//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "stdafx.h" #include "Render2D.h" #include "gameconfig.h" #include "vgui_controls/Controls.h" #include "HammerVGui.h" #include "material.h" #include #include "mapview2d.h" #include "camera.h" #include "vgui/IScheme.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- // Purpose: constructor - initialize all the member variables //----------------------------------------------------------------------------- CRender2D::CRender2D() { m_vCurLine.Init(); } //----------------------------------------------------------------------------- // Purpose: deconstructor - free all info that may need to be freed //----------------------------------------------------------------------------- CRender2D::~CRender2D() { } void CRender2D::MoveTo( const Vector &vPoint ) { m_vCurLine = vPoint; } void CRender2D::DrawLineTo( const Vector &vPoint ) { DrawLine( m_vCurLine, vPoint ); m_vCurLine = vPoint; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Purpose: // Input : ptCenter - the center point in client coordinates // nRadiusX - the x radius in pixels // nRadiusY - the y radius in pixels // bFill - Whether to fill the ellipse with the fill color or not. //----------------------------------------------------------------------------- void CRender2D::DrawCircle( const Vector &vCenter, float fRadius ) { Vector vNormal; GetCamera()->GetViewForward( vNormal ); CRender::DrawCircle( vCenter, vNormal, fRadius, 32 ); } void CRender2D::DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill, int extent ) { Vector2D ptMin, ptMax; TransformPoint( ptMin, vMins ); TransformPoint( ptMax, vMaxs ); if ( ptMin.x > ptMax.x ) V_swap( ptMin.x, ptMax.x ); if ( ptMin.y > ptMax.y ) V_swap( ptMin.y, ptMax.y ); if ( extent != 0 ) { ptMin.x -= extent; ptMin.y -= extent; ptMax.x += extent; ptMax.y += extent; } bool bPopMode = BeginClientSpace(); if ( bFill ) { CRender::DrawFilledRect( ptMin, ptMax, (byte*)&m_DrawColor, false ); } else { CRender::DrawRect( ptMin, ptMax, (byte*)&m_DrawColor ); } if ( bPopMode ) EndClientSpace(); } void CRender2D::DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill) { Vector points[8]; PointsFromBox( vMins, vMaxs, points ); meshBuilder.Begin( m_pMesh, MATERIAL_LINE_LOOP, 6 ); meshBuilder.Position3fv( &points[0].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( &points[4].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( &points[6].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( &points[7].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( &points[3].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( &points[1].x ); meshBuilder.Color4ubv( (byte*)&m_DrawColor ); meshBuilder.AdvanceVertex(); meshBuilder.End(); m_pMesh->Draw(); }