// ai_addon.cpp #include "cbase.h" #include "ai_addon.h" #include "ai_basenpc.h" #include "ai_behavior_addonhost.h" #include "strtools.h" //--------------------------------------------------------- // Answers YES if the attachment is on the model and not // currently plugged by another add-on. // // Answers NO if the host's model lacks the attachment or // the add-on is currently plugged by another add-on. // // This is terribly inefficient right now, but it works // and lets us move on. //--------------------------------------------------------- bool IsAddOnAttachmentAvailable( CAI_BaseNPC *pHost, char *pszAttachmentName ) { char szOrigialAttachmentName[ 256 ]; V_strcpy_safe( szOrigialAttachmentName, pszAttachmentName ); int iCount = 0; // If this loops 20 times, the translate function probably isn't returning the end of list value "" -Jeep while ( iCount < 20 ) { // Try another Q_strcpy( pszAttachmentName, szOrigialAttachmentName ); pHost->TranslateAddOnAttachment( pszAttachmentName, iCount ); if ( pszAttachmentName[ 0 ] == '\0' ) { return false; } if ( pHost->LookupAttachment(pszAttachmentName) == 0 ) { // Translated to an attachment that doesn't exist Msg("***AddOn Error! Host NPC %s does not have attachment %s\n", pHost->GetDebugName(), pszAttachmentName ); return false; } int iWishedAttachmentID = pHost->LookupAttachment( pszAttachmentName ); CAI_BehaviorBase **ppBehaviors = pHost->AccessBehaviors(); int nBehaviors = pHost->NumBehaviors(); bool bAttachmentFilled = false; for ( int i = 0; i < nBehaviors && !bAttachmentFilled; i++ ) { CAI_AddOnBehaviorBase *pAddOnBehavior = dynamic_cast(ppBehaviors[i]); if ( pAddOnBehavior ) { CAI_AddOn **ppAddOns = pAddOnBehavior->GetAddOnsBase(); int nAddOns = pAddOnBehavior->NumAddOns(); for ( int j = 0; j < nAddOns && !bAttachmentFilled; j++ ) { bAttachmentFilled = ( ppAddOns[j]->GetAttachmentID() == iWishedAttachmentID ); } } } if ( !bAttachmentFilled ) { return true; } ++iCount; } // We should never get here DevWarning( "Translating the attachment was tried more than 50 times!\n" ); return false; } //--------------------------------------------------------- //--------------------------------------------------------- int CountAddOns( CAI_BaseNPC *pHost ) { int nAddOns = 0; CAI_BehaviorBase **ppBehaviors = pHost->AccessBehaviors(); int nBehaviors = pHost->NumBehaviors(); for ( int i = 0; i < nBehaviors; i++ ) { CAI_AddOnBehaviorBase *pAddOnBehavior = dynamic_cast(ppBehaviors[i]); if ( pAddOnBehavior ) { nAddOns += pAddOnBehavior->NumAddOns(); } } return nAddOns; } //--------------------------------------------------------- //--------------------------------------------------------- BEGIN_DATADESC( CAI_AddOn ) DEFINE_FIELD( m_hNPCHost, FIELD_EHANDLE ), DEFINE_THINKFUNC( DispatchAddOnThink ), DEFINE_FIELD( m_hPhysReplacement, FIELD_EHANDLE ), DEFINE_FIELD( m_iPhysReplacementSolidFlags, FIELD_INTEGER ), DEFINE_FIELD( m_iPhysReplacementMoveType, FIELD_INTEGER ), DEFINE_FIELD( m_angPhysReplacementLocalOrientation, FIELD_VECTOR ), DEFINE_FIELD( m_vecPhysReplacementDetatchForce, FIELD_VECTOR ), DEFINE_FIELD( m_bWasAttached, FIELD_BOOLEAN ), DEFINE_FIELD( m_flWaitFinished, FIELD_TIME ), DEFINE_FIELD( m_flNextAttachTime, FIELD_FLOAT ), DEFINE_INPUTFUNC( FIELD_STRING, "Install", InputInstall ), DEFINE_INPUTFUNC( FIELD_VOID, "Remove", InputRemove ), END_DATADESC() //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::Precache() { BaseClass::Precache(); PrecacheModel( GetAddOnModelName() ); PrecacheScriptSound( "AddOn.Install" ); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::Spawn() { BaseClass::Spawn(); Precache(); CBaseEntity *pPhysReplacement = m_hPhysReplacement.Get(); if ( pPhysReplacement ) { // Use the same model as the replacement SetModel( pPhysReplacement->GetModelName().ToCStr() ); } else { SetModel( GetAddOnModelName() ); } SetCollisionGroup( COLLISION_GROUP_WEAPON ); VPhysicsInitNormal( SOLID_VPHYSICS, GetSolidFlags() | FSOLID_TRIGGER, false ); SetMoveType( MOVETYPE_VPHYSICS ); SetThink( &CAI_AddOn::DispatchAddOnThink ); SetNextThink( gpGlobals->curtime + 0.1f ); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::UpdateOnRemove() { Remove(); BaseClass::UpdateOnRemove(); } int CAI_AddOn::DrawDebugTextOverlays( void ) { int text_offset = BaseClass::DrawDebugTextOverlays(); // Draw debug text for agent m_AgentDebugOverlays = m_debugOverlays; Vector vecLocalCenter; ICollideable *pCollidable = GetCollideable(); if ( pCollidable ) { VectorAdd( pCollidable->OBBMins(), pCollidable->OBBMaxs(), vecLocalCenter ); vecLocalCenter *= 0.5f; if ( ( pCollidable->GetCollisionAngles() == vec3_angle ) || ( vecLocalCenter == vec3_origin ) ) { VectorAdd( vecLocalCenter, pCollidable->GetCollisionOrigin(), m_vecAgentDebugOverlaysPos ); } else { VectorTransform( vecLocalCenter, pCollidable->CollisionToWorldTransform(), m_vecAgentDebugOverlaysPos ); } } else { m_vecAgentDebugOverlaysPos = GetAbsOrigin(); } text_offset = static_cast( this )->DrawDebugTextOverlays( text_offset ); return text_offset; } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::GatherConditions() { CAI_Agent::GatherConditions(); ClearCondition( COND_ADDON_LOST_HOST ); if( GetNPCHost() ) { m_bWasAttached = true; } else { if( m_bWasAttached == true ) { SetCondition( COND_ADDON_LOST_HOST ); if ( m_flNextAttachTime != 0.0f && m_flNextAttachTime < gpGlobals->curtime ) { m_flNextAttachTime = 0.0f; m_bWasAttached = false; } } } } //--------------------------------------------------------- //--------------------------------------------------------- int CAI_AddOn::SelectSchedule( void ) { return SCHED_ADDON_NO_OWNER; } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::StartTask( const Task_t *pTask ) { switch( pTask->iTask ) { case TASK_ADDON_WAIT: m_flWaitFinished = gpGlobals->curtime + pTask->flTaskData; break; case TASK_ADDON_WAIT_RANDOM: m_flWaitFinished = gpGlobals->curtime + random->RandomFloat( 0.1f, pTask->flTaskData ); break; default: CAI_Agent::StartTask( pTask ); break; } } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::RunTask( const Task_t *pTask ) { switch( pTask->iTask ) { case TASK_ADDON_WAIT: case TASK_ADDON_WAIT_RANDOM: if( gpGlobals->curtime > m_flWaitFinished ) TaskComplete(); break; default: CAI_Agent::RunTask( pTask ); break; } } void CAI_AddOn::SetPhysReplacement( CBaseEntity *pEntity ) { m_hPhysReplacement = pEntity; } //--------------------------------------------------------- //--------------------------------------------------------- bool CAI_AddOn::Attach( CAI_BaseNPC *pHost ) { // Make sure we're not already attached to someone else! Assert( GetAttachmentID() == INVALID_ADDON_ATTACHMENT_ID ); char szAttachmentName[ 256 ]; szAttachmentName[ 0 ] = '\0'; PickAttachment( pHost, szAttachmentName ); if ( szAttachmentName[ 0 ] == '\0' ) { return false; } int iAttachmentIndex = pHost->LookupAttachment( szAttachmentName ); if ( !iAttachmentIndex ) { return false; } Vector vecOrigin; Vector vecForward, vecRight, vecUp; QAngle angles; pHost->GetAttachment( iAttachmentIndex, vecOrigin, angles ); AngleVectors( angles, &vecForward, &vecRight, &vecUp ); SetAbsOrigin( vecOrigin + GetAttachOffset( angles ) ); SetAbsAngles( GetAttachOrientation( angles ) ); m_iAttachmentID = iAttachmentIndex; SetParent( pHost, iAttachmentIndex ); QAngle angLocalAngles = GetLocalOrientation(); SetLocalAngles( angLocalAngles ); // Stop acting physical IPhysicsObject *pPhysicsObject = VPhysicsGetObject(); if ( pPhysicsObject ) { pPhysicsObject->EnableMotion( false ); pPhysicsObject->EnableCollisions( false ); } SetMoveType( MOVETYPE_NONE ); // Handle the phys replacement CBaseEntity *pPhysReplacement = m_hPhysReplacement.Get(); if ( pPhysReplacement ) { CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); pPlayer->ForceDropOfCarriedPhysObjects( pPhysReplacement ); pPhysReplacement->AddEffects( EF_NODRAW ); m_iPhysReplacementSolidFlags = pPhysReplacement->GetSolidFlags(); pPhysReplacement->SetSolidFlags( FSOLID_NOT_SOLID ); m_iPhysReplacementMoveType = pPhysReplacement->GetMoveType(); pPhysReplacement->SetMoveType( MOVETYPE_NONE ); pPhysReplacement->SetAbsOrigin( vecOrigin + GetAttachOffset( angles ) ); pPhysReplacement->SetAbsAngles( GetAttachOrientation( angles ) ); pPhysReplacement->SetParent( pHost, iAttachmentIndex ); pPhysReplacement->SetOwnerEntity( pHost ); m_angPhysReplacementLocalOrientation = pPhysReplacement->GetLocalAngles(); pPhysReplacement->SetLocalAngles( angLocalAngles ); IPhysicsObject *pReplacementPhysObject = pPhysReplacement->VPhysicsGetObject(); if ( pReplacementPhysObject ) { pReplacementPhysObject->EnableMotion( false ); pReplacementPhysObject->EnableCollisions( false ); SetMoveType( MOVETYPE_NONE ); } } return true; } void CAI_AddOn::Dettach( void ) { if ( !m_bWasAttached ) return; m_flNextAttachTime = gpGlobals->curtime + 2.0f; m_hNPCHost.Set( NULL ); SetParent( NULL ); IPhysicsObject *pPhysObject = NULL; CBaseEntity *pPhysReplacement = m_hPhysReplacement.Get(); if ( pPhysReplacement ) { // Make the replacement visible pPhysReplacement->RemoveEffects( EF_NODRAW ); pPhysReplacement->SetSolidFlags( m_iPhysReplacementSolidFlags ); pPhysReplacement->SetMoveType( MoveType_t( m_iPhysReplacementMoveType ) ); pPhysObject = pPhysReplacement->VPhysicsGetObject(); if ( pPhysObject ) { pPhysReplacement->SetMoveType( MOVETYPE_VPHYSICS ); } pPhysReplacement->SetParent( NULL ); pPhysReplacement->SetOwnerEntity( NULL ); pPhysReplacement->SetLocalAngles( m_angPhysReplacementLocalOrientation ); // Kill ourselves off because we're being replaced UTIL_Remove( this ); } else { pPhysObject = VPhysicsGetObject(); if ( pPhysObject ) { SetMoveType( MOVETYPE_VPHYSICS ); } } if ( pPhysObject ) { // Start acting physical pPhysObject->EnableCollisions( true ); pPhysObject->EnableMotion( true ); pPhysObject->EnableGravity( true ); pPhysObject->SetPosition( GetAbsOrigin(), GetAbsAngles(), true ); pPhysObject->Wake(); pPhysObject->AddVelocity( &m_vecPhysReplacementDetatchForce, NULL ); } } //--------------------------------------------------------- // Return true if I successfully attach