//----------------------------------------------------------------------------- // FILESYSTEMOPENDIALOG.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;;WINVER=0x502;NO_WARN_MBCS_MFC_DEPRECATION" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $EnableC++Exceptions "Yes (/EHsc)" } } $Project "FileSystemOpenDialog" { $Folder "Source Files" { $File "$SRCDIR\public\tier0\afxmem_override.cpp" $File "FileDialogApp.cpp" $File "FileDialogApp.h" $File "FileSystemOpenDlg.cpp" $File "FileSystemOpenDlg.h" $File "$SRCDIR\common\IFileSystemOpenDialog.h" -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration "Release" { $Compiler { $PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE" $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } $Configuration "Debug" { $Compiler { $PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE" $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "StdAfx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Header Files" { $File "resource.h" $File "StdAfx.h" } $Folder "Resource Files" { $File "FileSystemOpenDialog.rc" $DynamicFile "res\FileSystemOpenDialog.rc2" } $Folder "Link Libraries" { $File "$SRCDIR\lib\common\jpeglib.lib" } }