//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// // Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003 #ifndef TEXTENTRYBOX_H #define TEXTENTRYBOX_H #ifdef _WIN32 #pragma once #endif #include "KeyValues.h" #include class vgui::Frame; class vgui::TextEntry; class vgui::Panel; class CCvarTextEntry; //-------------------------------------------------------------------------------------------------------------- /** * Popup dialog with a text entry, extending the QueryBox, which extends the MessageBox */ class CTextEntryBox : public vgui::QueryBox { public: CTextEntryBox(const char *title, const char *labelText, const char *entryText, bool isCvar, vgui::Panel *parent = NULL); virtual ~CTextEntryBox(); virtual void PerformLayout(); ///< Layout override to position the label and text entry virtual void ShowWindow(vgui::Frame *pFrameOver); ///< Show window override to give focus to text entry private: typedef vgui::QueryBox BaseClass; protected: CCvarTextEntry *m_pCvarEntry; vgui::TextEntry *m_pEntry; virtual void OnKeyCodeTyped(vgui::KeyCode code); void OnCommand( const char *command); ///< Handle button presses }; #endif // CVARTEXTENTRYBOX_H