//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======= // // Purpose: common definitions for post-processing effects // //============================================================================= #ifndef POSTPROCESS_SHARED_H #define POSTPROCESS_SHARED_H #if defined( COMPILER_MSVC ) #pragma once #endif enum PostProcessParameterNames_t { PPPN_FADE_TIME = 0, PPPN_LOCAL_CONTRAST_STRENGTH, PPPN_LOCAL_CONTRAST_EDGE_STRENGTH, PPPN_VIGNETTE_START, PPPN_VIGNETTE_END, PPPN_VIGNETTE_BLUR_STRENGTH, PPPN_FADE_TO_BLACK_STRENGTH, PPPN_DEPTH_BLUR_FOCAL_DISTANCE, PPPN_DEPTH_BLUR_STRENGTH, PPPN_SCREEN_BLUR_STRENGTH, PPPN_FILM_GRAIN_STRENGTH, POST_PROCESS_PARAMETER_COUNT }; struct PostProcessParameters_t { PostProcessParameters_t() { memset( m_flParameters, 0, sizeof( m_flParameters ) ); m_flParameters[ PPPN_VIGNETTE_START ] = 0.8f; m_flParameters[ PPPN_VIGNETTE_END ] = 1.1f; } float m_flParameters[ POST_PROCESS_PARAMETER_COUNT ]; }; #endif // POSTPROCESS_SHARED_H