//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" //----------------------------------------------------------------------------- // Purpose: Dispatches blood stream tempentity //----------------------------------------------------------------------------- class CTERadioIcon : public CBaseTempEntity { public: DECLARE_CLASS( CTERadioIcon, CBaseTempEntity ); CTERadioIcon( const char *name ); virtual ~CTERadioIcon( void ); void Precache( void ); DECLARE_SERVERCLASS(); public: CNetworkVar( int, m_iAttachToClient ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTERadioIcon::CTERadioIcon( const char *name ) : CBaseTempEntity( name ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTERadioIcon::~CTERadioIcon( void ) { } void CTERadioIcon::Precache( void ) { CBaseEntity::PrecacheModel("sprites/radio.vmt"); } IMPLEMENT_SERVERCLASS_ST(CTERadioIcon, DT_TERadioIcon) SendPropInt( SENDINFO(m_iAttachToClient), 8, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire StickyBolt objects static CTERadioIcon g_TERadioIcon( "RadioIcon" ); //----------------------------------------------------------------------------- // Purpose: // Input : filter - // delay - // pPlayer - //----------------------------------------------------------------------------- void TE_RadioIcon( IRecipientFilter& filter, float delay, CBaseEntity *pPlayer ) { g_TERadioIcon.m_iAttachToClient = pPlayer->entindex(); // Send it over the wire g_TERadioIcon.Create( filter, delay ); }