//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "KeyToggleCheckButton.h" #include "EngineInterface.h" #include #include "IGameUIFuncs.h" // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; CKeyToggleCheckButton::CKeyToggleCheckButton( Panel *parent, const char *panelName, const char *text, char const *key, char const *cmdname ) : CheckButton( parent, panelName, text ) { m_pszKeyName = key ? strdup( key ) : NULL; m_pszCmdName = cmdname ? strdup( cmdname ) : NULL; if (m_pszKeyName) { Reset(); } //m_bNoCommand = false; } CKeyToggleCheckButton::~CKeyToggleCheckButton() { free( m_pszKeyName ); free( m_pszCmdName ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyToggleCheckButton::Paint() { BaseClass::Paint(); if ( !m_pszKeyName ) return; // Fixme, look up key state bool isdown; if ( gameuifuncs->IsKeyDown( m_pszKeyName, isdown ) ) { // if someone changed the value using the consoel if ( m_bStartValue != isdown ) { SetSelected( isdown ); m_bStartValue = isdown; } } } //----------------------------------------------------------------------------- // Purpose: // Input : *panel - //----------------------------------------------------------------------------- /* void CKeyToggleCheckButton::SetSelected( bool state ) { BaseClass::SetSelected( state ); if ( !m_pszCmdName || !m_pszCmdName[ 0 ] ) return; if ( m_bNoCommand ) return; char szCommand[ 256 ]; Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-', m_pszCmdName ); engine->pfnClientCmd( szCommand ); }*/ //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyToggleCheckButton::Reset() { gameuifuncs->IsKeyDown( m_pszKeyName, m_bStartValue ); if ( IsSelected() != m_bStartValue) { SetSelected( m_bStartValue ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CKeyToggleCheckButton::ApplyChanges() { if ( !m_pszCmdName || !m_pszCmdName[ 0 ] ) return; char szCommand[ 256 ]; Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-', m_pszCmdName ); engine->ClientCmd_Unrestricted( szCommand ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CKeyToggleCheckButton::HasBeenModified() { return IsSelected() != m_bStartValue; }