//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====// // // A list of DmeSequences's // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmedefinebone.h" #include "mdlobjects/dmedefinebonelist.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeDefineBoneList, CDmeDefineBoneList ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDefineBoneList::OnConstruction() { m_DefineBones.Init( this, "defineBones" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDefineBoneList::OnDestruction() { }