//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The default shared conditions // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef SQUADSLOT_H #define SQUADSLOT_H #define MAX_SQUADSLOTS 32 //========================================================= // These are the default shared squad slots // // NOTE: If you add a new squad slot here, make sure you // update GetSquadSlotDebugName() //========================================================= enum SQUAD_SLOT_t { // Currently there are no shared squad slots SQUAD_SLOT_NONE = -1, SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads SQUAD_SLOT_ATTACK2, SQUAD_SLOT_INVESTIGATE_SOUND, SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this! SQUAD_SLOT_EXCLUSIVE_RELOAD, SQUAD_SLOT_PICKUP_WEAPON1, SQUAD_SLOT_PICKUP_WEAPON2, SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance. // ====================================== // IMPORTANT: This must be the last enum // ====================================== LAST_SHARED_SQUADSLOT, }; #endif //SQUADSLOT_H