//========== Copyright (c) Valve Corporation, All rights reserved. ==========//

#include "common_vs_fxc.h"

// Structs
struct VS_INPUT
{
	float4 vPos : POSITION;
	float2 vTexCoord : TEXCOORD0;
};

struct VS_OUTPUT
{
    float4 vProjPos				: POSITION;
	float2 vTexCoord			: TEXCOORD0;
};

// Main
VS_OUTPUT main( const VS_INPUT i )
{
	VS_OUTPUT o;

	o.vProjPos = i.vPos;
	o.vTexCoord.xy = i.vTexCoord;

	return o;
}