//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CREATEMULTIPLAYERGAMEBOTPAGE_H #define CREATEMULTIPLAYERGAMEBOTPAGE_H #ifdef _WIN32 #pragma once #endif #include class CPanelListPanel; class CDescription; class mpcontrol_t; class CCvarToggleCheckButton; //----------------------------------------------------------------------------- // Purpose: advanced bot properties page of the create game server dialog //----------------------------------------------------------------------------- class CCreateMultiplayerGameBotPage : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameBotPage, vgui::PropertyPage ); public: CCreateMultiplayerGameBotPage( vgui::Panel *parent, const char *name, KeyValues *botKeys ); ~CCreateMultiplayerGameBotPage(); protected: virtual void OnResetChanges(); virtual void OnApplyChanges(); private: CCvarToggleCheckButton *m_joinAfterPlayer; CCvarToggleCheckButton *m_allowRogues; CCvarToggleCheckButton *m_allowPistols; CCvarToggleCheckButton *m_allowShotguns; CCvarToggleCheckButton *m_allowSubmachineGuns; CCvarToggleCheckButton *m_allowMachineGuns; CCvarToggleCheckButton *m_allowRifles; CCvarToggleCheckButton *m_allowGrenades; #ifdef CS_SHIELD_ENABLED CCvarToggleCheckButton *m_allowShields; #endif // CS_SHIELD_ENABLED CCvarToggleCheckButton *m_allowSnipers; CCvarToggleCheckButton *m_deferToHuman; vgui::ComboBox *m_joinTeamCombo; void SetJoinTeamCombo( const char *team ); vgui::ComboBox *m_chatterCombo; void SetChatterCombo( const char *team ); vgui::TextEntry *m_prefixEntry; KeyValues *m_pSavedData; }; #endif // CREATEMULTIPLAYERGAMEBOTPAGE_H