to the NPC host. // // Return false if I am already attached to an NPC, or // could not be attached to this host. //--------------------------------------------------------- bool CAI_AddOn::Install( CAI_BaseNPC *pHost, bool bRemoveOnFail ) { if( m_bWasAttached ) return false; // Associate the addon with this host Assert( m_hNPCHost == NULL ); // For now, prevent slamming from one host to the next. m_hNPCHost.Set( pHost ); // Parent and if ( Attach( pHost ) ) { Bind(); return true; } // Failed to attach m_hNPCHost = NULL; if ( bRemoveOnFail || m_hPhysReplacement.Get() ) { UTIL_Remove( this ); } return false; } //--------------------------------------------------------- //--------------------------------------------------------- CAI_BaseNPC *CAI_AddOn::GetNPCHost() { return m_hNPCHost.Get(); } //--------------------------------------------------------- //--------------------------------------------------------- CBaseEntity *CAI_AddOn::GetHostEnemy() { if( !GetNPCHost() ) return NULL; return GetNPCHost()->GetEnemy(); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::DispatchAddOnThink() { if( GetNPCHost() != NULL && !GetNPCHost()->IsAlive() ) { EjectFromHost(); return; } CAI_Agent::Think(); SetNextThink( gpGlobals->curtime + GetThinkInterval() ); } QAngle CAI_AddOn::GetLocalOrientation( void ) { CBaseEntity *pPhysReplacement = m_hPhysReplacement.Get(); if ( pPhysReplacement ) { CBaseAnimating *pBaseAnimatingReplacement = dynamic_cast( pPhysReplacement ); if ( pBaseAnimatingReplacement ) { int iMuzzle = pBaseAnimatingReplacement->LookupAttachment( "muzzle" ); if ( iMuzzle ) { // Use the muzzle angles! Vector vecMuzzleOrigin; QAngle angMuzzleAngles; pBaseAnimatingReplacement->GetAttachmentLocal( iMuzzle, vecMuzzleOrigin, angMuzzleAngles ); return angMuzzleAngles; } } // Use the local angles return pPhysReplacement->GetLocalAngles(); } // No special angles to use return QAngle( 0.0f, 0.0f, 0.0f ); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::EjectFromHost() { Unbind(); m_hNPCHost.Set( NULL ); SetThink( NULL ); SetParent( NULL ); SetSize( Vector( 0,0,0), Vector(0,0,0) ); SetMoveType( MOVETYPE_FLYGRAVITY ); SetMoveCollide( MOVECOLLIDE_FLY_BOUNCE ); SetSolid( SOLID_BBOX ); Vector vecDir; GetVectors( NULL, NULL, &vecDir ); SetAbsVelocity( GetAbsVelocity() + vecDir * RandomFloat(50, 200) ); QAngle avelocity( RandomFloat( 10, 60), RandomFloat( 10, 60), 0 ); SetLocalAngularVelocity( avelocity ); SetThink( &CBaseEntity::SUB_FadeOut ); SetNextThink( gpGlobals->curtime + 1.0f ); } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::InputInstall( inputdata_t &data ) { CAI_BaseNPC *pHost = dynamic_cast( gEntList.FindEntityByName( NULL, data.value.String() ) ); if( !pHost ) { DevMsg(" AddOn: %s couldn't find Host %s\n", GetDebugName(), data.value.String() ); } else { Install( pHost ); } } //--------------------------------------------------------- //--------------------------------------------------------- void CAI_AddOn::InputRemove( inputdata_t &data ) { Remove(); m_hNPCHost.Set( NULL ); SetThink( NULL ); SetParent( NULL ); UTIL_Remove( this ); } AI_BEGIN_AGENT_(CAI_AddOn,CAI_Agent) DECLARE_TASK( TASK_ADDON_WAIT ) DECLARE_TASK( TASK_ADDON_WAIT_RANDOM ) DECLARE_CONDITION( COND_ADDON_LOST_HOST ) DEFINE_SCHEDULE ( SCHED_ADDON_NO_OWNER, " Tasks" " TASK_ADDON_WAIT 1" " " " Interrupts" " " ) AI_END_AGENT()