//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include // dgoodenough - memory.h doesn't exist on PS3 // PS3_BUILDFIX #if !defined( _PS3 ) #include #endif #if !defined( _GAMECONSOLE ) && !defined( _OSX ) && !defined (LINUX) #include #endif #include "contentcontroldialog.h" #include "checksum_md5.h" #include "engineinterface.h" #include #include #include #include "tier1/keyvalues.h" #include "tier1/convar.h" #include #include #include #include #include // dgoodenough - select correct stub header based on console // PS3_BUILDFIX #if defined( _PS3 ) #include "ps3/ps3_win32stubs.h" #endif #if defined( _X360 ) #include "xbox/xbox_win32stubs.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Basic help dialog //----------------------------------------------------------------------------- CContentControlDialog::CContentControlDialog(vgui::Panel *parent) : vgui::Frame(parent, "ContentControlDialog") { SetBounds(0, 0, 372, 160); SetSizeable( false ); SetTitle( "#GameUI_ContentLock", true ); m_pStatus = new vgui::Label( this, "ContentStatus", "" ); m_pPasswordLabel = new vgui::Label( this, "PasswordPrompt", "#GameUI_PasswordPrompt" ); m_pPassword2Label = new vgui::Label( this, "PasswordReentryPrompt", "#GameUI_PasswordReentryPrompt" ); m_pExplain = new vgui::Label( this, "ContentControlExplain", "" ); m_pPassword = new vgui::TextEntry( this, "Password" ); m_pPassword2 = new vgui::TextEntry( this, "Password2" ); m_pOK = new vgui::Button( this, "Ok", "#GameUI_OK" ); m_pOK->SetCommand( "Ok" ); vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" ); cancel->SetCommand( "Cancel" ); m_szGorePW[ 0 ] = 0; ResetPassword(); LoadControlSettings("Resource\\ContentControlDialog.res"); // Explain(""); // UpdateContentControlStatus(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CContentControlDialog::~CContentControlDialog() { } void CContentControlDialog::Activate() { BaseClass::Activate(); m_pPassword->SetText(""); m_pPassword->RequestFocus(); m_pPassword2->SetText(""); Explain(""); UpdateContentControlStatus(); input()->SetAppModalSurface(GetVPanel()); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::ResetPassword() { #if !defined( _OSX ) && !defined (LINUX) // Set initial value HKEY key; if ( ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Half-Life\\Settings", 0, KEY_READ, &key)) { DWORD type; DWORD bufSize = sizeof(m_szGorePW); RegQueryValueEx(key, "User Token 2", NULL, &type, (unsigned char *)m_szGorePW, &bufSize ); RegCloseKey( key ); } else { m_szGorePW[ 0 ] = 0; } #endif } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::ApplyPassword() { WriteToken( m_szGorePW ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::Explain( PRINTF_FORMAT_STRING char const *fmt, ... ) { if ( !m_pExplain ) return; va_list argptr; char text[1024]; va_start (argptr,fmt); Q_vsnprintf (text, sizeof(text), fmt, argptr); va_end (argptr); m_pExplain->SetText( text ); } //----------------------------------------------------------------------------- // Purpose: // Input : *command - //----------------------------------------------------------------------------- void CContentControlDialog::OnCommand( const char *command ) { if ( !stricmp( command, "Ok" ) ) { bool canclose = false; char pw1[ 256 ]; char pw2[ 256 ]; m_pPassword->GetText( pw1, 256 ); m_pPassword2->GetText( pw2, 256 ); // Get text and check // bool enabled = PasswordEnabled(); //( m_szGorePW[0]!=0 ) ? true : false; // bool pwMatch = stricmp( pw1, pw2 ) == 0 ? true : false; if (IsPasswordEnabledInDialog()) { canclose = DisablePassword(pw1); // canclose = CheckPassword( m_szGorePW, pw1, false ); } else if (!strcmp(pw1, pw2)) { canclose = EnablePassword(pw1); // canclose = CheckPassword( NULL, pw1, true ); } else { Explain( "#GameUI_PasswordsDontMatch" ); } if ( canclose ) { OnClose(); } } else if ( !stricmp( command, "Cancel" ) ) { OnClose(); } else { BaseClass::OnCommand( command ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::OnClose() { BaseClass::OnClose(); PostActionSignal(new KeyValues("ContentControlClose")); // MarkForDeletion(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::WriteToken( const char *str ) { #if !defined( _OSX ) && !defined (LINUX) // Set