//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "OptionsSubMouse.h" //#include "CommandCheckButton.h" #include "KeyToggleCheckButton.h" #include "CvarNegateCheckButton.h" #include "CvarToggleCheckButton.h" #include "CvarSlider.h" #include "EngineInterface.h" #include #include #include "tier1/convar.h" #include #include // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; COptionsSubMouse::COptionsSubMouse(vgui::Panel *parent) : PropertyPage(parent, NULL) { m_pReverseMouseCheckBox = new CCvarNegateCheckButton( this, "ReverseMouse", "#GameUI_ReverseMouse", "m_pitch" ); m_pMouseFilterCheckBox = new CCvarToggleCheckButton( this, "MouseFilter", "#GameUI_MouseFilter", "m_filter" ); m_pJoystickCheckBox = new CCvarToggleCheckButton( this, "Joystick", "#GameUI_Joystick", "joystick" ); m_pJoystickSouthpawCheckBox = new CCvarToggleCheckButton( this, "JoystickSouthpaw", "#GameUI_JoystickSouthpaw", "joy_movement_stick" ); m_pReverseJoystickCheckBox = new CCvarToggleCheckButton( this, "ReverseJoystick", "#GameUI_ReverseJoystick", "joy_inverty" ); m_pQuickInfoCheckBox = new CCvarToggleCheckButton( this, "HudQuickInfo", "#GameUI_HudQuickInfo", "hud_quickinfo" ); m_pMouseSensitivitySlider = new CCvarSlider( this, "Slider", "#GameUI_MouseSensitivity", 1.0f, 20.0f, "sensitivity", true ); m_pMouseSensitivityLabel = new TextEntry(this, "SensitivityLabel"); m_pMouseSensitivityLabel->AddActionSignalTarget(this); m_pJoyYawSensitivitySlider = new CCvarSlider( this, "JoystickYawSlider", "#GameUI_JoystickYawSensitivity", -0.5f, -7.0f, "joy_yawsensitivity", true ); m_pJoyYawSensitivityPreLabel = new Label(this, "JoystickYawSensitivityPreLabel", "#GameUI_JoystickLookSpeedYaw" ); m_pJoyPitchSensitivitySlider = new CCvarSlider( this, "JoystickPitchSlider", "#GameUI_JoystickPitchSensitivity", 0.5f, 7.0f, "joy_pitchsensitivity", true ); m_pJoyPitchSensitivityPreLabel = new Label(this, "JoystickPitchSensitivityPreLabel", "#GameUI_JoystickLookSpeedPitch" ); LoadControlSettings("Resource\\OptionsSubMouse.res"); //float sensitivity = engine->pfnGetCvarFloat( "sensitivity" ); ConVarRef var( "sensitivity" ); if ( var.IsValid() ) { float sensitivity = var.GetFloat(); char buf[64]; Q_snprintf(buf, sizeof(buf), " %.1f", sensitivity); m_pMouseSensitivityLabel->SetText(buf); } UpdateJoystickPanels(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- COptionsSubMouse::~COptionsSubMouse() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::OnResetData() { m_pReverseMouseCheckBox->Reset(); m_pMouseFilterCheckBox->Reset(); m_pJoystickCheckBox->Reset(); m_pJoystickSouthpawCheckBox->Reset(); m_pMouseSensitivitySlider->Reset(); m_pQuickInfoCheckBox->Reset(); m_pReverseJoystickCheckBox->Reset(); m_pJoyYawSensitivitySlider->Reset(); m_pJoyPitchSensitivitySlider->Reset(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::OnApplyChanges() { m_pReverseMouseCheckBox->ApplyChanges(); m_pMouseFilterCheckBox->ApplyChanges(); m_pJoystickCheckBox->ApplyChanges(); m_pJoystickSouthpawCheckBox->ApplyChanges(); m_pMouseSensitivitySlider->ApplyChanges(); m_pQuickInfoCheckBox->ApplyChanges(); m_pReverseJoystickCheckBox->ApplyChanges(); m_pJoyYawSensitivitySlider->ApplyChanges(); m_pJoyPitchSensitivitySlider->ApplyChanges(); engine->ClientCmd_Unrestricted( "joyadvancedupdate" ); } //----------------------------------------------------------------------------- // Purpose: sets background color & border //----------------------------------------------------------------------------- void COptionsSubMouse::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::OnControlModified(Panel *panel) { PostActionSignal(new KeyValues("ApplyButtonEnable")); // the HasBeenModified() check is so that if the value is outside of the range of the // slider, it won't use the slider to determine the display value but leave the // real value that we determined in the constructor if (panel == m_pMouseSensitivitySlider && m_pMouseSensitivitySlider->HasBeenModified()) { UpdateSensitivityLabel(); } else if (panel == m_pJoystickCheckBox) { UpdateJoystickPanels(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::OnTextChanged(Panel *panel) { if (panel == m_pMouseSensitivityLabel) { char buf[64]; m_pMouseSensitivityLabel->GetText(buf, 64); float fValue = (float) atof(buf); if (fValue >= 1.0) { m_pMouseSensitivitySlider->SetSliderValue(fValue); PostActionSignal(new KeyValues("ApplyButtonEnable")); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::UpdateSensitivityLabel() { char buf[64]; Q_snprintf(buf, sizeof( buf ), " %.1f", m_pMouseSensitivitySlider->GetSliderValue()); m_pMouseSensitivityLabel->SetText(buf); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void COptionsSubMouse::UpdateJoystickPanels() { bool bEnabled = m_pJoystickCheckBox->IsSelected(); m_pReverseJoystickCheckBox->SetEnabled( bEnabled ); m_pJoystickSouthpawCheckBox->SetEnabled( bEnabled ); m_pJoyYawSensitivitySlider->SetEnabled( bEnabled ); m_pJoyYawSensitivityPreLabel->SetEnabled( bEnabled ); m_pJoyPitchSensitivitySlider->SetEnabled( bEnabled ); m_pJoyPitchSensitivityPreLabel->SetEnabled( bEnabled ); }