//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( ISYS_H ) #define ISYS_H #ifdef _WIN32 #pragma once #endif #include "interface.h" class CDedicatedAppSystemGroup; abstract_class ISys { public: virtual ~ISys( void ) { } virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup ) = 0; virtual void Sleep( int msec ) = 0; virtual bool GetExecutableName( char *out ) = 0; virtual void ErrorMessage( int level, const char *msg ) = 0; virtual void WriteStatusText( char *szText ) = 0; virtual void UpdateStatus( int force ) = 0; virtual long LoadLibrary( char *lib ) = 0; virtual void FreeLibrary( long library ) = 0; virtual bool CreateConsoleWindow( void ) = 0; virtual void DestroyConsoleWindow( void ) = 0; virtual void ConsoleOutput ( char *string ) = 0; virtual char *ConsoleInput (void) = 0; virtual void Printf( PRINTF_FORMAT_STRING const char *fmt, ...) FMTFUNCTION( 2, 3 ) = 0; }; extern ISys *sys; #endif // ISYS_H