//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "optionssubdifficulty.h" #include "tier1/convar.h" #include "engineinterface.h" #include "tier1/keyvalues.h" #include "vgui_controls/RadioButton.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- COptionsSubDifficulty::COptionsSubDifficulty(vgui::Panel *parent) : BaseClass(parent, NULL) { m_pEasyRadio = new RadioButton(this, "Skill1Radio", "#GameUI_SkillEasy"); m_pNormalRadio = new RadioButton(this, "Skill2Radio", "#GameUI_SkillNormal"); m_pHardRadio = new RadioButton(this, "Skill3Radio", "#GameUI_SkillHard"); LoadControlSettings("Resource/OptionsSubDifficulty.res"); } //----------------------------------------------------------------------------- // Purpose: resets controls //----------------------------------------------------------------------------- void COptionsSubDifficulty::OnResetData() { ConVarRef var( "skill" ); if (var.GetInt() == 1) { m_pEasyRadio->SetSelected(true); } else if (var.GetInt() == 3) { m_pHardRadio->SetSelected(true); } else { m_pNormalRadio->SetSelected(true); } } //----------------------------------------------------------------------------- // Purpose: sets data based on control settings //----------------------------------------------------------------------------- void COptionsSubDifficulty::OnApplyChanges() { ConVarRef var( "skill" ); if ( m_pEasyRadio->IsSelected() ) { var.SetValue( 1 ); } else if ( m_pHardRadio->IsSelected() ) { var.SetValue( 3 ); } else { var.SetValue( 2 ); } } //----------------------------------------------------------------------------- // Purpose: enables apply button on radio buttons being pressed //----------------------------------------------------------------------------- void COptionsSubDifficulty::OnRadioButtonChecked() { PostActionSignal(new KeyValues("ApplyButtonEnable")); }