//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef COUNTERSTRIKEVIEWPORT_H #define COUNTERSTRIKEVIEWPORT_H #include "cs_shareddefs.h" #include "baseviewport.h" using namespace vgui; namespace vgui { class Panel; class Label; class CBitmapImagePanel; } class CCSTeamMenu; class CCSClassMenu; class CCSSpectatorGUI; class CCSClientScoreBoard; class CBuyMenu; class CCSClientScoreBoardDialog; void PrintBuyTimeOverMessage( void ); //============================================================================== class CounterStrikeViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport ); public: IViewPortPanel* CreatePanelByName( const char *szPanelName ); void CreateDefaultPanels( void ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager ); int GetDeathMessageStartHeight( void ); virtual void ShowBackGround( bool bShow ) { m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds... } //============================================================================= // HPE_BEGIN: // [mhansen] We want to let the team screen know if this is the first time // we chose a team so we can decide what the "back" action is //============================================================================= bool GetChoseTeamAndClass() { return m_bChoseTeamAndClass; } void SetChoseTeamAndClass( bool chose ) { m_bChoseTeamAndClass = chose; } //============================================================================= // HPE_END //============================================================================= virtual void FireGameEvent( IGameEvent * event ); virtual void UpdateAllPanels( void ); private: void CenterWindow( vgui::Frame *win ); //============================================================================= // HPE_BEGIN: // [mhansen] We want to let the team screen know if this is the first time // we chose a team so we can decide what the "back" action is //============================================================================= bool m_bChoseTeamAndClass; //============================================================================= // HPE_END //============================================================================= }; #endif // COUNTERSTRIKEVIEWPORT_H