//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the server side of a steam jet particle system entity. // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "steamjet.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //Networking IMPLEMENT_SERVERCLASS_ST(CSteamJet, DT_SteamJet) SendPropFloat(SENDINFO(m_SpreadSpeed), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_Speed), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_StartSize), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_EndSize), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_Rate), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_JetLength), 0, SPROP_NOSCALE), SendPropInt(SENDINFO(m_bEmit), 1, SPROP_UNSIGNED), SendPropInt(SENDINFO(m_bFaceLeft), 1, SPROP_UNSIGNED), // For support of legacy env_steamjet, which faced left instead of forward. SendPropInt(SENDINFO(m_nType), 32, SPROP_UNSIGNED), SendPropInt( SENDINFO(m_spawnflags), 8, SPROP_UNSIGNED ), SendPropFloat(SENDINFO(m_flRollSpeed), 0, SPROP_NOSCALE), END_SEND_TABLE() LINK_ENTITY_TO_CLASS( env_steam, CSteamJet ); LINK_ENTITY_TO_CLASS( env_steamjet, CSteamJet ); // For support of legacy env_steamjet, which faced left instead of forward. //Save/restore BEGIN_DATADESC( CSteamJet ) //Keyvalue fields DEFINE_KEYFIELD( m_StartSize, FIELD_FLOAT, "StartSize" ), DEFINE_KEYFIELD( m_EndSize, FIELD_FLOAT, "EndSize" ), DEFINE_KEYFIELD( m_InitialState, FIELD_BOOLEAN, "InitialState" ), DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "Type" ), DEFINE_KEYFIELD( m_flRollSpeed, FIELD_FLOAT, "RollSpeed" ), //Regular fields DEFINE_FIELD( m_bEmit, FIELD_INTEGER ), DEFINE_FIELD( m_bFaceLeft, FIELD_BOOLEAN ), // Inputs DEFINE_INPUT( m_JetLength, FIELD_FLOAT, "JetLength" ), DEFINE_INPUT( m_SpreadSpeed, FIELD_FLOAT, "SpreadSpeed" ), DEFINE_INPUT( m_Speed, FIELD_FLOAT, "Speed" ), DEFINE_INPUT( m_Rate, FIELD_FLOAT, "Rate" ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), END_DATADESC() CSteamJet::CSteamJet( void ) { m_flRollSpeed = 8.0f; } //----------------------------------------------------------------------------- // Purpose: Called before spawning, after key values have been set. //----------------------------------------------------------------------------- void CSteamJet::Spawn( void ) { Precache(); // // Legacy env_steamjet pointed left instead of forward. // if ( FClassnameIs( this, "env_steamjet" )) { m_bFaceLeft = true; } if ( m_InitialState ) { m_bEmit = true; } } void CSteamJet::Precache( void ) { PrecacheMaterial( "particle/particle_smokegrenade" ); PrecacheMaterial( "sprites/heatwave" ); } void CSteamJet::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { if (!pActivator->IsPlayer()) { if (useType == USE_ON) { m_bEmit = true; } else if (useType == USE_OFF) { m_bEmit = false; } } } //----------------------------------------------------------------------------- // Purpose: Input handler for toggling the steam jet on/off. //----------------------------------------------------------------------------- void CSteamJet::InputToggle(inputdata_t &data) { m_bEmit = !m_bEmit; } //----------------------------------------------------------------------------- // Purpose: Input handler for turning on the steam jet. //----------------------------------------------------------------------------- void CSteamJet::InputTurnOn(inputdata_t &data) { m_bEmit = true; } //----------------------------------------------------------------------------- // Purpose: Input handler for turning off the steam jet. //----------------------------------------------------------------------------- void CSteamJet::InputTurnOff(inputdata_t &data) { m_bEmit = false; }