//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #include "stdafx.h" #include "vguiwnd.h" #include #include "vgui/ISurface.h" #include "vgui/IVGui.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "HammerVGui.h" #include "material.h" #include "istudiorender.h" #include "hammer.h" #include "toolutils/enginetools_int.h" #include "toolframework/ienginetool.h" #include "ienginevgui.h" IMPLEMENT_DYNCREATE(CVGuiPanelWnd, CWnd) #define REPAINT_TIMER_ID 1042 //random value, hopfully no collisions class CBaseMainPanel : public vgui::EditablePanel { public: CBaseMainPanel(Panel *parent, const char *panelName) : vgui::EditablePanel( parent, panelName ) {}; virtual void OnSizeChanged(int newWide, int newTall) { // call Panel and not EditablePanel OnSizeChanged. Panel::OnSizeChanged(newWide, newTall); } }; LRESULT CVGuiPanelWnd::WindowProc( UINT message, WPARAM wParam, LPARAM lParam ) { if ( !WindowProcVGui( message, wParam, lParam ) ) { return CWnd::WindowProc( message, wParam, lParam ) ; } return 1; } BOOL CVGuiPanelWnd::OnEraseBkgnd(CDC* pDC) { return TRUE; } BEGIN_MESSAGE_MAP(CVGuiPanelWnd, CWnd) ON_WM_ERASEBKGND() END_MESSAGE_MAP() CVGuiWnd::CVGuiWnd(void) { m_pMainPanel = NULL; m_pParentWnd = NULL; m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT; m_bIsDrawing = false; m_ClearColor.SetColor( 0,0,0,255 ); m_bClearZBuffer = true; } CVGuiWnd::~CVGuiWnd(void) { if ( HammerVGui()->HasFocus( this ) ) { HammerVGui()->SetFocus( NULL ); } if ( m_hVGuiContext != vgui::DEFAULT_VGUI_CONTEXT ) { vgui::ivgui()->DestroyContext( m_hVGuiContext ); m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT; } // kill the timer if any ::KillTimer( m_pParentWnd->GetSafeHwnd(), REPAINT_TIMER_ID ); if ( m_pMainPanel ) m_pMainPanel->MarkForDeletion(); } void CVGuiWnd::SetParentWindow(CWnd *pParent) { m_pParentWnd = pParent; m_pParentWnd->EnableWindow( true ); m_pParentWnd->SetFocus(); } int CVGuiWnd::GetVGuiContext() { return m_hVGuiContext; } void CVGuiWnd::SetCursor(vgui::HCursor cursor) { if ( m_pMainPanel ) { m_pMainPanel->SetCursor( cursor ); } } void CVGuiWnd::SetCursor(const char *filename) { vgui::HCursor hCursor = vgui::surface()->CreateCursorFromFile( filename ); m_pMainPanel->SetCursor( hCursor ); } void CVGuiWnd::SetMainPanel( vgui::EditablePanel * pPanel ) { Assert( m_pMainPanel == NULL ); Assert( m_hVGuiContext == vgui::DEFAULT_VGUI_CONTEXT ); m_pMainPanel = pPanel; m_pMainPanel->SetParent( vgui::surface()->GetEmbeddedPanel() ); m_pMainPanel->SetVisible( true ); m_pMainPanel->SetPaintBackgroundEnabled( false ); m_pMainPanel->SetCursor( vgui::dc_arrow ); // Initially, don't trap mouse input in case the engine is around (if we have this set to true and they go to the engine, // it'll hog mouse input that the engine should get). m_pMainPanel->SetMouseInputEnabled( false ); m_hVGuiContext = vgui::ivgui()->CreateContext(); vgui::ivgui()->AssociatePanelWithContext( m_hVGuiContext, m_pMainPanel->GetVPanel() ); } vgui::EditablePanel *CVGuiWnd::CreateDefaultPanel() { return new