//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "igamesystem.h" #include "entitylist.h" #include "SkyCamera.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // automatically hooks in the system's callbacks CEntityClassList g_SkyList; template <> CSkyCamera *CEntityClassList::m_pClassList = NULL; CHandle g_hActiveSkybox = INVALID_EHANDLE; #ifdef PORTAL2 //------------------------------------------------------------------------------ // Purpose: NPC step trough AI //------------------------------------------------------------------------------ void CC_SkyboxSwap( void ) { // Make this cyclical for now! if ( g_SkyList.m_pClassList->m_pNext ) { g_SkyList.m_pClassList->m_pNext->m_pNext = g_SkyList.m_pClassList; } g_SkyList.m_pClassList = g_SkyList.m_pClassList->m_pNext; } static ConCommand skybox_swap("skybox_swap", CC_SkyboxSwap, "Swap through the skyboxes in our queue", FCVAR_CHEAT ); #endif // PORTAL2 //----------------------------------------------------------------------------- // Retrives the current skycamera //----------------------------------------------------------------------------- CSkyCamera* GetCurrentSkyCamera() { if (g_hActiveSkybox.Get() == NULL) { g_hActiveSkybox = GetSkyCameraList(); } return g_hActiveSkybox.Get(); } CSkyCamera* GetSkyCameraList() { return g_SkyList.m_pClassList; } //============================================================================= LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera ); BEGIN_DATADESC( CSkyCamera ) DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ), DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ), DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ), // Quiet down classcheck // DEFINE_FIELD( m_skyboxData, sky3dparams_t ), // This is re-set up in the constructor // DEFINE_FIELD( m_pNext, CSkyCamera ), // fog data for 3d skybox DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ), DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ), DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ), DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ), DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ), DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), DEFINE_KEYFIELD( m_skyboxData.fog.HDRColorScale, FIELD_FLOAT, "HDRColorScale" ), DEFINE_INPUTFUNC( FIELD_VOID, "ActivateSkybox", InputActivateSkybox ), END_DATADESC() //----------------------------------------------------------------------------- // List of maps in HL2 that we must apply our skybox fog fixup hack to //----------------------------------------------------------------------------- static const char *s_pBogusFogMaps[] = { "d1_canals_01", "d1_canals_01a", "d1_canals_02", "d1_canals_03", "d1_canals_09", "d1_canals_10", "d1_canals_11", "d1_canals_12", "d1_canals_13", "d1_eli_01", "d1_trainstation_01", "d1_trainstation_03", "d1_trainstation_04", "d1_trainstation_05", "d1_trainstation_06", "d3_c17_04", "d3_c17_11", "d3_c17_12", "d3_citadel_01", NULL }; //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CSkyCamera::CSkyCamera() { g_SkyList.Insert( this ); m_skyboxData.fog.maxdensity = 1.0f; m_skyboxData.fog.HDRColorScale = 1.0f; } CSkyCamera::~CSkyCamera() { g_SkyList.Remove( this ); } void CSkyCamera::Spawn( void ) { m_skyboxData.origin = GetLocalOrigin(); m_skyboxData.area = engine->GetArea( m_skyboxData.origin ); Precache(); } //----------------------------------------------------------------------------- // Activate! //----------------------------------------------------------------------------- void CSkyCamera::Activate( ) { BaseClass::Activate(); if ( m_bUseAngles ) { AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() ); m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f; } #ifdef HL2_DLL // NOTE! This is a hack. There was a bug in the skybox fog computation // on the client DLL that caused it to use the average of the primary and // secondary fog color when blending was enabled. The bug is fixed, but to make // the maps look the same as before the bug fix without having to download new maps, // I have to cheat here and slam the primary and secondary colors to be the average of // the primary and secondary colors. if ( m_skyboxData.fog.blend ) { for ( int i = 0; s_pBogusFogMaps[i]; ++i ) { if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) ) { m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f ); m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary; } } } #endif } //----------------------------------------------------------------------------- // Activate! //----------------------------------------------------------------------------- void CSkyCamera::InputActivateSkybox( inputdata_t &inputdata ) { g_hActiveSkybox = this; }