initial value HKEY key; if ( ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Half-Life\\Settings", 0, KEY_WRITE, &key)) { DWORD type = REG_SZ; DWORD bufSize = strlen( str ) + 1; RegSetValueEx(key, "User Token 2", 0, type, (const unsigned char *)str, bufSize ); RegCloseKey( key ); } Q_strncpy( m_szGorePW, str, sizeof( m_szGorePW ) ); UpdateContentControlStatus(); #endif } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::HashPassword(const char *newPW, char *hashBuffer, int maxlen ) { // Compute the md5 hash and save it. unsigned char md5_hash[16]; MD5Context_t ctx; MD5Init( &ctx ); MD5Update( &ctx, (unsigned char const *)newPW, strlen( newPW ) ); MD5Final( md5_hash, &ctx ); char hex[ 128 ]; Q_binarytohex( md5_hash, sizeof( md5_hash ), hex, sizeof( hex ) ); // char digestedPW[ 128 ]; Q_strncpy( hashBuffer, hex, maxlen ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- /* bool CContentControlDialog::CheckPassword( char const *oldPW, char const *newPW, bool enableContentControl ) { char digestedPW[ 128 ]; HashPassword(newPW, digestedPW, sizeof( digestedPW ) ); // Compute the md5 hash and save it. unsigned char md5_hash[16]; MD5Context_t ctx; MD5Init( &ctx ); MD5Update( &ctx, (unsigned char const *)(LPCSTR)newPW, strlen( newPW ) ); MD5Final( md5_hash, &ctx ); char hex[ 128 ]; Q_binarytohex( md5_hash, sizeof( md5_hash ), hex, sizeof( hex ) ); Q_strncpy( digestedPW, hex, sizeof( digestedPW ) ); */ //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CContentControlDialog::EnablePassword(const char *newPW) { if ( !newPW[ 0 ] ) { Explain( "#GameUI_MustEnterPassword" ); return false; } char digestedPW[ 128 ]; HashPassword(newPW, digestedPW, sizeof( digestedPW ) ); // disable violence /* engine->Cvar_SetValue("violence_hblood", 0.0 ); engine->Cvar_SetValue("violence_hgibs" , 0.0 ); engine->Cvar_SetValue("violence_ablood", 0.0 ); engine->Cvar_SetValue("violence_agibs" , 0.0 ); */ ConVarRef violence_hblood( "violence_hblood" ); violence_hblood.SetValue(false); ConVarRef violence_hgibs( "violence_hgibs" ); violence_hgibs.SetValue(false); ConVarRef violence_ablood( "violence_ablood" ); violence_ablood.SetValue(false); ConVarRef violence_agibs( "violence_agibs" ); violence_agibs.SetValue(false); // Store digest to registry // WriteToken( digestedPW ); Q_strncpy(m_szGorePW, digestedPW, sizeof( m_szGorePW ) ); /* } else { if ( stricmp( oldPW, digestedPW ) ) { // Warn that password is invalid Explain( "#GameUI_IncorrectPassword" ); return false; } } }*/ return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CContentControlDialog::DisablePassword(const char *oldPW) { if ( !oldPW[ 0 ] ) { Explain( "#GameUI_MustEnterPassword" ); return false; } char digestedPW[ 128 ]; HashPassword(oldPW, digestedPW, sizeof( digestedPW ) ); if( stricmp( m_szGorePW, digestedPW ) ) { Explain( "#GameUI_IncorrectPassword" ); return false; } m_szGorePW[0] = 0; // set the violence cvars /* engine->Cvar_SetValue("violence_hblood", 1.0 ); engine->Cvar_SetValue("violence_hgibs" , 1.0 ); engine->Cvar_SetValue("violence_ablood", 1.0 ); engine->Cvar_SetValue("violence_agibs" , 1.0 ); */ ConVarRef violence_hblood( "violence_hblood" ); violence_hblood.SetValue(true); ConVarRef violence_hgibs( "violence_hgibs" ); violence_hgibs.SetValue(true); ConVarRef violence_ablood( "violence_ablood" ); violence_ablood.SetValue(true); ConVarRef violence_agibs( "violence_agibs" ); violence_agibs.SetValue(true); // // Remove digest value // WriteToken( "" ); return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CContentControlDialog::IsPasswordEnabledInDialog() { return m_szGorePW[0] != 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CContentControlDialog::UpdateContentControlStatus( void ) { bool enabled = IsPasswordEnabledInDialog(); //( m_szGorePW[0]!=0 ) ? true : false; m_pStatus->SetText( enabled ? "#GameUI_ContentStatusEnabled" : "#GameUI_ContentStatusDisabled" ); if (enabled) { m_pPasswordLabel->SetText("#GameUI_PasswordDisablePrompt"); } else { m_pPasswordLabel->SetText("#GameUI_PasswordPrompt"); } // hide the re-entry m_pPassword2Label->SetVisible(!enabled); m_pPassword2->SetVisible(!enabled); // m_pOK->SetText( enabled ? "#GameUI_Disable" : "#GameUI_Enable" ); }