//========== Copyright (c) Valve Corporation, All rights reserved. ==========//

#include "common_vs_fxc.h"

struct VS_INPUT
{
	float3 vPos						: POSITION;
	float2 vBaseTexCoord			: TEXCOORD0;
};

struct VS_OUTPUT
{
    float4 vProjPos					: POSITION;	
	float2 vBaseUV					: TEXCOORD0;
};

// Main
VS_OUTPUT main( const VS_INPUT i )
{
	VS_OUTPUT o;

	o.vProjPos = float4( i.vPos, 1.0f );
	o.vBaseUV.xy = i.vBaseTexCoord.xy;

	return o;
}