//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // // $Revision: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "ViewConeImage.h" #include #include #include "VGuiMatSurface/IMatSystemSurface.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // initialization //----------------------------------------------------------------------------- bool CViewConeImage::Init( vgui::Panel *pParent, KeyValues* pInitData ) { Assert( pParent ); // Load viewcone material if (!m_Image.Init( pParent->GetVPanel(), pInitData )) return false; // Position the view cone... int viewconesize = pInitData->GetInt( "size", 32 ); m_Image.SetRenderSize( viewconesize, viewconesize ); int cx, cy; pParent->GetSize( cx, cy ); m_Image.SetPos( (cx - viewconesize) / 2, (cy - viewconesize) / 2 ); return true; } //----------------------------------------------------------------------------- // Paint the sucka //----------------------------------------------------------------------------- void CViewConeImage::Paint( float yaw ) { g_pMatSystemSurface->DisableClipping( true ); m_Image.DoPaint( NULL, yaw ); g_pMatSystemSurface->DisableClipping( false ); } void CViewConeImage::SetColor( int r, int g, int b ) { m_Image.SetColor( Color( r, g, b, 255 ) ); } //----------------------------------------------------------------------------- // Helper method to initialize a view cone image from KeyValues data.. // KeyValues contains the bitmap data, pSectionName, if it exists, // indicates which subsection of pInitData should be looked at to get at the // image data. The final argument is the bitmap image to initialize. // The function returns true if it succeeded. // // NOTE: This function looks for the key values 'material' and 'color' // and uses them to set up the material + modulation color of the image //----------------------------------------------------------------------------- bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, CViewConeImage* pViewConeImage ) { KeyValues *pViewConeImageSection; if (pSectionName) { pViewConeImageSection = pInitData->FindKey( pSectionName ); if ( !pViewConeImageSection ) return false; } else { pViewConeImageSection = pInitData; } return pViewConeImage->Init( pParent, pViewConeImageSection ); }