//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef ENV_DEBUGHISTORY_H #define ENV_DEBUGHISTORY_H #ifdef _WIN32 #pragma once #endif enum debughistorycategories_t { HISTORY_ENTITY_IO, HISTORY_AI_DECISIONS, HISTORY_SCENE_PRINT, HISTORY_ALYX_BLIND, // TEMP: until we find and fix this bug HISTORY_PLAYER_DAMAGE, // record all damage done to the player // Add new categories here MAX_HISTORY_CATEGORIES, }; #if 0//!( defined(_X360) || defined(_PS3) ) #undef DISABLE_DEBUG_HISTORY #elif !defined(DISABLE_DEBUG_HISTORY) #define DISABLE_DEBUG_HISTORY #endif #if defined(DISABLE_DEBUG_HISTORY) #define ADD_DEBUG_HISTORY( category, line ) ((void)0) #else #define ADD_DEBUG_HISTORY( category, line ) AddDebugHistoryLine( category, line ) void AddDebugHistoryLine( int iCategory, const char *pszLine ); #endif void ClearDebugHistory(); #endif // ENV_DEBUGHISTORY_H