//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // Initializers are a way to register your object to be initialized at startup time. // They're a good way to have global variables without worrying about dependent // constructors being called. They also make it so init code doesn't depend on the // global objects it's initializing. // To use initializers, just use REGISTER_INITIALIZER to register your global variable like this: // class SomeClass {....} // SomeClass *g_pSomeClassSingleton = NULL; // REGISTER_INITIALIZER(SomeClass, &g_pSomeClassSingleton); #ifndef INITIALIZER_H #define INITIALIZER_H typedef void* (*CreateInitializerObjectFn)(); typedef void (*DeleteInitializerObjectFn)(void *ptr); class Initializer { public: Initializer(void **pVar, CreateInitializerObjectFn createFn, DeleteInitializerObjectFn deleteFn); // Allocates all the global objects. static bool InitializeAllObjects(); // Free all the global objects. static void FreeAllObjects(); private: static Initializer *s_pInitializers; void **m_pVar; CreateInitializerObjectFn m_CreateFn; DeleteInitializerObjectFn m_DeleteFn; Initializer *m_pNext; }; #define REGISTER_INITIALIZER(className, varPointer) \ static void* __Initializer__Create##className##Fn() {return new className;} \ static void* __Initializer__Delete##className##Fn(void *ptr) {delete (className*)ptr;} \ static Initializer g_Initializer_##className##(varPointer, __Initializer__Create##className##Fn, __Initializer__Delete##className##Fn); #define REGISTER_FUNCTION_INITIALIZER(functionName) \ static void* __Initializer__Create##functionName##Fn() { functionName(); return 0; } \ static Initializer g_Initializer_##functionName##(0, __Initializer__Create##functionName##Fn, 0); #endif