//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "ModInfo.h" #include "KeyValues.h" #include "vgui_controls/Controls.h" #include "FileSystem.h" #include "EngineInterface.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- // Purpose: singleton accessor //----------------------------------------------------------------------------- CModInfo &ModInfo() { static CModInfo s_ModInfo; return s_ModInfo; } //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CModInfo::CModInfo() { m_pModData = new KeyValues("ModData"); m_wcsGameTitle[0] = 0; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CModInfo::~CModInfo() { FreeModInfo(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CModInfo::FreeModInfo() { if (m_pModData) { m_pModData->deleteThis(); m_pModData = NULL; } } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::IsMultiplayerOnly() { return (stricmp(m_pModData->GetString("type", ""), "multiplayer_only") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::IsSinglePlayerOnly() { return (stricmp(m_pModData->GetString("type", ""), "singleplayer_only") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- const char *CModInfo::GetFallbackDir() { return m_pModData->GetString("fallback_dir", ""); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- const wchar_t *CModInfo::GetGameTitle() { if (!m_wcsGameTitle[0]) { // for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off // the '˛' character in 'HALF-LIFE˛' - so just do a straight upconvert to unicode const char *title = m_pModData->GetString("title", ""); int i = 0; for (; title[i] != 0; ++i) { m_wcsGameTitle[i] = (wchar_t)title[i]; } m_wcsGameTitle[i] = 0; } return m_wcsGameTitle; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- const wchar_t *CModInfo::GetGameTitle2() { if (!m_wcsGameTitle2[0]) { // for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off // the '˛' character in 'HALF-LIFE˛' - so just do a straight upconvert to unicode const char *title2 = m_pModData->GetString("title2", ""); int i = 0; for (; title2[i] != 0; ++i) { m_wcsGameTitle2[i] = (wchar_t)title2[i]; } m_wcsGameTitle2[i] = 0; } return m_wcsGameTitle2; } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- const char *CModInfo::GetGameName() { return m_pModData->GetString("game", ""); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- KeyValues *CModInfo::GetHiddenMaps() { return m_pModData->FindKey( "hidden_maps" ); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::HasPortals() { return (stricmp(m_pModData->GetString("hasportals", "0"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::NoDifficulty() { return (stricmp(m_pModData->GetString("nodifficulty", "0"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::NoModels() { return (stricmp(m_pModData->GetString("nomodels", "0"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::NoHiModel() { return (stricmp(m_pModData->GetString("nohimodel", "0"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::NoCrosshair() { return (stricmp(m_pModData->GetString("nocrosshair", "1"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::AdvCrosshair() { return (stricmp(m_pModData->GetString("advcrosshair", "0"), "1") == 0); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CModInfo::LoadCurrentGameInfo() { // Load up gameinfo for the current mod char const *filename = "gameinfo.txt"; m_pModData->LoadFromFile( g_pFullFileSystem, filename ); } //----------------------------------------------------------------------------- // Purpose: loads file from null-terminated buffer //----------------------------------------------------------------------------- void CModInfo::LoadGameInfoFromBuffer( const char *buffer ) { // Load up gameinfo.txt for the current mod m_pModData->LoadFromBuffer( "", buffer ); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- bool CModInfo::UseGameLogo() { return ( Q_stricmp( m_pModData->GetString( "gamelogo", "0" ), "1" ) == 0 ); }