CBaseMainPanel( NULL, "mainpanel" ); } vgui::EditablePanel *CVGuiWnd::GetMainPanel() { return m_pMainPanel; } CWnd *CVGuiWnd::GetParentWnd() { return m_pParentWnd; } void CVGuiWnd::SetRepaintInterval( int msecs ) { ::SetTimer( m_pParentWnd->GetSafeHwnd(), REPAINT_TIMER_ID, msecs, NULL ); } void CVGuiWnd::DrawVGuiPanel() { if ( !m_pMainPanel || !m_pParentWnd || m_bIsDrawing ) return; m_bIsDrawing = true; // avoid recursion HWND hWnd = m_pParentWnd->GetSafeHwnd(); int w,h; RECT rect; ::GetClientRect(hWnd, &rect); CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); MaterialSystemInterface()->SetView( hWnd ); pRenderContext->Viewport( 0, 0, rect.right, rect.bottom ); pRenderContext->ClearColor4ub( m_ClearColor.r(), m_ClearColor.g(), m_ClearColor.b(), m_ClearColor.a() ); pRenderContext->ClearBuffers( true, m_bClearZBuffer ); MaterialSystemInterface()->BeginFrame( 0 ); g_pStudioRender->BeginFrame(); // draw from the main panel down m_pMainPanel->GetSize( w , h ); if ( w != rect.right || h != rect.bottom ) { m_pMainPanel->SetBounds(0, 0, rect.right, rect.bottom ); m_pMainPanel->Repaint(); } HammerVGui()->Simulate(); // Don't draw the engine's vgui stuff when in . int iWasVisible = -1; vgui::VPANEL hRoot = NULL; if ( APP()->IsFoundryMode() && enginevgui ) { hRoot = enginevgui->GetPanel( PANEL_ROOT ); iWasVisible = g_pVGuiPanel->IsVisible( hRoot ); g_pVGuiPanel->SetVisible( hRoot, false ); } vgui::surface()->RestrictPaintToSinglePanel( m_pMainPanel->GetVPanel(), true ); vgui::surface()->PaintTraverseEx( m_pMainPanel->GetVPanel(), true ); vgui::surface()->RestrictPaintToSinglePanel( NULL ); if ( iWasVisible != -1 ) { g_pVGuiPanel->SetVisible( hRoot, (iWasVisible != 0) ); } g_pStudioRender->EndFrame(); MaterialSystemInterface()->EndFrame(); MaterialSystemInterface()->SwapBuffers(); if ( enginetools ) { MaterialSystemInterface()->SetView( enginetools->GetEngineHwnd() ); } m_bIsDrawing = false; } LRESULT CVGuiWnd::WindowProcVGui( UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch(uMsg) { case WM_GETDLGCODE : { // forward all keyboard into to vgui panel return DLGC_WANTALLKEYS|DLGC_WANTCHARS; } case WM_PAINT : { // draw the VGUI panel now DrawVGuiPanel(); break; } case WM_TIMER : { if ( wParam == REPAINT_TIMER_ID ) { m_pParentWnd->Invalidate(); } break; } case WM_SETCURSOR: return 1; // don't pass WM_SETCURSOR case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_MOUSEMOVE: { // switch vgui focus to this panel HammerVGui()->SetFocus( this ); // request keyboard focus too on mouse down if ( uMsg != WM_MOUSEMOVE) { m_pParentWnd->Invalidate(); m_pParentWnd->SetFocus(); } break; } case WM_KILLFOCUS: { // restore normal arrow cursor when mouse leaves VGUI panel SetCursor( vgui::dc_arrow ); break; } case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_LBUTTONDBLCLK: case WM_RBUTTONDBLCLK: case WM_MBUTTONDBLCLK: case WM_MOUSEWHEEL: case WM_KEYDOWN: case WM_SYSKEYDOWN: case WM_SYSCHAR: case WM_CHAR: case WM_KEYUP: case WM_SYSKEYUP: { // redraw window if ( m_pParentWnd ) { m_pParentWnd->Invalidate(); } break; } } return 0; }