//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Server-side counterpart to C_MemoryLog (see c_memorylog.h) // //=============================================================================// #ifndef MEMORYLOG_H #define MEMORYLOG_H #if !defined( _CERT ) #include "igamesystem.h" class CMemoryLog : public CAutoGameSystemPerFrame { public: // Methods of IGameSystem virtual void LevelInitPostEntity(); private: }; #endif // !defined( _CERT ) #endif // MEMORYLOG_H