CLIENT_DLL bool m_bClientside; bool m_bParticleSystemsCreated; CUtlVector m_vecAttachedParticles; CMaterialReference m_MaterialOverrides; CHandle m_hViewmodelAttachment; int m_iOldTeam; bool m_bAttachmentDirty; int m_nUnloadedModelIndex; int m_iNumOwnerValidationRetries; #endif EHANDLE m_hOldProvidee; #ifdef GAME_DLL int m_iOldOwnerClass; // Used to detect class changes on items that have per-class models #endif protected: #ifdef CLIENT_DLL public: // Additional attachments. struct AttachedModelData_t { const model_t *m_pModel; int m_iModelDisplayFlags; }; CUtlVector m_vecAttachedModels; #endif // CLIENT_DLL }; #define ITEM_PICKUP_BOX_BLOAT 24 #define VIEWMODEL_CLASS_RESTRICTION_DEFAULT_NONE -1 //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CBaseAttributableItem : public CEconEntity { DECLARE_CLASS( CBaseAttributableItem, CBaseAnimating ); public: DECLARE_NETWORKCLASS(); DECLARE_DATADESC(); CBaseAttributableItem(); }; #endif // ECON_ENTITY_H