//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "commentaryexplanationdialog.h" #include "basepanel.h" #include "convar.h" #include "engineinterface.h" #include "gameui_interface.h" #include "vgui/ISurface.h" #include "vgui/IInput.h" #include using namespace vgui; // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CCommentaryExplanationDialog::CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand) : BaseClass(parent, "CommentaryExplanationDialog") { SetDeleteSelfOnClose(true); SetSizeable( false ); input()->SetAppModalSurface(GetVPanel()); LoadControlSettings("Resource/CommentaryExplanationDialog.res"); MoveToCenterOfScreen(); GameUI().PreventEngineHideGameUI(); // Save off the finish command Q_snprintf( m_pszFinishCommand, sizeof( m_pszFinishCommand ), "%s", pszFinishCommand ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CCommentaryExplanationDialog::~CCommentaryExplanationDialog() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CCommentaryExplanationDialog::OnKeyCodePressed(KeyCode code) { if (code == KEY_ESCAPE) { Close(); } else { BaseClass::OnKeyCodePressed(code); } } //----------------------------------------------------------------------------- // Purpose: handles button commands //----------------------------------------------------------------------------- void CCommentaryExplanationDialog::OnCommand( const char *command ) { if ( !stricmp( command, "ok" ) ) { Close(); BasePanel()->FadeToBlackAndRunEngineCommand( m_pszFinishCommand ); } else if ( !stricmp( command, "cancel" ) || !stricmp( command, "close" ) ) { Close(); } else { BaseClass::OnCommand( command ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CCommentaryExplanationDialog::OnClose( void ) { BaseClass::OnClose(); GameUI().AllowEngineHideGameUI(); }