//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "igamesystem.h" #include "point_camera.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define CAM_THINK_INTERVAL 0.05 // Spawnflags #define SF_CAMERA_START_OFF 0x01 // UNDONE: Share properly with the client code!!! #define POINT_CAMERA_MSG_SETACTIVE 1 CEntityClassList g_PointCameraList; template <> CPointCamera *CEntityClassList::m_pClassList = NULL; CPointCamera* GetPointCameraList() { return g_PointCameraList.m_pClassList; } // These are already built into CBaseEntity // DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ), // DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ), // DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ), #ifndef INFESTED_DLL LINK_ENTITY_TO_CLASS( point_camera, CPointCamera ); #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CPointCamera::~CPointCamera() { g_PointCameraList.Remove( this ); } CPointCamera::CPointCamera() { // Set these to opposites so that it'll be sent the first time around. m_bActive = false; m_bIsOn = false; m_bFogEnable = false; g_PointCameraList.Insert( this ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::Spawn( void ) { BaseClass::Spawn(); if ( m_spawnflags & SF_CAMERA_START_OFF ) { m_bIsOn = false; } else { m_bIsOn = true; } } //----------------------------------------------------------------------------- // Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc. // All that matters is if we are in the pvs. //----------------------------------------------------------------------------- int CPointCamera::UpdateTransmitState() { if ( m_bActive ) { return SetTransmitState( FL_EDICT_ALWAYS ); } else { return SetTransmitState( FL_EDICT_DONTSEND ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::SetActive( bool bActive ) { // If the mapmaker's told the camera it's off, it enforces inactive state if ( !m_bIsOn ) { bActive = false; } if ( m_bActive != bActive ) { m_bActive = bActive; DispatchUpdateTransmitState(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::InputChangeFOV( inputdata_t &inputdata ) { // Parse the keyvalue data char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); // Get FOV char *pszParam = strtok(parseString," "); if(pszParam) { m_TargetFOV = atof( pszParam ); } else { // Assume no change m_TargetFOV = m_FOV; } // Get Time float flChangeTime; pszParam = strtok(NULL," "); if(pszParam) { flChangeTime = atof( pszParam ); } else { // Assume 1 second. flChangeTime = 1.0; } m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime; SetThink( &CPointCamera::ChangeFOVThink ); SetNextThink( gpGlobals->curtime ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::ChangeFOVThink( void ) { SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL ); float newFOV = m_FOV; newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL; if( m_DegreesPerSecond < 0 ) { if( newFOV <= m_TargetFOV ) { newFOV = m_TargetFOV; SetThink( NULL ); } } else { if( newFOV >= m_TargetFOV ) { newFOV = m_TargetFOV; SetThink( NULL ); } } m_FOV = newFOV; } //----------------------------------------------------------------------------- // Purpose: Turn this camera on, and turn all other cameras off //----------------------------------------------------------------------------- void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata ) { CBaseEntity *pEntity = NULL; while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL) { CPointCamera *pCamera = (CPointCamera*)pEntity; pCamera->InputSetOff( inputdata ); } // Now turn myself on InputSetOn( inputdata ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::InputSetOn( inputdata_t &inputdata ) { m_bIsOn = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::InputSetOff( inputdata_t &inputdata ) { m_bIsOn = false; SetActive( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::InputForceActive( inputdata_t &inputdata ) { CBaseEntity *pEntity = NULL; while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL) { CPointCamera *pCamera = (CPointCamera*)pEntity; pCamera->m_bActive = false; } // Now turn myself on InputSetOn( inputdata ); m_bActive = true; UpdateTransmitState(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPointCamera::InputForceInactive( inputdata_t &inputdata ) { m_bIsOn = false; SetActive( false ); UpdateTransmitState(); } BEGIN_DATADESC( CPointCamera ) // Save/restore Keyvalue fields DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ), DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ), DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ), DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ), DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ), DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ), DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ), DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ), DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ), DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ), DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ), // This is re-set up in the constructor //DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ), DEFINE_FUNCTION( ChangeFOVThink ), // Input DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputForceActive ), DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputForceInactive ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera ) SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_FogColor ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ), END_SEND_TABLE()