//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the big scary boom-boom machine Antlions fear. // //=============================================================================// #include "cbase.h" #include "EnvMessage.h" #include "fmtstr.h" #include "vguiscreen.h" #include "filesystem.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" #define SLIDESHOW_LIST_BUFFER_MAX 8192 struct SlideKeywordList_t { char szSlideKeyword[64]; }; class CSlideshowDisplay : public CBaseEntity { public: DECLARE_CLASS( CSlideshowDisplay, CBaseEntity ); DECLARE_DATADESC(); DECLARE_SERVERCLASS(); virtual ~CSlideshowDisplay(); virtual bool KeyValue( const char *szKeyName, const char *szValue ); virtual int UpdateTransmitState(); virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ); virtual void Spawn( void ); virtual void Precache( void ); virtual void OnRestore( void ); void ScreenVisible( bool bVisible ); void Disable( void ); void Enable( void ); void InputDisable( inputdata_t &inputdata ); void InputEnable( inputdata_t &inputdata ); void InputSetDisplayText( inputdata_t &inputdata ); void InputRemoveAllSlides( inputdata_t &inputdata ); void InputAddSlides( inputdata_t &inputdata ); void InputSetMinSlideTime( inputdata_t &inputdata ); void InputSetMaxSlideTime( inputdata_t &inputdata ); void InputSetCycleType( inputdata_t &inputdata ); void InputSetNoListRepeats( inputdata_t &inputdata ); private: // Control panel void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ); void SpawnControlPanels( void ); void RestoreControlPanels( void ); void BuildSlideShowImagesList( void ); private: CNetworkVar( bool, m_bEnabled ); CNetworkString( m_szDisplayText, 128 ); CNetworkString( m_szSlideshowDirectory, 128 ); string_t m_String_tSlideshowDirectory; CUtlVector m_SlideKeywordList; CNetworkArray( unsigned char, m_chCurrentSlideLists, 16 ); CNetworkVar( float, m_fMinSlideTime ); CNetworkVar( float, m_fMaxSlideTime ); CNetworkVar( int, m_iCycleType ); CNetworkVar( bool, m_bNoListRepeats ); int m_iScreenWidth; int m_iScreenHeight; bool m_bDoFullTransmit; typedef CHandle ScreenHandle_t; CUtlVector m_hScreens; }; LINK_ENTITY_TO_CLASS( vgui_slideshow_display, CSlideshowDisplay ); //----------------------------------------------------------------------------- // Save/load //----------------------------------------------------------------------------- BEGIN_DATADESC( CSlideshowDisplay ) DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ), DEFINE_AUTO_ARRAY( m_szSlideshowDirectory, FIELD_CHARACTER ), DEFINE_KEYFIELD( m_String_tSlideshowDirectory, FIELD_STRING, "directory" ), // DEFINE_FIELD( m_SlideKeywordList, CUtlVector < SlideKeywordList_t* > ), DEFINE_AUTO_ARRAY( m_chCurrentSlideLists, FIELD_CHARACTER ), DEFINE_KEYFIELD( m_fMinSlideTime, FIELD_FLOAT, "minslidetime" ), DEFINE_KEYFIELD( m_fMaxSlideTime, FIELD_FLOAT, "maxslidetime" ), DEFINE_KEYFIELD( m_iCycleType, FIELD_INTEGER, "cycletype" ), DEFINE_KEYFIELD( m_bNoListRepeats, FIELD_BOOLEAN, "nolistrepeats" ), DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ), DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ), //DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ), //DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ), DEFINE_INPUTFUNC( FIELD_VOID, "RemoveAllSlides", InputRemoveAllSlides ), DEFINE_INPUTFUNC( FIELD_STRING, "AddSlides", InputAddSlides ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMinSlideTime", InputSetMinSlideTime ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxSlideTime", InputSetMaxSlideTime ), DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCycleType", InputSetCycleType ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetNoListRepeats", InputSetNoListRepeats ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CSlideshowDisplay, DT_SlideshowDisplay ) SendPropBool( SENDINFO(m_bEnabled) ), SendPropString( SENDINFO( m_szDisplayText ) ), SendPropString( SENDINFO( m_szSlideshowDirectory ) ), SendPropArray3( SENDINFO_ARRAY3(m_chCurrentSlideLists), SendPropInt( SENDINFO_ARRAY(m_chCurrentSlideLists), 8, SPROP_UNSIGNED ) ), SendPropFloat( SENDINFO(m_fMinSlideTime), 11, 0, 0.0f, 20.0f ), SendPropFloat( SENDINFO(m_fMaxSlideTime), 11, 0, 0.0f, 20.0f ), SendPropInt( SENDINFO(m_iCycleType), 2, SPROP_UNSIGNED ), SendPropBool( SENDINFO(m_bNoListRepeats) ), END_SEND_TABLE() CSlideshowDisplay::~CSlideshowDisplay() { int i; // Kill the control panels for ( i = m_hScreens.Count(); --i >= 0; ) { DestroyVGuiScreen( m_hScreens[i].Get() ); } m_hScreens.RemoveAll(); } //----------------------------------------------------------------------------- // Read in worldcraft data... //----------------------------------------------------------------------------- bool CSlideshowDisplay::KeyValue( const char *szKeyName, const char *szValue ) { //!! temp hack, until worldcraft is fixed // strip the # tokens from (duplicate) key names char *s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; } // NOTE: Have to do these separate because they set two values instead of one if( FStrEq( szKeyName, "angles" ) ) { Assert( GetMoveParent() == NULL ); QAngle angles; UTIL_StringToVector( angles.Base(), szValue ); // Because the vgui screen basis is strange (z is front, y is up, x is right) // we need to rotate the typical basis before applying it VMatrix mat, rotation, tmp; MatrixFromAngles( angles, mat ); MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 ); MatrixMultiply( mat, rotation, tmp ); MatrixBuildRotateZ( rotation, 90 ); MatrixMultiply( tmp, rotation, mat ); MatrixToAngles( mat, angles ); SetAbsAngles( angles ); return true; } return BaseClass::KeyValue( szKeyName, szValue ); } int CSlideshowDisplay::UpdateTransmitState() { if ( m_bDoFullTransmit ) { m_bDoFullTransmit = false; return SetTransmitState( FL_EDICT_ALWAYS ); } return SetTransmitState( FL_EDICT_FULLCHECK ); } void CSlideshowDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) { // Are we already marked for transmission? if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) return; BaseClass::SetTransmit( pInfo, bAlways ); // Force our screens to be sent too. for ( int i=0; i < m_hScreens.Count(); i++ ) { CVGuiScreen *pScreen = m_hScreens[i].Get(); pScreen->SetTransmit( pInfo, bAlways ); } } void CSlideshowDisplay::Spawn( void ) { Q_strcpy( m_szSlideshowDirectory.GetForModify(), m_String_tSlideshowDirectory.ToCStr() ); Precache(); BaseClass::Spawn(); m_bEnabled = false; // Clear out selected list m_chCurrentSlideLists.GetForModify( 0 ) = 0; // Select all slides to begin with for ( int i = 1; i < 16; ++i ) m_chCurrentSlideLists.GetForModify( i ) = (unsigned char)-1; SpawnControlPanels(); ScreenVisible( m_bEnabled ); m_bDoFullTransmit = true; } void CSlideshowDisplay::Precache( void ) { BaseClass::Precache(); BuildSlideShowImagesList(); PrecacheVGuiScreen( "slideshow_display_screen" ); } void CSlideshowDisplay::OnRestore( void ) { BaseClass::OnRestore(); BuildSlideShowImagesList(); RestoreControlPanels(); ScreenVisible( m_bEnabled ); } void CSlideshowDisplay::ScreenVisible( bool bVisible ) { for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen ) { CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get(); if ( bVisible ) pScreen->RemoveEffects( EF_NODRAW ); else pScreen->AddEffects( EF_NODRAW ); } } void CSlideshowDisplay::Disable( void ) { if ( !m_bEnabled ) return; m_bEnabled = false; ScreenVisible( false ); } void CSlideshowDisplay::Enable( void ) { if ( m_bEnabled ) return; m_bEnabled = true; ScreenVisible( true ); } void CSlideshowDisplay::InputDisable( inputdata_t &inputdata ) { Disable(); } void CSlideshowDisplay::InputEnable( inputdata_t &inputdata ) { Enable(); } void CSlideshowDisplay::InputSetDisplayText( inputdata_t &inputdata ) { Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() ); } void CSlideshowDisplay::InputRemoveAllSlides( inputdata_t &inputdata ) { // Clear out selected list for ( int i = 0; i < 16; ++i ) m_chCurrentSlideLists.GetForModify( i ) = (unsigned char)-1; } void CSlideshowDisplay::InputAddSlides( inputdata_t &inputdata ) { // Find the list with the current keyword int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, inputdata.value.String() ) == 0 ) break; } if ( iList < m_SlideKeywordList.Count() ) { // Found the keyword list, so add this index to the selected lists int iNumCurrentSlideLists; for ( iNumCurrentSlideLists = 0; iNumCurrentSlideLists < 16; ++iNumCurrentSlideLists ) { if ( m_chCurrentSlideLists[ iNumCurrentSlideLists ] == (unsigned char)-1 ) break; } if ( iNumCurrentSlideLists >= 16 ) return; m_chCurrentSlideLists.GetForModify( iNumCurrentSlideLists ) = iList; } } void CSlideshowDisplay::InputSetMinSlideTime( inputdata_t &inputdata ) { m_fMinSlideTime = inputdata.value.Float(); } void CSlideshowDisplay::InputSetMaxSlideTime( inputdata_t &inputdata ) { m_fMaxSlideTime = inputdata.value.Float(); } void CSlideshowDisplay::InputSetCycleType( inputdata_t &inputdata ) { m_iCycleType = inputdata.value.Int(); } void CSlideshowDisplay::InputSetNoListRepeats( inputdata_t &inputdata ) { m_bNoListRepeats = inputdata.value.Bool(); } void CSlideshowDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) { pPanelName = "slideshow_display_screen"; } void CSlideshowDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ) { pPanelName = "vgui_screen"; } //----------------------------------------------------------------------------- // This is called by the base object when it's time to spawn the control panels //----------------------------------------------------------------------------- void CSlideshowDisplay::SpawnControlPanels() { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue; const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue; float flWidth = m_iScreenWidth; float flHeight = m_iScreenHeight; CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 ); pScreen->ChangeTeam( GetTeamNumber() ); pScreen->SetActualSize( flWidth, flHeight ); pScreen->SetActive( true ); pScreen->MakeVisibleOnlyToTeammates( false ); pScreen->SetTransparency( true ); int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen ); return; } } void CSlideshowDisplay::RestoreControlPanels( void ) { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue; const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue; CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname ); while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 ) { pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname ); } if ( pScreen ) { int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen ); pScreen->SetActive( true ); } return; } } void CSlideshowDisplay::BuildSlideShowImagesList( void ) { FileFindHandle_t matHandle; char szDirectory[_MAX_PATH]; char szMatFileName[_MAX_PATH] = {'\0'}; char szFileBuffer[ SLIDESHOW_LIST_BUFFER_MAX ]; char *pchCurrentLine = NULL; if ( IsGameConsole() ) { Q_snprintf( szDirectory, sizeof( szDirectory ), "materials/vgui/%s/slides.txt", m_szSlideshowDirectory.Get() ); FileHandle_t fh = g_pFullFileSystem->Open( szDirectory, "rt" ); if ( !fh ) { DevWarning( "Couldn't read slideshow image file %s!", szDirectory ); return; } int iFileSize = MIN( g_pFullFileSystem->Size( fh ), SLIDESHOW_LIST_BUFFER_MAX ); int iBytesRead = g_pFullFileSystem->Read( szFileBuffer, iFileSize, fh ); g_pFullFileSystem->Close( fh ); // Ensure we don't write outside of our buffer if ( iBytesRead > iFileSize ) iBytesRead = iFileSize; szFileBuffer[ iBytesRead ] = '\0'; pchCurrentLine = szFileBuffer; // Seek to end of first line char *pchNextLine = pchCurrentLine; while ( *pchNextLine != '\0' && *pchNextLine != '\n' && *pchNextLine != ' ' ) ++pchNextLine; if ( *pchNextLine != '\0' ) { // Mark end of string *pchNextLine = '\0'; // Seek to start of next string ++pchNextLine; while ( *pchNextLine != '\0' && ( *pchNextLine == '\n' || *pchNextLine == ' ' ) ) ++pchNextLine; } Q_strncpy( szMatFileName, pchCurrentLine, sizeof(szMatFileName) ); pchCurrentLine = pchNextLine; } else { Q_snprintf( szDirectory, sizeof( szDirectory ), "materials/vgui/%s/*.vmt", m_szSlideshowDirectory.Get() ); const char *pMatFileName = g_pFullFileSystem->FindFirst( szDirectory, &matHandle ); if ( pMatFileName ) Q_strncpy( szMatFileName, pMatFileName, sizeof(szMatFileName) ); } int iSlideIndex = 0; while ( szMatFileName[ 0 ] ) { char szFileName[_MAX_PATH]; Q_snprintf( szFileName, sizeof( szFileName ), "vgui/%s/%s", m_szSlideshowDirectory.Get(), szMatFileName ); szFileName[ Q_strlen( szFileName ) - 4 ] = '\0'; PrecacheMaterial( szFileName ); // Get material keywords char szFullFileName[_MAX_PATH]; Q_snprintf( szFullFileName, sizeof( szFullFileName ), "materials/vgui/%s/%s", m_szSlideshowDirectory.Get(), szMatFileName ); KeyValues *pMaterialKeys = new KeyValues( "material" ); bool bLoaded = pMaterialKeys->LoadFromFile( g_pFullFileSystem, szFullFileName, NULL ); if ( bLoaded ) { char szKeywords[ 256 ]; Q_strcpy( szKeywords, pMaterialKeys->GetString( "%keywords", "" ) ); char *pchKeyword = szKeywords; while ( pchKeyword[ 0 ] != '\0' ) { char *pNextKeyword = pchKeyword; // Skip commas and spaces while ( pNextKeyword[ 0 ] != '\0' && pNextKeyword[ 0 ] != ',' ) ++pNextKeyword; if ( pNextKeyword[ 0 ] != '\0' ) { pNextKeyword[ 0 ] = '\0'; ++pNextKeyword; while ( pNextKeyword[ 0 ] != '\0' && ( pNextKeyword[ 0 ] == ',' || pNextKeyword[ 0 ] == ' ' ) ) ++pNextKeyword; } // Find the list with the current keyword int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, pchKeyword ) == 0 ) break; } if ( iList >= m_SlideKeywordList.Count() ) { // Couldn't find the list, so create it iList = m_SlideKeywordList.AddToTail( new SlideKeywordList_t ); Q_strcpy( m_SlideKeywordList[ iList ]->szSlideKeyword, pchKeyword ); } pchKeyword = pNextKeyword; } } pMaterialKeys->deleteThis(); pMaterialKeys = NULL; // Find the generic list int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, "" ) == 0 ) break; } if ( iList >= m_SlideKeywordList.Count() ) { // Couldn't find the generic list, so create it iList = m_SlideKeywordList.AddToHead( new SlideKeywordList_t ); Q_strcpy( m_SlideKeywordList[ iList ]->szSlideKeyword, "" ); } if ( IsGameConsole() ) { // Seek to end of first line char *pchNextLine = pchCurrentLine; while ( *pchNextLine != '\0' && *pchNextLine != '\n' && *pchNextLine != ' ' ) ++pchNextLine; if ( *pchNextLine != '\0' ) { // Mark end of string *pchNextLine = '\0'; // Seek to start of next string ++pchNextLine; while ( *pchNextLine != '\0' && ( *pchNextLine == '\n' || *pchNextLine == ' ' ) ) ++pchNextLine; } Q_strncpy( szMatFileName, pchCurrentLine, sizeof(szMatFileName) ); pchCurrentLine = pchNextLine; } else { const char *pMatFileName = g_pFullFileSystem->FindNext( matHandle ); if ( pMatFileName ) Q_strncpy( szMatFileName, pMatFileName, sizeof(szMatFileName) ); else szMatFileName[ 0 ] = '\0'; } ++iSlideIndex; } if ( !IsGameConsole() ) { g_pFullFileSystem->FindClose( matHandle ); } }