//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =====// // // A list of DmeEyeballs's // //===========================================================================// // Valve includes #include "mdlobjects/dmeeyeballglobals.h" #include "datamodel/dmelementfactoryhelper.h" #include "movieobjects/dmedag.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeEyeballGlobals, CDmeEyeballGlobals ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyeballGlobals::OnConstruction() { m_vEyePosition.Init( this, "eyePosition" ); m_flMaxEyeDeflection.InitAndSet( this, "maximumEyeDeflection", 90.0f ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyeballGlobals::OnDestruction() { }