//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to create a path that can be followed by NPCs and trains. // //=============================================================================// #include "cbase.h" #include "trains.h" #include "entitylist.h" #include "ndebugoverlay.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CPathCorner : public CPointEntity { DECLARE_CLASS( CPathCorner, CPointEntity ); public: void Spawn( ); float GetDelay( void ) { return m_flWait; } int DrawDebugTextOverlays(void); void DrawDebugGeometryOverlays(void); // Input handlers void InputSetNextPathCorner( inputdata_t &inputdata ); void InputInPass( inputdata_t &inputdata ); DECLARE_DATADESC(); private: float m_flWait; COutputEvent m_OnPass; }; LINK_ENTITY_TO_CLASS( path_corner, CPathCorner ); class CPathCornerCrash : public CPathCorner { DECLARE_CLASS( CPathCornerCrash, CPathCorner ); }; LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash ); BEGIN_DATADESC( CPathCorner ) DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ), // Inputs DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner), // Internal inputs - not exposed in the FGD DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ), // Outputs DEFINE_OUTPUT( m_OnPass, "OnPass"), END_DATADESC() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPathCorner::Spawn( void ) { ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname"); } //------------------------------------------------------------------------------ // Purpose: Sets the next path corner by name. // Input : String ID name of next path corner. //----------------------------------------------------------------------------- void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata ) { m_target = inputdata.value.StringID(); } //----------------------------------------------------------------------------- // Purpose: Fired by path followers as they pass the path corner. //----------------------------------------------------------------------------- void CPathCorner::InputInPass( inputdata_t &inputdata ) { m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0); } //----------------------------------------------------------------------------- // Purpose: Draw any debug text overlays // Output : Current text offset from the top //----------------------------------------------------------------------------- int CPathCorner::DrawDebugTextOverlays(void) { int text_offset = BaseClass::DrawDebugTextOverlays(); if (m_debugOverlays & OVERLAY_TEXT_BIT) { // -------------- // Print Target // -------------- char tempstr[255]; if (m_target!=NULL_STRING) { Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target)); } else { Q_strncpy(tempstr,"Target: - ",sizeof(tempstr)); } EntityText(text_offset,tempstr,0); text_offset++; } return text_offset; } //----------------------------------------------------------------------------- // Purpose: Override base class to add display of paths //----------------------------------------------------------------------------- void CPathCorner::DrawDebugGeometryOverlays(void) { // ---------------------------------------------- // Draw line to next target is bbox is selected // ---------------------------------------------- if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) { NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0); if (m_target != NULL_STRING) { CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); if (pTarget) { NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0); } } } BaseClass::DrawDebugGeometryOverlays(); }