//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "baseanimatedtextureproxy.h" #include "imaterialproxydict.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy { public: CAnimatedTextureProxy() {} virtual ~CAnimatedTextureProxy() {} virtual float GetAnimationStartTime( void* pBaseEntity ); }; EXPOSE_MATERIAL_PROXY( CAnimatedTextureProxy, AnimatedTexture ); #pragma warning (disable : 4100) float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity ) { return 0; }