//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====// // // Dme representation of QC: $sequence // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmedefinebone.h" #include "mdlobjects/dmedefinebonelist.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeDefineBone, CDmeDefineBone ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDefineBone::OnConstruction() { m_Parent.Init( this, "parent" ); m_Translation.Init( this, "translation" ); m_Rotation.Init( this, "rotation" ); m_RealignTranslation.Init( this, "realignTranslation" ); m_RealignRotation.Init( this, "realignRotation" ); m_sContentsDescription.Init( this, "contentsDescription" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDefineBone::OnDestruction() { }