//=========== Copyright © Valve Corporation, All rights reserved. ============// // // Purpose: Mesh clipping operations. // //===========================================================================// #include "mesh.h" void CopyVertex( float *pOut, const float *pIn, int nFloats ) { Q_memcpy( pOut, pIn, nFloats * sizeof( float ) ); } void SubtractVertex( float *pOutput, const float *pLeft, const float *pRight, int nFloats ) { for ( int f=0; f