//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPPLAYERHULLHANDLE_H #define MAPPLAYERHULLHANDLE_H #ifdef _WIN32 #pragma once #endif #include "MapHelper.h" #include "ToolInterface.h" class CHelperInfo; class CRender2D; class CRender3D; class CMapPlayerHullHandle; #define MAX_KEYNAME_SIZE 32 class CMapPlayerHullHandle : public CMapHelper { friend class CMapAxisHandle; friend class CMapSweptPlayerHull; public: DECLARE_MAPCLASS(CMapPlayerHullHandle,CMapHelper) // // Factory for building from a list of string parameters. // static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); void Attach( CMapSweptPlayerHull *pOwner ); inline int GetRadius(void); // // Construction/destruction: // CMapPlayerHullHandle(void); CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent); ~CMapPlayerHullHandle(void); void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); virtual void Render2D(CRender2D *pRender); virtual void Render3D(CRender3D *pRender); virtual int SerializeRMF(std::fstream &File, BOOL bRMF); virtual int SerializeMAP(std::fstream &File, BOOL bRMF); // Overridden because origin helpers don't take the color of their parent entity. virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue); virtual void SetRenderColor(color32 rgbColor); virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData); virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode); virtual bool IsVisualElement(void) { return false; } // Only visible if our parent is selected. virtual bool IsClutter(void) const { return true; } virtual bool CanBeCulledByCordon() const { return false; } // We don't hide unless our parent hides. virtual const char* GetDescription() { return("Player hull handle"); } virtual void OnAddToWorld(CMapWorld *pWorld); virtual void OnParentKeyChanged(const char *key, const char *value); virtual void OnUndoRedo(void); virtual void PostloadWorld(CMapWorld *pWorld); protected: // Called by the point handle tool while dragging. void UpdateOrigin(const Vector &vecOrigin); // Overridden to update our parent's keyvalue when we move. virtual void DoTransform(const VMatrix &matrix); private: void Initialize(void); void UpdateParentKey(void); CMapSweptPlayerHull *m_pOwner; // The swept player hull that we belong to. char m_szKeyName[MAX_KEYNAME_SIZE]; bool m_bDrawLineToParent; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CMapPlayerHullHandle::GetRadius(void) { return HANDLE_RADIUS; } #endif // MAPPLAYERHULLHANDLE_H