//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: CLCD Manages the Logitech G-Series Gaming Keyboard LCD // // $NoKeywords: $ //=============================================================================// #ifndef HUD_LCD_H #define HUD_LCD_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" #include "tier1/utlstring.h" #include "tier1/utldict.h" #include "ihudlcd.h" class KeyValues; class IG15; class C_BasePlayer; enum { LCDITEM_UNKNOWN = 0, LCDITEM_PAGE, LCDITEM_TEXT, LCDITEM_ICON, LCDITEM_AGGREGATE, // Made up of subitems }; // Aggregate item types enum { AGGTYPE_UNKNOWN = 0, AGGTYPE_PERPLAYER, AGGTYPE_PERTEAM, }; class CLCDItem { public: CLCDItem() : m_bActive( true ), m_nSubPage( 0 ), m_Type( LCDITEM_UNKNOWN ), m_Handle( 0 ), x( 0 ), y( 0 ), w( 0 ), h( 0 ) { } virtual ~CLCDItem() {} virtual void Create( IG15 *lcd ) = 0; virtual void Wipe( IG15 *lcd ); bool m_bActive; int m_Type; void *m_Handle; int x, y, w, h; int m_nSubPage; CUtlVector< CLCDItem * > m_Children; }; class CLCDItemText : public CLCDItem { typedef CLCDItem BaseClass; public: CLCDItemText() : m_bHasWildcard( false ), m_iSize( 0 ), m_iAlign( 0 ) { m_Type = LCDITEM_TEXT; } virtual void Create( IG15 *lcd ); CUtlString m_OriginalText; bool m_bHasWildcard; int m_iSize; int m_iAlign; }; class CLCDItemIcon : public CLCDItem { typedef CLCDItem BaseClass; public: CLCDItemIcon() : m_icon( NULL ) { m_Type = LCDITEM_ICON; } virtual void Create( IG15 *lcd ); CUtlString m_IconName; void *m_icon; }; class CLCDItemAggregate : public CLCDItem { typedef CLCDItem BaseClass; public: CLCDItemAggregate() : m_AggType( AGGTYPE_UNKNOWN ), m_dwNextUpdateTime( 0 ), m_yincrement( 0 ) { m_Type = LCDITEM_AGGREGATE; } virtual void Create( IG15 *lcd ); virtual void Wipe( IG15 *lcd ); void WipeChildrenOnly( IG15 *lcd ); unsigned int m_dwNextUpdateTime; int m_AggType; int m_yincrement; // Representative row CUtlVector< CLCDItem * > m_Definition; }; class CLCDPage : public CLCDItem { public: CLCDPage() : m_bSubItem( false ), m_bTitlePage( false ), m_bRequiresPlayer( false ), m_nSubPageCount( 1 ) { m_Type = LCDITEM_PAGE; } ~CLCDPage() { } virtual void Create( IG15 *lcd ) { } CLCDItem *Alloc( int type ) { CLCDItem *item = NULL; switch ( type ) { default: break; case LCDITEM_PAGE: // This shouldn't occur break; case LCDITEM_TEXT: item = new CLCDItemText(); break; case LCDITEM_ICON: item = new CLCDItemIcon(); break; case LCDITEM_AGGREGATE: item = new CLCDItemAggregate(); break; } if ( item ) { return item; } Assert( 0 ); return NULL; } void InitFromKeyValues( KeyValues *kv ); bool m_bSubItem; bool m_bTitlePage; bool m_bRequiresPlayer; int m_nSubPageCount; }; //----------------------------------------------------------------------------- // Purpose: Manages the Logitech G-Series Gaming Keyboard LCD //----------------------------------------------------------------------------- class CLCD : public IHudLCD { public: CLCD(); ~CLCD(); // Implement IHudLCD virtual void SetGlobalStat( char const *name, char const *value ); virtual void AddChatLine( char const *txt ); // Exposed as a ConCommand void Reload(); void DumpPlayer(); public: // Init's called when the HUD's created at DLL load void Init( void ); void Shutdown(); void Update( void ); bool IsConnected() const; private: CLCDItemIcon *ParseItemIcon( CLCDPage *page, bool bCreateHandles, KeyValues *sub ); CLCDItemText *ParseItemText( CLCDPage *page, bool bCreateHandles, KeyValues *sub ); void ParseItems_R( CLCDPage *page, bool bCreateHandles, KeyValues *kv, CUtlVector< CLCDItem * >& list ); void ParsePage( KeyValues *kv ); void ParseIconMappings( KeyValues *kv ); void ParseReplacements( KeyValues *kv ); void DisplayCurrentPage( unsigned int dwCurTime ); void ShowItems_R( CLCDPage *page, unsigned int dwCurTime, CUtlVector< CLCDItem * >& list, bool show ); int FindTitlePage(); void BuildUpdatedText( char const *in, CUtlString& out ); void LookupToken( char const *token, CUtlString& value ); bool ExtractArrayIndex( char *str, size_t bufsize, int *index ); bool Replace( CUtlString& str, char const *search, char const *replace ); void DoGlobalReplacements( CUtlString& str ); void ReduceParentheses( CUtlString& str ); bool IsPageValid( int currentPage, C_BasePlayer *player ); void UpdateChat(); IG15 *m_lcd ; CUtlString m_Title; int m_Size[ 2 ]; CUtlVector< CLCDPage * > m_Pages; int m_nCurrentPage; int m_nSubPage; int m_nMaxChatHistory; CUtlDict< int, int > m_TextSizes; CUtlDict< int, int > m_TextAlignments; struct IconInfo_t { void *m_handle; }; CUtlDict< IconInfo_t, int > m_Icons; bool m_bHadPlayer; CUtlDict< CUtlString, int > m_GlobalStats; CUtlVector< CUtlString > m_ChatHistory; unsigned int m_dwNextUpdateTime; CSysModule *m_pG15Module; CreateInterfaceFn m_G15Factory; }; extern CLCD gLCD; #endif // HUD_LCD_H