//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( VCONTROLSLISTPANEL_H ) #define VCONTROLSLISTPANEL_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Purpose: Special list subclass to handle drawing of trap mode prompt on top of // lists client area //----------------------------------------------------------------------------- class VControlsListPanel : public vgui::SectionedListPanel { public: // Construction VControlsListPanel( vgui::Panel *parent, const char *listName ); virtual ~VControlsListPanel(); // Start/end capturing virtual void StartCaptureMode(vgui::HCursor hCursor = NULL); virtual void EndCaptureMode(vgui::HCursor hCursor = NULL); virtual bool IsCapturing(); // Set which item should be associated with the prompt virtual void SetItemOfInterest(int itemID); virtual int GetItemOfInterest(); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code); private: void ApplySchemeSettings(vgui::IScheme *pScheme ); // Are we showing the prompt? bool m_bCaptureMode; // If so, where? int m_nClickRow; // Font to use for showing the prompt vgui::HFont m_hFont; // panel used to edit class CInlineEditPanel *m_pInlineEditPanel; int m_iMouseX, m_iMouseY; typedef vgui::SectionedListPanel BaseClass; }; #endif // VCONTROLSLISTPANEL_H