//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTFTeam class // // $NoKeywords: $ //=============================================================================// #ifndef C_CS_TEAM_H #define C_CS_TEAM_H #ifdef _WIN32 #pragma once #endif #include "c_team.h" #include "shareddefs.h" class C_BaseEntity; class C_BaseObject; class CBaseTechnology; //----------------------------------------------------------------------------- // Purpose: TF's Team manager //----------------------------------------------------------------------------- class C_CSTeam : public C_Team { DECLARE_CLASS( C_CSTeam, C_Team ); public: DECLARE_CLIENTCLASS(); C_CSTeam(); virtual ~C_CSTeam(); }; const char* Helper_GetLocalPlayerAssassinationQuestLocToken( const CEconQuestDefinition *pQuest ); bool Helper_GetDecoratedAssassinationTargetName( const CEconQuestDefinition *pQuest, wchar_t* pszBuffer, size_t nBuffSizeInCharacters ); #endif // C_CS_TEAM_H