//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "disp_vrad.h" void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize ) { // just use the shared code SmoothDispSurfNormals( ppListBase, listSize ); }